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  • posted a message on Jund
    Quote from rnm32 »
    Thanks for the input on the grixis shadow matchup, I followed @yriel and @kastermester advice and was able to beat them 2-0, obviously it's a really small sample size since it's only one match but i'll keep on following the sideboard plan for future matches.

    I was able to 5-0 a league, my list can be found here: https://www.mtggoldfish.com/deck/1522038#paper
    Some tweaks I made before the league were: Adding another fatal push to the main because I felt the card had become better with an increase in ur phoenix and spirits decks online. I ended up cutting my 2 copies of anger of the gods because I didn't really feel like I needed them all too much, I added the fourth LOTV and the fourth fatal push in the board as replacements. The MTGO replay is bugged so I'd usually go into more detail but I'm just gonna write the matchups from memory. My matchups were:

    W: 2-0 vs Hollow One
    W: 2-0 vs Dredge
    W: 2-1 vs Dredge
    W: 2-1 vs UB Mill
    W: 2-0 vs Bant Spirits

    My opponent lead on flameblade adept on turn one, so i played a cliffs, passed and then bolted the adept when he cast inquiry. Fortunately they didn't put any hollow ones into play I so played goyf and passed. My opponent played another flameblade and passed so I IOk'ed a gobline lore and pushed the adept. I was able to finish the game with the goyf and I guess I got pretty lucky since my opponent didn't get any free hollow one's into play.

    For the postboard game: -3 LOTV, -1 BBE, -1 ooze, -3 push, +2 NS, +2 SE, +2 CB, +1 Cage, +1 AG

    I remember killing an adept with bolt, my opponent inquiries and discard phoenix, land, land and I discard a trophy, land and spellbomb, but I drew another one so I exile their GY and they just pass. I play goyf into goyf and they concede.

    Match 2 I'm up against dredge and I IOK away a faithless looting leaving them with shriekhorn. They dont mill a dredger and put a narcomeba into play. I'm able to land ooze with 3 activation per turn and I'm able to exile away all the relevant dredgers so they concede game one.

    For the postboard game: -3 AT, -3 LOTV, -2 push and +1 cage, +2 NS, +2 SE, +1 Kalitas, +2 CB

    Turn one my opponent loots and put imp and land into GY, I surgical it away and find that their hand is pretty weak, plus I have 2 goyfs in hand. My opponent is able to get 2 bloodghasts on board and tries racing me but I already have double goyf beating them down and the double bolt for the win.

    Match 3 I'm up against dredge again and I can't really remember all the details for this game one but I thought It was looking pretty rough for me until I drew ooze, exiled all relevant dredgers and then used my removal for his creatures which I were able to exile and they scooped.

    For the postboard game: -3 AT, -3 LOTV, -2 push and +1 cage, +2 NS, +2 SE, +1 Kalitas, +2 CB

    Game two I mull to five looking for some form on GY hate and they're able to get double amalgam plus a bloodghast so I scoop.

    Game three my opponent mulled to 5 and kept on drawing naturally to try and discard a big dredger, but I landed a bob on turn two which drew me into goyfs and an ooze so by the time my opponent was able to discard to hand size they were already dead.

    Match 4 I'm up against UB Mill, and I IOK away a fatal push, land bob and get a goyf into play while making sure not to crack my one fetch so they can't archive trap me and turn on their visions of beyond.

    For the postboard game I side pretty light since it feels like a good matchup: -3 push, +2 CB and +1 LOTV.

    I don't remember too much other than removing a hedron crab, then my opponent lands another, and eventually field of ruin's my land so we have to search, casts trap and visions, lands other crab and i'm dead. I decide to add back +2 push to deal with the crab.

    Game three my opponent mulls to five and I take an ensnaring bridge, land bob, play goyf and my opponent concedes.

    Match 5 I'm up against bant spirits. I play a cliffs and pass, they lead on noble which I push and then I TS away a company. I land a goyf, they tap out and play drogskol which I immediately bolt, and land another goyf which both end the game quickly.

    For the postboard game I: -2 bob, -2 lotv, -2 TS and +2 CB, +1, +1 cage, +1 EE

    My opponent leads on noble again so I push it. They tap out for supreme phantom so on my turn I bolt it and land a cage. Turn three they play drogskol so I bolt it and land a bob at a pretty healthy life total of 15. My opponent reflector mages bob so I take 2, play goyf which they spell queller and then they land a drogskol. I'm able to play bob after taking a hit, a I reveal push and draw another push so I'm able to push the captain and ten the queller, get my goyf back and my opponent uses their last card to path goyf. We trade hits with each other, bob draws me land into land and my opponent is able to land geist. At this point I'm at 4 and they're at 7 so I'm hoping not to reveal a BBE. Bob reveals explosives and draws me into ravine, I wipe their board, attack for 2 and play ravine. My opponent draws and scoops.

    Sorry if my report doesn't have as much detail in some spots, I would go back and watch the replays but everytime I try to it says there's an error and a window keep on popping up and blocks the middle of the screen while the replay is going on. Feel free to ask any questions, FlyingDelver's SB guide was super helpful to make sure I was boarding correctly.


    That's awesome man. Grats on your 5-0 finish. I've been playing a 1 of Raking Canopy in the sideboard since flyers are pretty dominant in my meta. Stops a top decked mantis rider, poops on spirits, and it plays well with anger so you can stabilize a little better on the ground.

