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  • posted a message on Matchmaking question.
    Basically - it's just weird.
    I know it's not a helpful answer, but the match-making system used by Arena doesn't really follow much in the way of logic.


    Based on what people have said:
    Your Rank has some degree of influence, the cards in your deck have a degree of influence and your overall win-rate has a degree of influence.

    So a deck that has lots of rare & powerful cards can be matched against a deck which doesn't, because the owner of the "power" deck has had a loosing streak, possibly with different decks.

    Though this is only the case in the free / best of 1, ladder matches. Different when you play best of 3, apparently.


    You can build a pretty strong black & red deck from your starting card pool.
    Usually enough to win the odd game here and there.
    That's enough to keep you going for the first week or two - which should let you get some additional, 2 colour, free / starting decks.
    Which, in turn, give you more cards in your pool to build decks from.


    General advice from there seems to be save up all the Gold you earn: Don't buy individual packs.
    Instead use the Gold to enter Drafts: These give you a higher percentage of Rare / Mythics than purely opening packs does, even if you loose all of the draft games you play.

    Hope that helps.
    Posted in: MTG Arena
  • posted a message on Casting an instant onto a newly empty stack
    To put this in a specific example:

    Player 1 (their main phase) casts oath of nissa, it resolves. Trigger goes on the stack. Can I let the trigger resolve down to an empty stack, see what my opponent gets as part of the resolution of the ability (for sake of argument a creature), then cast an instant back onto that empty stack, before they get to cast their creature.


    No - you can not.
    Once your opponent's spell resolves they will be the first person to receive priority, which means they can cast their creature before you can act.
    Only if they choose not to cast anything do you receive priority.

    (If, at that point, you choose not to cast anything the game moves on to the next phase because both players have passed priority in succession on an empty stack)

    That said - if your opponent does cast a creature spell you can then respond to that spell being put on the stack by playing an instant.
    Meaning your instant will resolve before their creature arrives on the battlefield.


    You may be thinking about tournament shortcuts: These assume a player casting a spell always passes priority to their opponent after their spell resolves.
    Posted in: Magic Rulings
  • posted a message on 3CH LR Triskaidekaphobia - Hands Posted!
    Helix beats round rules by half a turn.
    Sizel never needs to cast Torment.


    Blimey, that was a close one then!

    Thank you for working your way through all of that.
    Posted in: Forum Magic
  • posted a message on tokens rulings questions
    If I play Assure // Assemble using the Assembly part and then have Vanquisher's Banner already in play am I able to draw 3 cards from it's static ability?


    No: Assemble is not a creature spell, it is an Instant.

    Compare the two cards - Assemble and Conclave Guildmage - halfway down the card, on the Guildmage, is the word "Creature" - that's what defines the card as being a Creature Spell, and only spells with the word Creature can trigger the Banner.



    For Conclave Guildmage If I activate it's 2nd ability and tap it to create a token, can that token be countered?


    Not by Counterspell, because you are using an ability, not casting a spell.
    But it can be countered by a spell, or ability, which counters an activated ability - such as Voidslime
    Posted in: Magic Rulings
  • posted a message on 3CH LR Number One - Hands Posted!
    1) Sizel
    Guul Draz Assassin / Figure of Destiny / Wurmcalling

    -- I disagree with Stormageddon*, as Mental Misstep doesn't work vs Wyrmcalling. Then I get to buyback my Wyrmcalling and just keep getting bigger and bigger tokens.

    *Respectfully and politely Wink

    That said I'm more than happy to be corrected on any of this if there are plays I'm not seeing
    (as ever)


    Win (both games), x5!(I think)
    Loss (both games) x1 (vs Anachronity)

    vs 2) Danxor3
    Devil's Play / Devil's Play / Banefire

    Win.

    On the play I lead with Figure of Destiny, which grows faster than your available mana, until your turn 5, when you can kill a 4/4
    By which time I can keep casting Wyrmcalling with buyback, and you run out of spells.

