This is everything people said when green was bad (and it's surprisingly more recent than you think, the stars aligned for Green to go from "eh" to the new blue of Eternal formats in Eldraine), and no one remembers. People remember Red being bad, so no one cares about all the recent Red cards that got banned. You can only have enough "one-time" mistakes between things like Fires of Invention and Tibalt's Trickery that maybe you should think about the color's mechanical space, but no, Red was bad before. I expect more banned Red cards, with zero fanfare about them being Red cards. The Tarrasque got more fanfare about it being a bad homage, despite being an obviously big step in nerfing Green, so I don't know anymore.Quote from Dontrike »Quote from DJK3654 »
This does not mean statements from MaRo about the colour pie are not important.
But they can be more easily dismissed when the one saying them has been highly contradictory. The same man that touted "our playtest team will allow a more balanced Standard" and then we get Eldraine, Ikoria, companions, Oko, Uro, and a year of sets with constant overpowered cards that warped near every format.
Sorry, but if a person I don't trust tells me that it's "raining outside" and even if I can hear the rain hit the house I'm still looking outside out of sheer distrust.
White can get effects that draw cards for doing white things if they only draw one card per turn.
Life gain and small creatures were the "white things" it was doing, the once per turn thing was slapped on needlessly. White wasn't even getting draw all that commonly for a restriction to be necessary. Don't you find it weird they slapped on that clause while they print stuff like The Great Henge? Where's the "green can get effects that draw cards for doing green things if they only draw one card per turn?" What's so special about white that it needs to be handicapped? That's the issue. No other color gets that strange stipulation tacked on.
That is the recently established rule that WotC (and not just Mark Rosewater) decided on.
It is always possible this could change, it is new after all, but it is definitely still wrong to suggest Mentor of the Meek-esque cards are in colour pie even if theoretically they could be brought back in for some reason.
I'm sure it will change, it's changed before half a dozen times in the past and it will do it again, but that doesn't make this current iteration not head scratching-ly befuddling.
]White is supposed to be behind on card draw,
Neither was green or red, but we've seen how the first is insane at it now and the later has its own version of draw that's great in its own ways while white.....sometimes gets to do it once a turn, but only if Daddy says yes.
so giving white more card draw can't just be slapping card draw in there.
Yeah, that's green's job now.
That's why they've been pushing a bunch of different unique card draw effects for white to try new things that could fit into white without just letting it draw cards whenever.
Letting it draw cards whenever? It's not like white was getting "at the beginning of your draw step draw an extra card" it was "if you gain life/small creature ETB pay mana to draw a card." Practically all of white's constant draw you had to pay to do it. Mentor was 1 mana, Bishop and Dawn of Hope was 2 mana,
Also, "unique effects"? Artifact/enchantment ETB once a turn is not unique. Wait, sorry it is unique because it they slapped on a unique restriction. The other draw it's been getting is only if your opponent does stuff to you/your permanents or does some stuff too often, both seen very little so far.
White can care about small creatures. That's not the issue.
Clearly it is if something like Mentor of the Meek or Bygone Bishop is now "wrong". Mentor was just seen in Standard up until two years ago and somehow in that brief a time it went from acceptable to "color pie break", doesn't that sound a little absurd? It's not even that good of a card and now it's "wrong." It's baffling.
There doesn't necessarily need to be assigned single colours for every possible effect.
Assigning colors to certain actions is literally what the color pie is about.
Blue being broken in the early magic and green being too pushed in recent sets are both *terrible* reasons why it's okay to put effects into white.
Draw effects in the things that white is good at? Yes. Why is that such an issue?
Blue draws card because it can, green draws cards if you play Magic, black draws at the cost of life, and red gets impulse draw, but white.....can't have draw for doing some of the stuff its good at because that would be bad if all five colors got consistent rules with its draw? No, only one gets a "once a turn" clause just because it was a naughty child this year and gets coal for Christmas.
Power balance is also not on the only consideration with the colour pie. There's always a question of feel. The colours don't exist purely for balance reasons, after all, they are supposed to have a certain style. You could just put a bunch of overcosted divinations and harmonizes into white and it still be the worst colour in card draw, but would that be fun? Would it feel like white can't draw cards in the same way as other colours, or would it just feel like white card draw is just *****ty? Would people want to play those cards in the first place, even if maybe it made sense to include some because they were better than nothing, would people enjoy it?
I'm not even really sure what you're saying here. People wouldn't play a white Harmonize (which by the way was a color shift and wasn't supposed to be normalized, but now green it's so common in green you expect it) because they may not enjoy it? I'm just gonna take a shot in the dark and say because they play it in green they might like it in a color that doesn't have decent draw where the best draw spell also gives your opponents cards.
Now look at the card draw effects WotC has been giving to white. The only once per turn version, for instance, requires you to put time and effort into triggering the ability each turn over several turns to really load up on cards, so the card draw has limitations, but those limitations also feel very white, planning and patience and such, the cards don't have to be bad, especially if the cards have other utility, and it's fun to play because you can work with its weakness.
That's why those effects are being tried out, and it's why I think those are good ideas.
And drawing cards from life gain and small creatures were the time/effort, the limitations were life gain isn't the greatest and small creatures are easy to get rid of, but I guess we need to nerf white because....something something "new color pie" something something dark side.
Assuming if something's ever been in-color, that it still is somehow, is the exact reason we're in this current mess. The last statements from either Rosewater or Verhey is that Mentor of the Meek is currently "too efficient," Dawn of Hope is pushing the line, and Bygone Bishop requires enough hoops and provides the artifact synergies for it to still be fine. Splitting hairs? Sure, but splitting hairs is what also keeps Red burn spells with set damage values locked up to a certain point from Black's standard removal suite. Is it constantly-changing to the point of annoyance? Yes, but that's because Wizards is changing the color at its usual glacial pace. Consistency comes when something sticks, like impulsive draw in Red being treated as a waste of cardboard outside of RDW until Outpost Siege was printed two years in.