    Touching on what pinecones said, when Jund fires on all cylinders its super addicting. A win with Jund just feels so good because you've had to earn it (in most cases). Being that we play fair magic, we sign up for the variance game and it can really suck sometimes. But for the times it doesnt, makes up for any loss :).
    Posted in: Midrange
  • posted a message on Jund
    I opted for fire-lit thicket over graven cairns because double black by turn 3 is easy to do already and it's more versatile. Double red for anger, double green for finks, double green for scooze activations etc. I would also run it over a basic mountain but I also dont play damping sphere. I've also been along the control side of things lately. Anger away their board and let Chandra and Angrath just win the game for me. Goyf, Ravine, and Scooze just play defense in the mean time while I do jund things.
    Posted in: Midrange
  • posted a message on Jund
    So the one aspect I love about jund is that it has the ability to play the control game. Angrath and Chandra make this even better with game ending ultimates. Control the board with removal, protect your walkers, and just sit back and win. No need to be aggressive with attacks.
    Posted in: Midrange
  • posted a message on Jund
    Anger being a 3 of makes me want to run fire-lit thicket instead of twilight mire.
    Posted in: Midrange
  • posted a message on Jund
    I'm in the process of foiling jund because I f***ing love Jund. I don't give a crap what meta I'm in. A turn one discard into a big D Goyf is forever going to be my bread and butter. Win or lose. Live by Jund die by Jund.
    Posted in: Midrange
  • posted a message on Jund
    Not sure how much I like Assassin's Trophy to be honest. Seems like a cheaper/worse beast within that gives my opponent mana acceleration. Cant even target my own stuff and 3 just feels wonky and at times I wish it were a decay/pulse/terminate. Maybe others have had better success with it? Not as optimistic as I was before with it.
    Posted in: Midrange
  • posted a message on Living End
    Quote from Huviam »


    Can we talk about this new decklist? it won a 5-0 competitive on MTGO. it's pretty unique, altough having 2 living end is a big nono for some. It also has bloodbraid which i think it's not good enough for our gameplan.

    What i think it's great though, it's the 3 Deathgorge Scavenger on the Sideboard. They help with the Graveyard decks and with the burn matchups, the latter has spiked in popularity and it's our worst deck to play against.

    WHat do you think?


    I took that exact list to my LGS for the first time playing Living End and I'll tell you that BBE cascading into Faerie Mscabre feels. fricking. awful. I sided her out for Shriekmaw almost after every game. Having 2 copies of LE seems okay as I didnt want to increase the chance of cycling into it. On the other side I see playing more copies due to cycling into your only 2 copies and being almost fu**ed. Overall, absolutely LOVE this combo deck and it's super fun to play. I'm a sh*t pilot but it was also my first time. Went 3-1 overall with my loss being to infect. Murdered Eldrazi Tron, Abzan Aristocrats, and Humans. All 2-0

    I thought LE normally ran beast within to combat graveyard hate?
    Posted in: Combo
  • posted a message on Jund
    Quote from pzbw7z »
    Have we thought about running main deck sweepers since we aren't as aggressive as the rest of the field or is this unnecessary? My meta is full of zoo and spirits and I'm not the beatdown in any of these matchups. Plus I like my g2 matchup after SB since I normally lose g1 and goyf is big enough to survive the AotG. Constructive feedback please. I just dont want to go to g3 against any of these aggro decks. Just something I've been thinking about


    Anger of the Gods and Courser of Kruphix were main-deck staples or at least very nearly so a few years ago. If it's what you need, then it's what you need. It doesn't really matter what's going on in the Pro Tour does it?

    I rather like the idea of a sweeper with more utility. I'm actually thinking of running Engineered Explosives main-deck. It works on non-creatures and since I see Humans EVERY FNM, it could be a blow-out.


    I just like having a better game 1 and losing the die roll. Gives me a main deck "oh sh*t" out. The biggest reason I love Jund is that plays a one for one attrition/control game and turns the corner with Goyf and Ravines after Lili, discard, and removal have done their part.
    Posted in: Midrange
  • posted a message on Jund
    Have we thought about running main deck sweepers since we aren't as aggressive as the rest of the field or is this unnecessary? My meta is full of zoo and spirits and I'm not the beatdown in any of these matchups. Plus I like my g2 matchup after SB since I normally lose g1 and goyf is big enough to survive the AotG. Constructive feedback please. I just dont want to go to g3 against any of these aggro decks. Just something I've been thinking about
    Posted in: Midrange
  • posted a message on Jund
    https://www.mtggoldfish.com/archetype/modern-jund-46470#paper

    For reference this is the list I'm referring to. I'm gonna take this list with a grain of salt but still do some play testing of my own.
    Posted in: Midrange
  • posted a message on Jund
    Quote from Spsiegel1987 »
    Bad rogue decks can do well on mtggoldfish.

    I need repeated results before i take it into consideration


    I wouldn't call an experiment a bad rogue deck but I get what you're saying. But I'm also not gonna have someone else do all of the experimenting and work for me :).
    Posted in: Midrange
  • posted a message on Jund
    There was a list that went 7-1 shown on mtggoldfish.com that is utilizing Risk Factor as a 2 of and to my understanding it didnt replace any 3 drop you mentioned. To me that shows some merit. I will test it out and see how it plays before I shoot down the prospect.

    Edit: I'm not trying to reinvent the wheel here, just want to see if this card can bring the gas I think it can.
    Posted in: Midrange
  • posted a message on Jund
    @yriel I'm going to playtest before I draw any conclusions. Just seems like a decent card, especially for any control type/aggressive deck. Assuming we all play 4 bolt, this gives us 20 points of burn or 12 points and refilling our hand. Also a good cascade hit
    Posted in: Midrange
  • posted a message on Jund
    @yriel I am being serious. If I can close a game by dealing 4 damage to my opponent or drawing 3 cards, mind you could be lighting bolt or a threat, I'll take either option.
    Posted in: Midrange
  • posted a message on Jund
    So why aren't we on the risk factor train? Card seems nuts
    Posted in: Midrange
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