    If I'm drawing, I *think* I win: I cast Figure & Assassin, which draw fire.
    Then I'm again at the point where I can keep casting Wyrmcalling with buyback, and you run out of spells.

    3) Mother Mamba
    Slippery Bogle / Ethereal Armor / Ethereal Armor

    Win
    Your Boggle gets up to 5/5 on your turn 3
    My Figure of Destiny is 4/4 on turn 3, which you can safely attack past
    After that I have a 4/4 figure and a 1/1 Assassin, which you can't afford to attack into, as then all 3 will die and I'll be the only player with a threat left.
    After that I get to a point where where I can keep casting Wyrmcalling with buyback and overwhelm you.

    4) xStormaggedonx
    Mental Misstep / Mental Misstep / Mistcutter Hydra

    Win
    You misstep Assassin & Figure (because you can't misstep Wyrmcalling unless x = 0)
    I could be wrong here, but I can't think you can make a Hydra that's big enough to kill me before my turn 5, at which point I can keep casting Wyrmcalling with buyback and overwhelm you.

    5) Anachronity :: Devastating Gelatin!
    Exploration / Gelatinous Genesis / Devastating Summons

    Agreed

    6) Superbajt :: Gauntlet Member
    Spell Pierce / Helix Pinnacle / Isolate

    Win
    Isolate kills Figure
    Spell Pierce slows me down, but I can still cast Assassin & Wyrmcalling
    Helix Pinnacle isn't fast enough.


    7) ManyCookies :: X-treme Sports
    Secure the Wastes / Devil's Play / Path to Exile

    Win, I think, but am not 100% on this one
    I think Path takes out Figure
    Devil's Play takes out Assassin
    Wyrmcalling is is faster than Secure the Wastes, as you get X 1/1's, and get 1 Wyrm at a time, which gradually grows. Well unless I make it to mt turn 10, when I can start making 2 Wyrms a turn...
    But there could easily be a point I'm not seeing where your collection of 1/1's plus a flashbacked Devil's Play is fast enough.
    Posted in: Forum Magic
  • posted a message on Did anyone get a prerelease promo code they aren't going to use?
    Seems like a bandwagon worth jumping on to: I've just started Arena, and would appreciate the leg-up if anyone's got a code laying around Wink
    Posted in: MTG Arena
  • posted a message on A few questions about MTG Arena
    No, no and no.

    As things stand there is no way to trade cards.
    Or even, as far as I know, to remove them from your collection.
    Posted in: MTG Arena
  • posted a message on 3CH LR Sapphire Blue - Hands Posted!
    5) Sizel
    True-Name Nemesis / True-Name Nemesis / Sower of Temptation

    2x Win (vs 1 + 2)
    2x Lose (vs 3 + 4)


    vs 1) xStormaggedonx
    Swan Song / Sphinx of the Final Word / Gainsay

    Win
    Swan song does nothing
    Gainsay takes out Sower, so that you can keep Sphinx
    2x True-Name Nemesis outrace 1x Sphinx


    2) Anachronity :: Djinnanigans
    Tempest Djinn / Tempest Djinn / Tempest Djinn
    Win
    Sower steals 1 Djin, which then can block another.


    3) Mother Mamba
    Kefnet's Last Word / Glyph Keeper / Gainsay
    Lose
    Gainsay vs my 1st Nemesis
    Sower can't nab Glyph Keeper, and Last Word steals it if I play it.
    Your Glyph Keeper outraces my one Nemesis.


