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  • posted a message on Jund
    Not sure how much I like Assassin's Trophy to be honest. Seems like a cheaper/worse beast within that gives my opponent mana acceleration. Cant even target my own stuff and 3 just feels wonky and at times I wish it were a decay/pulse/terminate. Maybe others have had better success with it? Not as optimistic as I was before with it.
    Posted in: Midrange
  • posted a message on Living End
    Quote from Huviam »


    Can we talk about this new decklist? it won a 5-0 competitive on MTGO. it's pretty unique, altough having 2 living end is a big nono for some. It also has bloodbraid which i think it's not good enough for our gameplan.

    What i think it's great though, it's the 3 Deathgorge Scavenger on the Sideboard. They help with the Graveyard decks and with the burn matchups, the latter has spiked in popularity and it's our worst deck to play against.

    WHat do you think?


    I took that exact list to my LGS for the first time playing Living End and I'll tell you that BBE cascading into Faerie Mscabre feels. fricking. awful. I sided her out for Shriekmaw almost after every game. Having 2 copies of LE seems okay as I didnt want to increase the chance of cycling into it. On the other side I see playing more copies due to cycling into your only 2 copies and being almost fu**ed. Overall, absolutely LOVE this combo deck and it's super fun to play. I'm a sh*t pilot but it was also my first time. Went 3-1 overall with my loss being to infect. Murdered Eldrazi Tron, Abzan Aristocrats, and Humans. All 2-0

    I thought LE normally ran beast within to combat graveyard hate?
    Posted in: Combo
  • posted a message on Jund
    Quote from pzbw7z »
    Have we thought about running main deck sweepers since we aren't as aggressive as the rest of the field or is this unnecessary? My meta is full of zoo and spirits and I'm not the beatdown in any of these matchups. Plus I like my g2 matchup after SB since I normally lose g1 and goyf is big enough to survive the AotG. Constructive feedback please. I just dont want to go to g3 against any of these aggro decks. Just something I've been thinking about


    Anger of the Gods and Courser of Kruphix were main-deck staples or at least very nearly so a few years ago. If it's what you need, then it's what you need. It doesn't really matter what's going on in the Pro Tour does it?

    I rather like the idea of a sweeper with more utility. I'm actually thinking of running Engineered Explosives main-deck. It works on non-creatures and since I see Humans EVERY FNM, it could be a blow-out.


    I just like having a better game 1 and losing the die roll. Gives me a main deck "oh sh*t" out. The biggest reason I love Jund is that plays a one for one attrition/control game and turns the corner with Goyf and Ravines after Lili, discard, and removal have done their part.
    Posted in: Midrange
  • posted a message on Jund
    Have we thought about running main deck sweepers since we aren't as aggressive as the rest of the field or is this unnecessary? My meta is full of zoo and spirits and I'm not the beatdown in any of these matchups. Plus I like my g2 matchup after SB since I normally lose g1 and goyf is big enough to survive the AotG. Constructive feedback please. I just dont want to go to g3 against any of these aggro decks. Just something I've been thinking about
    Posted in: Midrange
  • posted a message on Jund
    https://www.mtggoldfish.com/archetype/modern-jund-46470#paper

    For reference this is the list I'm referring to. I'm gonna take this list with a grain of salt but still do some play testing of my own.
    Posted in: Midrange
  • posted a message on Jund
    Quote from Spsiegel1987 »
    Bad rogue decks can do well on mtggoldfish.

    I need repeated results before i take it into consideration


    I wouldn't call an experiment a bad rogue deck but I get what you're saying. But I'm also not gonna have someone else do all of the experimenting and work for me :).
    Posted in: Midrange
  • posted a message on Jund
    There was a list that went 7-1 shown on mtggoldfish.com that is utilizing Risk Factor as a 2 of and to my understanding it didnt replace any 3 drop you mentioned. To me that shows some merit. I will test it out and see how it plays before I shoot down the prospect.

    Edit: I'm not trying to reinvent the wheel here, just want to see if this card can bring the gas I think it can.
    Posted in: Midrange
  • posted a message on Jund
    @yriel I'm going to playtest before I draw any conclusions. Just seems like a decent card, especially for any control type/aggressive deck. Assuming we all play 4 bolt, this gives us 20 points of burn or 12 points and refilling our hand. Also a good cascade hit
    Posted in: Midrange
  • posted a message on Jund
    @yriel I am being serious. If I can close a game by dealing 4 damage to my opponent or drawing 3 cards, mind you could be lighting bolt or a threat, I'll take either option.
    Posted in: Midrange
  • posted a message on Jund
    So why aren't we on the risk factor train? Card seems nuts
    Posted in: Midrange
  • posted a message on Jund
    Quote from EPICAS22 »
    Hi All, I'm excited to be coming back to Jund after GRN comes live!

    Been testing my Jund list with some proxy trophies and so far been quite impressed. I've settled on the first iteration of my list:



    A couple points of discussion I would like to open up:

    1) 4 x Assassin's Trophy - I want to test the full play set to begin with to see how it goes, as I feel it is too good to play anything less:
    a) always going to have a target when hit with cascade.
    b) the catch-all modern vindicate card we have always wanted.
    Those 2 points aside ramping the opponent is quite the opposite to what jund typically would like to do. This is especially the case when:
    a) you are on the draw and early on you are forced to Trophy something on T2 and all of a sudden it's 2 lands vs. 4 lands. Gg.
    b) drawing multiples before around turn 4 or 5 feels baaaad. Same point as above.
    So then... Is it better to cut down to 3 Trophies and if yes what to replace it with.... A 3rd LotV maybe?

