What do you need the B producing lands for? Sygg and Infiltrator are both hybrid cards so you could just play them with Islands. Same goes for the W ones. Unless you have a sideboard in mind, which you didn't mention.
I believe that UW Merfolk is in fact an aggro deck.
You use Mirrorweave to turn all your guys(assuming that you have a decent number of creatures on board), and your opponent's too, into Lords of Atlantis (each LoA will pump each merfolk +1/+1, even your opponent's creature will pump yours) and islandwalk for massive damage.
You won't really need the Merrow Commerce for your goal here is to race your opponents (Am I right?) with the aid of Counterspells to get rid of possible problem cards.
Wanderwine Prophets is just too slow for this deck and with lack of evasion, you will have a hard time to use its ability.
Judge of Currents could be a possible sideboard card against RDW but otherwise, it would just slow your game (There are much better 2 drops).
IMO you should remove the Ambassador Laquatus and Ink Dissolver. They are not really that great in a mill deck. You should add in Merrow Reejery and Stonybrook Banneret. That way you could play Merfolk Spells for virtually zero mana due to the untap. Added bonus if there are more Reejery in play.
Actually, the Grinning Ignus + Banneret "infinite mana combo" doesn't work exactly as you imagined. You are off by R to re-activate the Ignus' ability. That's why we have the Pili-Pala for the infinite combo.
Anyways, splashing blue seems like a good idea. I'll try to post a new deck in around 2 hours.
@omnidragon42:
Yeah, I know. That's what I've been trying to compensate with this past 3 hours.
Hello there fellow Johnnies! Do you remember this poor fella who, during the release of Morningtide, been built around with decks of different sorts only to find failure? Well worry no more for I believe I have found a way of making this bombo into a combo, using a card from Shadowmoor. Thanks to this Johnny-certified card, the final piece of our combo engine, we'll be able to make this baby go.
There you go. The new and working Grinning Storm/ Grinning Grapes/ Grinning Whatever deck. As this deck's creator (I hope no one has made this one already), I dub thee Red Deck Grins.
For those of you who don't already get it, here is how it works:
You use the mana ability of Grinning Ignus and pay R, bounce Ignus to hand, to produce 2R. With the help of 2 Brighthearth Bannerets in play, you could play this back for R. Now tap the Pili-Pala enchanted with Power of Fire and deal 1 damage to target creature/player and then use the leftover 2 to use its untap ability thereby leaving you with R you R. Rinse, lather, repeat.
Hmm, come to think of it, you don't really need to put in all those storm cards there. For the combo itself will kill the opponent. But WTH, overkill is nice!
Now, as you see, this deck has its holes and whatnots for I just threw in cards that came in my mind so feel free to improve the deck. I also did not put in rares in there for I am too lazy to think.
As for some of the cards, let me give explanations:
Firespout: You can clear the ground critters with the use of R and effectively saving your precious Pili-Pala from destruction.
The Banneret is not there only for cost reduction, although it is a really good cost reducer IMO. Making your merfolk cost 1 less to play and with Reejery, much much better. Also reducing your Sage's Dousing cost to 1U or even U isn't certainly not to be underestimated. It is in there for it can attack your opponent even without the LoA.
EDIT: BAH! @hypaflight: You posted just seconds before me.
Our PR prize structure is 1st place 2 boxes, 2nd-8th gets 1 box. This is for the main event, which usually has like around 100 people, 6-7 rounds. Side Flights are 3 or 4 round, and if you go 3-0 or 4-0 you get i think 10 boosters, while everyone in sideflights gets 2 boosters (excluding winner).
Considering that the price for our PRs is 40$, and 30$ for each flight after, I think the prize structure is fair.
Wow! I wish our PR here was like that. Our prize here is 1 booster per win. Which gives you a whooping 4 boosters if you managed to win every match + the T-shirt.
