I'm rather confused on the return from graveyard to play part...
How does Nameless Inversion return from graveyard to play?
I'm sorry, I'm not familiar with the MWS environment...
Other good includes are evasion-enablers such as Cloak and Dagger or the more reliable Cloak of Mirrors[?](I forgot the name and too lazy to search gatherer. It's the Xth ed. equipment for 3 that equips for 2, which gives equipped creature shroud and is unblockable.)
This will save you the hassle of always tutoring for cards to keep Maralen in play.
Speaking of which, how about Enduring Renewal? We're already into white and it is a good means of saving Maralen from removal.
My observation would be that the "creature" is shown by the tree on the right.
The part shown is not the head though but an arm or a hand. It must be a really massive entity sleeping beneath that bridge. Who knows what will happen when it awakes...
Turn 1: Mountain, Rite of Flame, Smokebraider
Turn 2: Plains, Tap Smokebraider, Incandesent Soulstoke
Turn 3: Tap Smokebraider, Tap Soulstoke, Faultgrinder via Soulstoke, Attack, Blink.:D
I decided to join the forums here just so I could reply to this thread (and the others like it previously). Just so everyone knows, there IS an infinite mana/storm engine in Standard involving Grinning Ignus. I tried to break it pre-10th and Lorwyn. At that time it was able to goldfish as fast as turn 4, but it usually didn't go off til turn 6 or 7 since it requires either 10 mana in 1 turn or 5 mana in 2 consecutive turns. For those wondering, here it is:
Endrek Sahr + Thermopod + Grinning Ignus.
For anyone that doesn't see how it works, here you go: First, you play Endrek Sahr. Next you play Thermopod. This nets you 5 thrull tokens from Endrek Sahr. Sacrifice these to Thermopod for 5 red mana. Use 3 of it to play Grinning Ignus. This gets you 3 more thrull tokens from Endrek Sahr with 2 red mana floating. Use one of the red mana to bounce Grinning Ignus, giving you 2 red and 2 colorless in pool with 3 tokens in play. Sac the tokens to Thermopod, replay Ignus, get more tokens. Wash, rinse, repeat. Each time you do this you generate an extra 2 red mana and +1 storm. Once you've got enough mana or a high enough storm count just use a finisher (blaze, grapeshot, ignite memories, etc.).
This engine works, but it has several problems that it needs to overcome. First, there's the 10 mana threshold to go off in one turn. With the rotation from 9th edition to 10th the combo lost Seething Song to help out there. Second, the combo is easily disrupted by either creature kill on any of the combo pieces or counterspells on any of them. Finally, it's probably a bit too slow for the current Standard. It can still goldfish turn 4, but it requires that 9 out of the top 10 cards of your deck be specific cards (3 lands, 2 lotus blooms, Ignus, Thermopod, Endrek Sahr, any kill card) and that both blooms be in your opening hand.
So, if anyone feels like giving it a go at breaking it, I'd be interested in hearing your thoughts. I just don't see how it can be competitive in the current Standard metagame.
-DF
Nice find! It's hard to execute the combo though due to the high mana costs of the key pieces. I am trying this out at an FNM soon.
Anyway, my votes(cuz I can't really make up my mind) go to Chameleon Colossus, Mutavault, Countryside Crusher and the rather surprising Scapeshift.
How does Nameless Inversion return from graveyard to play?
I'm sorry, I'm not familiar with the MWS environment...
This will save you the hassle of always tutoring for cards to keep Maralen in play.
Speaking of which, how about Enduring Renewal? We're already into white and it is a good means of saving Maralen from removal.
I like hot chix.:D LOL
I like it.. LOL
The part shown is not the head though but an arm or a hand. It must be a really massive entity sleeping beneath that bridge. Who knows what will happen when it awakes...
How about make decks out of them and sell them, for a relatively low price (they're jank anyway), to people who want to learn and play.
It's a - Win(No more jank)
- Win($$$ Ka-ching)
- Win(Another MTG player is born)
situation
Better: It could be turn 3. With Rite of Flame and Simian Spirit Guide running rampant.
Turn 1: Mountain, Rite of Flame, Smokebraider
Turn 2: Plains, Tap Smokebraider, Incandesent Soulstoke
Turn 3: Tap Smokebraider, Tap Soulstoke, Faultgrinder via Soulstoke, Attack, Blink.:D
Vanilla Theme!
Muruganda Petroglyphs
Imperiosaur
Hehe! Only speculation.
Ditto.
I believe that he wants his deck to survive even after the standard rotation.
Nice find! It's hard to execute the combo though due to the high mana costs of the key pieces. I am trying this out at an FNM soon.