Add "give target creature double strike" to the long litany of things you can do with Treasures. And no, it's not a Pirate; in D&D 5e a swashbuckler is a Rogue who dual wields any weapon, usually swords. Here however, this dragonborn looks to be multiclassing as a fighter too.
They could've made it a 3/3 or just give it flying. WOTC bends the color pie periodically to keep flavor, etc...
The first and last example are dragonborn being used to fill out the lower end of the Dragon curve. Blue gets to cheat that with basically reskinned Drakes. With Dragon tribal placed in Temur this time around, Green (and Blue) needs way more big Dragons than normal. We're still due at least one white dragon though.
Today's stragglers in the Card Image Gallery are three common Dragons: a blue goad Dragon, a red Treasure Dragon , and a green flying-blocker-matters Dragon.
Neera, Wild Mage 4UR
Legendary Creature - Human Elf Shaman (Rare)
Whenever you cast a spell, you may put that card on the bottom of its owner's library. If you do, reveal cards from the top of your library until you reveal a nonland card. You may cast that card without paying its mana cost. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn.
2/7
Our last multicolor legend is Neera, whose unpredictable magic makes her the perfect person to give you a one-shot Possibility Storm trigger each turn.
Topaz Dragon 4BB
Creature - Dragon (Uncommon)
Flying, deathtouch
—
Entropic Cloud 1B
Instant — Adventure
Creatures you control gain deathtouch until end of turn. What its gaze does not wither, its breath will take care of.
4/4
The black member of the uncommon gem dragon cycle is also a very strong combat trick.
Eldritch Pact 6B
Sorcery (Rare)
Target player draws X cards and loses X life, where X is the number of cards in their graveyard. The Night Serpent drank of the warlock's ambitions, and enjoyed the thirst for evil within their soul.
Eldritch Pact should be useful as a late-game draw spell, and in rare instances as a way to deck someone out. Cast Down should be as useful here as it was in Dominaria Limited, so only if you need more removal spells.
Another classic D&D spell makes it way to card form, this one acting as a Switcheroo that offers a different reward for switching two creatures you don't control.
The great Olman mech is ready for battle, now with much less destruction you didn't want to happen. Will the ghost of the warlord Leuk-o convince you to go nuts with it anyways?
Frayed Rope 4
Artifact (Rare)
When Frayed Rope enters the battlefield, put a rope counter on target creature you control.
At the beginning of each player's upkeep, that player may pay 2. If they do, they put a rope counter on a creature they control. Otherwise, exile Frayed Rope and each creature that doesn't have a rope counter on it, then remove all rope counters from all creatures.
It's a hot potato Oblivion Stone. Lots of political decisions could be made here once the player after you adds a rope counter to one of their things.
They just took Circuitous Route and added 1 for initiative. I don't know if I should applaud them for simple and effective design, or laugh at their laziness.
The set's 4-mana removal spell with upside seems... really thirsty for +1/+1 counters. Flavor wins don't have to involve Astarion, the Decadent, any of the more indulgent Vampires will do. Note that it doesn't target the commander creature getting the blood counters, so you can give it to something with shroud, or a commander you stole.
Add "give target creature double strike" to the long litany of things you can do with Treasures. And no, it's not a Pirate; in D&D 5e a swashbuckler is a Rogue who dual wields any weapon, usually swords. Here however, this dragonborn looks to be multiclassing as a fighter too.
Today Gavin and Matt talk about Gates, and how they supplanted Jumpstart's Thriving lands in this set.
Today's stragglers in the Card Image Gallery are three common Dragons: a blue goad Dragon, a red Treasure Dragon , and a green flying-blocker-matters Dragon.
Hedron Archive knocks off one card drawn for mass grave hate that doesn't have to touch the graveyards of you or your allies.
Source: FlorkOfCows
Neera, Wild Mage 4UR
Legendary Creature - Human Elf Shaman (Rare)
Whenever you cast a spell, you may put that card on the bottom of its owner's library. If you do, reveal cards from the top of your library until you reveal a nonland card. You may cast that card without paying its mana cost. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn.
2/7
Our last multicolor legend is Neera, whose unpredictable magic makes her the perfect person to give you a one-shot Possibility Storm trigger each turn.
Source: JS2
Topaz Dragon 4BB
Creature - Dragon (Uncommon)
Flying, deathtouch
—
Entropic Cloud 1B
Instant — Adventure
Creatures you control gain deathtouch until end of turn.
What its gaze does not wither, its breath will take care of.
4/4
The black member of the uncommon gem dragon cycle is also a very strong combat trick.
Source: Jeuxvideo.com
As in Ravnica Allegiance, drafting enough Gates will mean Gate Colossus can swing in much earlier than you expected.
Source: Good Games Australia
Eldritch Pact 6B
Sorcery (Rare)
Target player draws X cards and loses X life, where X is the number of cards in their graveyard.
The Night Serpent drank of the warlock's ambitions, and enjoyed the thirst for evil within their soul.
Eldritch Pact should be useful as a late-game draw spell, and in rare instances as a way to deck someone out. Cast Down should be as useful here as it was in Dominaria Limited, so only if you need more removal spells.
Source: @mtgjp
Another classic D&D spell makes it way to card form, this one acting as a Switcheroo that offers a different reward for switching two creatures you don't control.
Source: Gamerbraves
The great Olman mech is ready for battle, now with much less destruction you didn't want to happen. Will the ghost of the warlord Leuk-o convince you to go nuts with it anyways?
Source: Ruu_TV
Frayed Rope 4
Artifact (Rare)
When Frayed Rope enters the battlefield, put a rope counter on target creature you control.
At the beginning of each player's upkeep, that player may pay 2. If they do, they put a rope counter on a creature they control. Otherwise, exile Frayed Rope and each creature that doesn't have a rope counter on it, then remove all rope counters from all creatures.
It's a hot potato Oblivion Stone. Lots of political decisions could be made here once the player after you adds a rope counter to one of their things.
Source: Kurolily
They just took Circuitous Route and added 1 for initiative. I don't know if I should applaud them for simple and effective design, or laugh at their laziness.
Source: Deerstalker
The set's 4-mana removal spell with upside seems... really thirsty for +1/+1 counters. Flavor wins don't have to involve Astarion, the Decadent, any of the more indulgent Vampires will do. Note that it doesn't target the commander creature getting the
bloodcounters, so you can give it to something with shroud, or a commander you stole.Source: Ladee Danger