Anyways, I did poorly in my PR using GBu and sadly only won 1 match. The winner combo for me is Inkfathom Infiltrator + Glen Elendra's Leige. Mind you, they're one-offs. It's not surprising that I suck at Sealed.
My rares were:
You use Mirrorweave to turn all your guys(assuming that you have a decent number of creatures on board), and your opponent's too, into Lords of Atlantis (each LoA will pump each merfolk +1/+1, even your opponent's creature will pump yours) and islandwalk for massive damage.
Wanderwine Prophets is just too slow for this deck and with lack of evasion, you will have a hard time to use its ability.
Judge of Currents could be a possible sideboard card against RDW but otherwise, it would just slow your game (There are much better 2 drops).
So, who won that game?
I guess what would be best is to leave the infintum route for the more consistent and viable build.
Anyways, splashing blue seems like a good idea. I'll try to post a new deck in around 2 hours.
@omnidragon42:
Yeah, I know. That's what I've been trying to compensate with this past 3 hours.
I would just like to suggest Flame Javelin for SB tech. I know it costs much (6 mana FTW?) but it is only 2 of the possible removals for CC.
Well worry no more for I believe I have found a way of making this bombo into a combo, using a card from Shadowmoor.
Thanks to this Johnny-certified card, the final piece of our combo engine, we'll be able to make this baby go.
Enough talking, more decks:
4 Pili-Pala
4 Brighthearth Banneret
4 Flamekin Harbinger
4 Grapeshot
3 Ignite Memories
4 Flame Javelin
4 Incinerate
3 Firespout
4 Mouth of Ronom
There you go. The new and working Grinning Storm/ Grinning Grapes/ Grinning Whatever deck.
As this deck's creator (I hope no one has made this one already), I dub thee Red Deck Grins.
For those of you who don't already get it, here is how it works:
You use the mana ability of Grinning Ignus and pay R, bounce Ignus to hand, to produce 2R. With the help of 2 Brighthearth Bannerets in play, you could play this back for R.
Now tap the Pili-Pala enchanted with Power of Fire and deal 1 damage to target creature/player and then use the leftover 2 to use its untap ability thereby
leaving you with R you R. Rinse, lather, repeat.
Hmm, come to think of it, you don't really need to put in all those storm cards there. For the combo itself will kill the opponent. But WTH, overkill is nice!
Now, as you see, this deck has its holes and whatnots for I just threw in cards that came in my mind so feel free to improve the deck. I also did not put in rares in there for I am too lazy to think.
As for some of the cards, let me give explanations:
Firespout:
You can clear the ground critters with the use of R and effectively saving your precious Pili-Pala from destruction.
Flame Javelin & Incinerate
Burn. 'Nuff said.
Flamekin Harbinger
Tutor for Grinning Ignus or Brighthearth Banneret, whatever is not in your hand.
Cards to consider:
Cloud Key
Much sturdy than the Banneret and it also reduces the cost of your Pili-Pala.
Everlasting Torment
To hose those pesky lifegain decks and makes your pinging permanent.
Beseech the Queen
Six mana to tutor for Pili-Pala or Power of Fire.
NOTE: This deck needs card draw, badly.
EDIT: BAH! @hypaflight: You posted just seconds before me.
EDIT: Aw, this was already posted. I should learn to read carefully. I was skimming when I posted this. Sorry.
Wow! I wish our PR here was like that. Our prize here is 1 booster per win. Which gives you a whooping 4 boosters if you managed to win every match + the T-shirt.
Anyways, I did poorly in my PR using GBu and sadly only won 1 match. The winner combo for me is Inkfathom Infiltrator + Glen Elendra's Leige. Mind you, they're one-offs. It's not surprising that I suck at Sealed.
My rares were:
- Puca's Mischief
- Midnight Banshee
- Oversoul of Dusk
- Rage Reflection
- Dramatic Entrance
x2[FOIL] Glen-Elendra's Liege
My prize booster contained a Puca's Mischief. Which is not bad for I am planning to build a deck using the card.