Magic Market Index for Dec 28th, 2018
 
Magic Market Index for Dec 21st, 2018
 
Ultimate Masters: MMI Review
  • posted a message on Captive Audience
    Quote from Yatsufusa »
    I know the cost would be prohibitive if it happened, but seeing the art (of many people) I really wished it somehow affected each opponent instead since this card reminds me of EDH as a vanity show (of what your deck can do) where your opponents are the audience. But as it is, it's a really powerful political tool (especially with the zombie mode there) to use against a dominant player (since the other opponents are inclined to help protect it as well). It's just the art and flavor feels at odds with its single player impact (I know I could interpret the audience as the player's creatures, but even with that it still doesn't feel quite right in the context of multiplayer EDH to me, flavor-wise).

    I wonder if surprised Pikachu is somewhere in the audience...

    I was under the impression everyone except the chosen opponent was the audience, and the poor sap who gets this is the reason everyone else is watching.

    Posted in: The Rumor Mill
  • posted a message on Priest of Forgotten Gods
    Quote from Velrun »
    What Gods are we talking about here?


    Maybe the Nephilim?
    Posted in: The Rumor Mill
  • posted a message on Mothership Spoilers 1/4/2019 Lizard Wizard
    Quote from NerdSoda »
    Quote from thatmarkguy »
    Quote from Guesswork »
    Mystic Snake is better.


    The only measure by which Mystic Snake is better is that its cost is less color-specific. It's not lower, it's just easier.

    But the tradeoff of this having one more power and two relevant creature types (note the Riptide Laboratory interaction mentioned above than Snake doesn't get)... is a pretty good compensation for the bulkier color requirement.


    2 power is also more important in certain interactions (in Commander at least)


    Not sure if it matters, but that counter ETB is also optional.
    Posted in: The Rumor Mill
  • posted a message on Dovin, Grand Arbiter (The Mana Source preview)
    He definitely reads like a WU fliers walker, like Azorius in the first Ravnica block. Not sure if that's a good thing or a bad thing just yet.
    Posted in: The Rumor Mill
  • posted a message on Mnemonic Betrayal (Somanyinsaneplays preview)
    Quote from Morphling »
    Quote from Creedmoor »
    Also, why does Dimir get 4 Mythics? I HATE when Wizards does this lopsided crap when they don't make guilds / tribes / whatever have the same, equal amount of stuff to play with.


    Ravnica 1: Everyone ignores Dimir and their underwhelming Transmute mechanic (and milling theme).
    Ravnica 2: Everyone ignores Cipher as a confusing and low-impact mechanic. (and presumably more milling theme..I don't even remember, lol).
    Ravnica 3 Pre-Planning Meeting: "Hey, let's make sure Dimir actually DOES SOMETHING this time around." *Cheers of agreement*

    That, and Bolas is already aligned with them. He's planning a sneaky coup/invasion type of thing. Given their guild's m.o., they basically HAD to play a much bigger role this time around. How to do it.. Give them a very spikey mechanic and give them lots of splashy rares/mythics to make sure everyone wants to try out Dimir this time

    Looks like we'll get a Dimir to actually care about this time. Given the last two times, I'm pretty okay with this approach so far.

    This card is what a Mythic ought to be. MYTHIC feel. That ART?!?! OOF!! Love it. Kickass/10


    The Dimir are the only guild fully against Bolas in this set. They don't like sharing the infiltration of everything on the plane with some invading elder dragon.
    Posted in: The Rumor Mill
  • posted a message on Four Golgari Cards
    Quote from A_E_I_Own_U »
    In limited it can be useful. In any constructed format, this will never be a mainboard card and if its SB'd in, its in order to kill a flier that you cant handle...which will also kill it. So its a sorcery speed plummet. bad in every application except limited where it has two targets in the set so far to kill without dying.



    if that translation is right, the fight part is a may clause, meaning you can just leave up an X/2 with reach if you don't want it dead
    Posted in: The Rumor Mill
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