Quote from Ym1r »I think it is a fundamentally wrong question. We know that Wizards designs only with Standard in mind and not Modern.
In every set there will be cards fitting all archetypes (i.e. aggro, midrange, control). From this cards, it follows that at some point there will be printings powerful enough to slot into decks of that type in eternal formats.
Further, there will be cards that are "fun" designs, but that can be broken in card pools as large as modern.
I don't think it's either a personal or a design bias. It is literally how magic is designed. If anything, we know that in the last decade or so Wizards would like to have a more creature focused environment, without pushing spells completely out of the way. Even in this environment, however, we still get tools for all and any deck. Quantifying and qualifying them doesn't really show anything about design intention.
If anything, it shows that the design team can still come up with unique and powerful card designs that have play even in eternal formats and can compete with old, broken spells. That's something we should compliment the design team for and not bash them, as they often get way too much flack.
Quote from TheThominator »That is good to know on the forums. I have been on here for some time trying to get info on various decks.
That being said, Discord? I would love to have some access to that. I didn't see the info on the main page. Is it somewhere else?
I'd love to see the discussion on Sephara, I thought mainly cause you can get her out for much less than CMC on most occasions, that she makes other tokens indestructible, is a foil to Burn (takes at least three spells to kill), and seems to be immune to lots of common removal in the format. In, fact, I was trying to wrack my brain on what might be good against it, considering things like Maelstrom Pulse, Assassin's Trophy, etc. Even sacrifice effects are not really good, assuming you have tapped 4 to make her in the first place. Would love to see that discussion.
Quote from AnImAr_ »Too bad all the vampire stuff rotates in October. Otherwise that would be a real deck. I'm thinking of doing Mono B Vampires in Modern.
Quote from nordberg94 »Thanks for the great reply, I will consider it!
Following your advice, my deck and sideboard might look something like this:
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
Planeswalkers:3 Sorin, Solemn VisitorSpells:4 Inquisition of Kozilek4 Path to Exile4 Raise the Alarm4 Gather the Townsfolk4 Lingering Souls4 Spectral Procession2 Secure the Wastes3 Zealous Persecution4 Intangible VirtueLands:4 Concealed Courtyard4 Caves of Koilos4 Windswept Heath2 Shambling Vent2 Godless Shrine1 Vault of the Archangel7 PlainsSideboard:2 Disenchant2 Timely Reinforcements2 Auriok Champion2 Tormod's Crypt2 Stony Silence2 Fatal Push
I take it, it should include even more Fetches to justify running only 2 Godless Shrine, right? Cut the Cave of Koilos for that?
As for beating Whack, I would probably take in 2 Fatal Push and 2 Timely Reinforcements for... 4 Raise the Alarm? And Auriok Champion could replace Secure the Wastes I guess?
Quote from AdorableCentipede »Hey guys, I'm new here. I've played the deck a long time ago and trying to catch up to the meta.
As I see it, this deck has its best cards in the 1 drop and 4 drop. It has pretty much the best removals in fatal push and path to exile, which are important to keeping the deck alive to employ its late game win cons. It's actually ridiculous how many great planeswalkers are in black and white, arguably many of the best are in this color like the new Serra, Sorin SV, Gideon AZ, etc. It's honestly tempting to just go full out control rather than having half the deck dedicated to a midrange token strategy.
While the 3-drops like Lingering Souls are insanely good, it seems in general the 2-3 cmc cards are where this deck loses a lot of momentum. Let's look at some of the cards:
History of Benalia - not sure how I feel about this, ranges from bad to good
Raise the Alarm - can range from meh to very good but very good when the deck needs an aggro pressure and can double as removal
Liliana - can range from meh to very good. I've ran fetid heath to cast this more easily. The key is its versatility as it is 80% of the time going to put some kind of pressure on your opponent.
Bitterblossom - either really good or really bad. No in between. The card is absurdly slow unless it's played on turn 2. Drawing it late sucks.
Auriok Champion - I'm not entirely sure how good it is in the meta. If someone can chime in, that would be appreciated. This thing would be consistently good if the deck had access to Stoneforge Mystic.
Kaya's Guile - versatile but the deck has such a high mana curve already. It also already has access to the best removal spells. To me, this is overkill and not nearly as versatile as something like K-command to justify playing.
Hidden Stockpile - has been very bad for me, I question why people play it. It's just too slow most of the time. But I would love to hear counterarguments.
Legion's Landing - I've only been able to test this a couple times. Being able to serve as a land later on seems like it would help enable a heavier PW oriented strategy.
Quote from MarcWizard »How many copies of Kaya's Guile should we be playing in the maindeck?