    2) 2nd point of discussion, how do we feel about LotV post GRN. Initially, I was thinking going down to 3 trophies and back up to 3 LotV, but I'm expecting an initial spike in GBx midrange and even sultai brews and Death Shadow brews with people wanting to try Trophy. With this in mind how good will LotV be - is it worth going to 3 or even back to the full play set in the 75?

    3) If no... Assuming I go down to 3 Trophy, what else would take the slot?


    This list is what I run except I do 3 LotV and 3 trophy. Love this iteration and I enjoy this build a ton.
    Posted in: Midrange
  • posted a message on Jund
    Went 3-1 tonight matchups were
    GR aggro 2-0
    UW Spirits 2-1
    UR Thing in the Ice 1-2 (punted in this matchup hard due to improper sequencing of a ravine activation after a cryptic tapped my creatures down for lethal).
    Jeskai Control 2-0 (tracker and ravine closed these games insanely quick with a 2 turn clock)

    Will post my decklist later but wanted clarification on the ravine activation with cryptic tapping my stuff down and how to navigate combat in scenarios like that. I starting with "Ok, start combat step?"
    *opponent cryptic tapped and I foolishly activated ravine with cryptic on the stack*
    Opp- "ok so your ravine is tapped too"
    Me- *facepalm*
    Not to mention my opponent cast cryptic 3 consecutive turns... Ugh. Didn't see one BBE that matchup.
    Posted in: Midrange
  • posted a message on Sultai Midrange
    Quote from Superna7ural »
    Quote from FlyingDelver »
    @Superna7ural what does your list look like for reference?




    I forgot who turned me onto Grim Flayer a while back, but it is probably the best card in the deck hands down.

    I can also post SB plans I wrote down if anyone is interested in seeing those.


    Nissa is so much fun to play. Had her as a one of in a shadow deck iteration I played and using her scry and flip abilities were just gas and never left worried about my next draws.
    Posted in: Midrange
  • posted a message on Sultai Midrange
    Quote from FlyingDelver »
    Quote from FlyingDelver »
    It would be more constructive to state why you think it doesnt make sense. This way does not really help.


    Seeing 3 5/5 bodies that empty your graveyard and give nothing back doesnt seem valuable to me and is counter intuitive seeing as we run tarmogoyf. If you're going to run a delve threat, it makes more sense to run one that will generate value given the mana activation. In this case, Tasigur. For the other 2 slots (in place of your gurmag angler) why not play a less graveyard intensive threat like Tracker? It can outgrow angler and give us card draw. The idea of running a delve creature outside of Tasigur in a GB deck just causes tension with playing Tarmogoyf. This is why it doesn't make sense to run Angler in a sultai build. Not when you have a more efficient creature, Tarmogoyf, in the 75. Hope that makes sense and helps.....


    I get your point, and I agree that tracker is very attractive to run. I am currently testing 2 copies main, as I changed my deck a little. Gurmag and Goyf potential interfere, this is true, but tasigur also does. If we cut down on anglers (to like say 2 copies) then we would be on a similar count one would run tasigurs. So the difference is then the extra card to delve away. And this could matter, yeah, but I am not sure about that. Thats up for testing and its in my mind not very obvious.
    We do run goyf, but the problem of Sultai is the missing closing speed compared to a Jund deck for example which has access to Bolts and KCommands. Therefore I think the extra attack really matters against uninteractive decks. And in that case gurmag serves as goyf 5 + 6. Even in Jund /Abzan decks, often you just want an extra goyf beyond the 4 you have. After all you can have all the removal spells in the world, you also gotta finish the game somehow.
    And like I said, I am not that high on the ability of tasigur. Its a nice grinding tool, but I think Sultai can alread grind pretty well with Snappy, Jace, Trackers or even Azcanta if you wanna run it. I am more interested in the extra closing speed for now. However, given the meta might change, this also might become less relevant of course.


    I also wonder if sultai shadow becomes a bit better now. Trophy plus counter magic?
    Posted in: Midrange
  • posted a message on Sultai Midrange
    Quote from FlyingDelver »
    It would be more constructive to state why you think it doesnt make sense. This way does not really help.


    Seeing 3 5/5 bodies that empty your graveyard and give nothing back doesnt seem valuable to me and is counter intuitive seeing as we run tarmogoyf. If you're going to run a delve threat, it makes more sense to run one that will generate value given the mana activation. In this case, Tasigur. For the other 2 slots (in place of your gurmag angler) why not play a less graveyard intensive threat like Tracker? It can outgrow angler and give us card draw. The idea of running a delve creature outside of Tasigur in a GB deck just causes tension with playing Tarmogoyf. This is why it doesn't make sense to run Angler in a sultai build. Not when you have a more efficient creature, Tarmogoyf, in the 75. Hope that makes sense and helps.....
    Posted in: Midrange
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