    4) ManyCookies :: Fish-Fish
    Master of the Pearl Trident / Master of the Pearl Trident / Arcane Denial
    Lose
    Arcane Denil vs Sower of Temptation
    2x Master of the Pearl Trident outrace 2 True-Name Nemesis via Islandwalk.
    Posted in: Forum Magic
  • posted a message on Brand new player need severe help on getting this down
    If you're still feeling out of your depth, there's a free-to-play & download PC game called Magic Duels which contains some pretty good tutorials.
    It's not 100% perfect, has its own deck construction rules, and is now a little out of date.
    But if you've the time and inclination it makes for a pretty good learning experience in terms of "how to play the game".
    Posted in: Magic General
  • posted a message on 3CH LR Ruby Red - Hands Posted!
    6) Sizel :: Goblins!
    Keeper of Kookus / Warbreak Trumpeter / Skirk Fire Marshal

    6x Loss
    1x Draw

    Not exactly a stellar performance...

    vs 1) Mother Mamba
    Lightning Bolt / Kargan Dragonlord / Chandra, Torch of Defiance
    Loss: Dragonlord is too fast for me to go off without killing myself too.

    vs 2) Anachronity
    Collective Defiance / Pardic Dragon / Lightning Bolt
    Loss: Collective Defiance forces me to discard my T5 play, which is basically my Win-Con.

    vs 3) ManyCookies :: Hateful Ramp
    Simian Spirit Guide / Geosurge / Hateflayer
    Loss: Agree with Many Cookies

    vs 4) Danxor3
    Keeper of Kookus / Krenko, Mob Boss / Siege-Gang Commander
    Loss, I think. There's a lot of branching plays. But I think you can use either Krenko OR Siege-Gang to force me to explode Fire Marshal, and then finish me off with whichever one you didn't use earlier.

    vs 5) NTheo
    Ghostfire / Vulshok Refugee / Shunt
    Loss:
    Ghostfire vs Keeper means your Refugee cancels my Morph, so you don't do that.
    Ghostfire vs Morph means means my Keeper + Fire Marshal race Refugee.
    Refugee is faster.


    vs 7) xStormaggedonx
    Dragon Whisperer / Purphoros, God of the Forge / Rekindling Phoenix
    Loss: I can't deal with a recurring Phoenix, and can't race it.


    vs 8) CalvinSchwa
    Combat Celebrant / Splinter Twin / Collective Defiance
    I think it's a Draw.

    If you're on the play, you can T3 Collective Defiance to make us both discard our hands, at which point my 1/1 eventually wins.
    Otherwise I've enough time to play my Morph as well as the Keeper.

    Your T4 can Collective Defiance my Morph, and make us both discard, which will leave my 1/1 staring at your 4/1: Draw.

    If you Twin your Celebrant, my 1/1 can block (and kill) each attacking token.
    You eventually have to decide to stop attacking me. I make a Fire Marshal and have 2 creatures to your 1, which means I would win.
    Posted in: Forum Magic
  • posted a message on 1CH LR - Hands Posted!
    Disagree with @Sizel regarding Sacred Mesa.
    That's some awfully lazy scoring...


    Many apologies: It was rushed, rather than lazy, but yeah - you're right.
    Sorry to anyone else too - I'll try to edit my post if I spot disagreements as I'm catching up on the thread.

    Edit: I think it's Dragonlord, Hammer and Mayor (twice)...
    Posted in: Forum Magic
  • posted a message on 1CH LR - Hands Posted!
    Sizel
    6b) Vraska the Unseen
    5 wins, 2 draws, 7 loses.


    Vs 1a) Guul Draz Assassin
    Win: Vraska’s -3 kills Assassin, ultimate for the win..

    Vs 1b) Sacred Mesa
    Loose: Loose: Too many tokens, too quickly

    Vs 2a) Mayor of Avabruk
    Loose: Tokens beat down Vraska

    Vs 2b) Kiku, Night’s Flower
    Win: Vraska’s -3 kills Kiku, ultimate for the win..

    Vs 3a) Voidstone Gargoyle
    Loose: Gargoyle shuts down Vraska

    Vs 3b) Putrid Leach
    Win: Vraska’s -3 kills Leach, ultimate for the win..

