Mox Ruby was the easy pick considering there were 2 BW duals and that color combination is very rarely played. Also you can easily pick up other lands in the other packs. You still had 14 more picks. Mox just lead to sick draws that's why they are so strong.
Signets are so strong that out of weak packs like this one they are clearly the pick and this pack is no exception. BBE and O-Ring are powerful cards but Signets just opens way more possibilities.
I couldn't agree more with Phyrre56! The fact is that Delver and Silent Departure are pretty popular cards so you can't really get them late. Also you need a bunch of forests to make sure you can cast those Caravan Vigil and not drawing the wrong lands and being forced to mulligan like someone said.
All in all this looks like a fun and strong deck but I am not sure how stable it can be.
I have lost my share of games to Nevermore mainly naming flashback cards in my graveyard and Stony Silence against my Mill decks featuring 4-5 bells. So they're not the most useless cards ever but they are probably the worst. Personally I think the list goes like this.
White: Stone Silence
Blue: Rooftop Storm
Black: Heartless Summoning
Red: Infernal Plunge
Green: Parallel Lives
Gold: Geist of Saint Traft
Artifact: Graveyard Shovel
Land: Ghost Quarter
Blastoderm was really good but it was never as good as Pestilence in Saga. Specially when it wasn't too hard to draft a heavy or even mono-black deck. Saga itself had 6-7 first pick material commons.
I'm sorry but that deck looks very mediocre to me. 4 Kindercatch is way too many, 1 is fine but even then there are way better late drops. Also being green you usually want to play lots of early drops and win the early-mid game.
Caravan Vigil is uneeded with 10 forest and to flashback Spider Spawning because with only 1 Mulch you won't have lots of guys in the graveyard. Also 2x Spare from Evil are very unplayable to me.
People who think like you do shouldn't be allowed to draft. I consider that cheating and it really ruins the game. Say what you want but leaving because you opened two money rares is really unsportsmanship conduct in my book.
The sets are decent but lots of games go longer than recent sets ones. The common walls are very good, Blastoderm is pretty amazing, the spellshapers such as Deepwood Drummer, Undertaker and Waterfront Bouncer are very good as well. There are some amazing flying commons such as Rishadan Airship, both Gliders(with protection from red or black), the seals are pretty good and high picks except for the white.
The Rebel and Mercenary decks are ok and can get nasty if you open a respective bomb. There are blowout cards such as Withdraw, Snuff Out, Troubled Healer in the common slots. The occasional bomb uncommon such as Ancient Hydra, Ballista Squad, Cinder Elemental, Flameshot, Haunted Crossroads, Rupture and the way too strong Kyren Negotiations.
Rares are decent, not too many impossible-to-deal kind of bomb out there but there are still lots of bad rares, maybe more than most sets. Limited wise that is.
So friday I had a solid U/G graveyard deck with great creatures like Mayor, Elder of Laurels, 2x Murder of Crows and pseudo removal such as 2x Grasp, 2x Silent, 2x Torch. So round 1 I play vs a guy who just started drafting the set last week. He was clearly a bad player because he first picked a moment of heroism and placed his cards face up. We had to tell him a few times not to. Well he played a turn 2 Invisible stalker on the play. Turn 3 he goes Spectral Flight + Furor of the bitten. So yeah I had a nice curve of Pilgrim into Laurel into Juggernaut but the game wasn't really close and I just lost.
Game 2 he goes turn 2 Neonate. Turn 3 Flight + Furor again. I drew a torch both games but they were too late/useless. I checked his deck afterwards and he had 4 flight, 4 furors, 1 stalker and 3 neonate. His deck was very mediocre, with 4 creatures and about 10 enchatments/artifacts. He just had the nut draw vs me. Well he won his 2nd round too with insane starts as well but lost the finals when he only drew the nuts 1 out of 3 games.
I guess his luck ended but still going t2 creature when you only have 4 in your deck is pretty lucky. The guy was pretty cool and I told him to make some changed such as removing Skaab Goliath as his 5th creature from the deck for Deranged Assistant.
A few years ago I would have been pretty disgusted losing to such a deck/luck but such is Magic and there is some luck involved. It just sucks not being able to do anything about certain scenarios.
Care to explain how this would work?? I mean like Paulo, you might just get decked after 1 activation. How are you going to flashback during your upkeep??
So how did you Victim of the Night an armored Skaab?? Also I think you should have played that amulet to help you with the double blue or triple black.
Arbalest is pretty meh. You don't want to cast him on turn 4 because if you are white, you are usually aggro and want to attack as much as possible. His ability requires so much mana and has a downsize(the untap part).
Haven't we been over this at least 100 times?? When in doubt Fireball is always the pick. Specially in the early picks. Jokes aside, Fireball is stronger than Mind Control imo. With all the common bounce, Stave Off, sacrifice effects around. I'd even pick Overrun over it but that's just me :).
So yeah Frost Titan over Mind Control. And Fireball over all those shenanigans.
I don't get what the big fuzz here this sealed is an easy build. W/R is the correct deck 95% of the time. You have bombs, great flyers and removal. Overall I see it as a 4-1 deck.
All in all this looks like a fun and strong deck but I am not sure how stable it can be.
White: Stone Silence
Blue: Rooftop Storm
Black: Heartless Summoning
Red: Infernal Plunge
Green: Parallel Lives
Gold: Geist of Saint Traft
Artifact: Graveyard Shovel
Land: Ghost Quarter
Caravan Vigil is uneeded with 10 forest and to flashback Spider Spawning because with only 1 Mulch you won't have lots of guys in the graveyard. Also 2x Spare from Evil are very unplayable to me.
People who think like you do shouldn't be allowed to draft. I consider that cheating and it really ruins the game. Say what you want but leaving because you opened two money rares is really unsportsmanship conduct in my book.
The Rebel and Mercenary decks are ok and can get nasty if you open a respective bomb. There are blowout cards such as Withdraw, Snuff Out, Troubled Healer in the common slots. The occasional bomb uncommon such as Ancient Hydra, Ballista Squad, Cinder Elemental, Flameshot, Haunted Crossroads, Rupture and the way too strong Kyren Negotiations.
Rares are decent, not too many impossible-to-deal kind of bomb out there but there are still lots of bad rares, maybe more than most sets. Limited wise that is.
Game 2 he goes turn 2 Neonate. Turn 3 Flight + Furor again. I drew a torch both games but they were too late/useless. I checked his deck afterwards and he had 4 flight, 4 furors, 1 stalker and 3 neonate. His deck was very mediocre, with 4 creatures and about 10 enchatments/artifacts. He just had the nut draw vs me. Well he won his 2nd round too with insane starts as well but lost the finals when he only drew the nuts 1 out of 3 games.
I guess his luck ended but still going t2 creature when you only have 4 in your deck is pretty lucky. The guy was pretty cool and I told him to make some changed such as removing Skaab Goliath as his 5th creature from the deck for Deranged Assistant.
A few years ago I would have been pretty disgusted losing to such a deck/luck but such is Magic and there is some luck involved. It just sucks not being able to do anything about certain scenarios.
Care to explain how this would work?? I mean like Paulo, you might just get decked after 1 activation. How are you going to flashback during your upkeep??
So yeah Frost Titan over Mind Control. And Fireball over all those shenanigans.