    Vs 4a) Nicol Bolas, the Ravager
    Loose: Discard Vraska

    Vs 4b) Stillmoon Cavalier
    Draw: Stillmoon attacks Vraska and both die.

    Vs 5a) Hammer of Purphoros
    Loose: Vraska either dies to 1 token per turn, then you just make more tokens to kill me…
    OR Vraska’s -3 kills Hammer, but existing Golem kills her, then kills me.

    Vs 5b) Kargan Dragonlord
    Win: Vraska’s -3

    Vs 7a) Mayor of Avabruk
    Loose: Tokens beat down Vraska

    Vs 7b) Phyrexian Revoker
    Lose: I can’t activate loyalty abilities

    Vs 8a) Metrognome
    Win: Vraska -3 the Card, then +1’s or -3 kill remaining Gnome.

    Vs 8b) Nether Spirit
    Draw: Vraska ticks up by 2 every 2 turns, Spirit attacks for 2 every 2 turns. Neither of us can progress.
    Posted in: Forum Magic
  • posted a message on 1CH LR - Hands Posted!
    Sizel
    6a) Sacred Mesa
    6 wins, 2 draws, 6 loses.


    Vs 1a) Guul Draz Assassin
    Win: Can make tokens too fast for Assassin to keep up.

    Vs 1b) Sacred Mesa
    Draw: Snap!

    Vs 2a) Mayor of Avabruk
    Loss: Agree with Convoy_Avenger: Didn't allow for the play of holding back the Mayor and sending in tokens to kill 3 blockers at a time

    Vs 2b) Kiku, Night’s Flower
    Win: Can make tokens too fast for Kiku to keep up

    Vs 3a) Voidstone Gargoyle
    Draw: Gargoyle shuts off my ability to produce more tokens. But I have at least 3, which meas I can block & kill Gargoyle.

    Vs 3b) Putrid Leach
    Win: Can make tokens too fast for Leach to keep up

    Vs 4a) Nicol Bolas, the Ravager
    Win: Can make tokens too fast for Bolas to keep up

    Vs 4b) Stillmoon Cavalier
    Loose: Prot White means I can’t chump block. Can’t race either.

    Vs 5a) Hammer of Purphoros
    Loose: Hammer tokens too big for me

    Vs 5b) Kargan Dragonlord
    Loose: Dragonlord tramples

    Vs 7a) Mayor of Avabruk
    Loss: Agree with Convoy_Avenger: Didn't allow for the play of holding back the Mayor and sending in tokens to kill 3 blockers at a time

    Vs 7b) Phyrexian Revoker
    Lose: I can’t make tokens

    Vs 8a) Metrognome
    Win: Can make tokens too fast for Gnomes to keep up

    Vs 8b) Nether Spirit
    Win: Can make tokens too fast for Spirit to keep up
    Posted in: Forum Magic
  • posted a message on 1CH LR - Hands Posted!
    Quote from ManyCookies »

    6b. On the draw I throw an attack at Vraska for 5, which puts her back three turns, then swing at you well before you can kill me.


    Does Vraska not kill the Cavalier?
    Protection doesn't save him, as the +1 is not Targeted?
    Posted in: Forum Magic
  • posted a message on 3CH Tron - Hands Posted!
    3) Sizel :: Many Mirrodin Myr
    Composite Golem / Nim Deathmantle / Myr Matrix




    vs 1) xStormaggedonx
    Strionic Resonator / Disdainful Stroke / Blightsteel Colossus

    I win both

    You cast Blightsteel on T2, and can't attack until your T3.
    My T2 I have infinite Myr.


    vs 2) ManyCookies :: Me Smash
    Black Lotus / Kozilek, Butcher of Truth / Meteor Golem

    I loose both

    You win as I can't combo off in a single turn, and you can destroy whichever combo piece I play first via Meteor Golem or Annihilator.
    Posted in: Forum Magic
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