Also.. Every player is different and the metas in each place is different.. And then there's the natural of magic every game where you draw a different starting 7 and you see different cards every single game.
Personally, I only factor in the win % of my own matches. Like the statistics post may say jund had a sub 50% win rate overall, but for me I've experienced more like a 60 to 65% win rate.
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Sep 6, 2018Hi yriel,Posted in: Midrange
My reasoning behind cutting one LotV is that I have felt it being slightly less impactful lately in my games. My last few jund versions have already moved to a 3/1 split of LotV and LtLH and I haven't missed it.
Of course in this case, the LtLH would be moved to my SB in place of kcommand.
Also, I'd never ever leave home without a pulse in my 75.
Sep 5, 2018Posted in: MidrangeQuote from Brightmist »I'm not a big fan of 4 bolt / 1 push split, it's soft to Meddling Mage tbh.
There's also 4 kcommands.in yriel:s list.
I have to say I am a big fan of that list yriel. I'm going to try pretty much the same list with a slight Sb change for my meta and also -1 LotV for a pulse.
Sep 2, 2018Hi All,Posted in: Midrange
I've been pretty much playing exclusively Mardu Pyromancer and lately tinkering with Jeskai lists. While playing midrange jeskai this has somewhat brought me back full circle back to jund.
My current Jund list:
For the record, I am convinced mardu Pyromancer is a far better midrange deck than Jund. This may be a controversial statement, but I have had plenty of experience playing both now and pretty much all the match ups feel better on Mardu pyro.
With that said, I thought I'd share my latest Jund list that I want to test this week.
Sep 2, 2018Hi guys, was hoping to get some opinions from jeskai players!Posted in: Midrange
How crucial are the Serum visions/Opts?
And is it feasible for those to be replaced with more business/action spells?
And for those who have already done this... Do you ever find yourself missing the cantrips?
Aug 25, 2018Posted in: MidrangeQuote from FlyingDelver »yeah control decks cant be torn apart by a LoTV that easily anymore. they got so many powerful tools that I am actually very scared now of a situation where both us are in topdeck mode, i feel more often than not control simply has the better position now here.
On this..Absolutely nothing we can do about it when we are top decking and they drop a Teferi. Hurts even more when we are banking on LotV ultimate only to get it shoved into the library.
Jul 29, 2018Totally agree with you there! In my testing also I found 25 with 5 creature lands felt great. You can consistently hit 4 lands by T4 and are able to activate ravines consistently when needed in the late game (double activation even).Posted in: Midrange
Bad luck on the loss to ponza! I haven't played against that deck live, but on MTGO I've been doing quite well against the normal GR ponza lists. As for scapeshift... I really really hate that match up. I struggled a lot against scapeshift in general, except for when I went fully aggro jund with Rabblemasters.
Jul 29, 2018Posted in: Midrange
I haven’t been impressed with finks lately in modern. It feels like the 3/2 and 2/1 bodies aren’t that relevant anymore in modern unless they come stapled to extra cards, like bob or BBE.
Nah Tempest, I think you are correct with the FoR choice for your particular list. When I was tinkering with my "land control/destroy jund" list I ran 4 GQ only because I wanted to focus on destroying basic lands using my GQ and then fulminators to get rid of the non-basics.
Since you are only running 1 utility land for that purpose it makes sense to run FoR (especially as it aids Tracker too). Although it may not prevent T3 Tron on the play, if you are on the play pre-SB you aren't likely to win anyway and if you do it's not going to be cause you ghost quartered a Tron piece while putting yourself back a turn.
As for finks - I wouldn't underestimate the undying ability. The 3/2 body alone is below average, but undying and 3 (6) life is very relevant.
Just saw this while playing catch up - I have played around 55 best of 3's now with the spicy jund style with looting and I've had a lot of success. In terms of some stats.... only vs. decks I've played minimum 5 best of 3's against and compared to the more standardized jund list (25 lands/BBE/Bob):
vs. Humans - 6/10 games won (compared to my standardized Jund List - it feels a tiny bit better, but still comes down to drawing sufficient removal)
vs. HollowOne - 4/8 games won (compared to my standardized Jund List - it feels a bit better, but not by much)
vs. Burn - 4/5 games won (compared to my standardized Jund List - it feels more or less the same)
vs. Mardu - 2/6 games won (compared to my standardized Jund List - it feels A LOT worse)
vs. Standard Jund - 2/6 games won (compared to my standardized Jund List - it feels A LOT worse)
vs. Jeskai Control (not UW) - 9/14 games won (compared to my standardized Jund List - it feels MUCH better)
(The remainder were less than 5 games each vs. Storm/Tron/Dredge)
Fun wise - Spicy Jund is definitely my choice, but if I was going to play in a tournament or GP or something, I would definitely take my standard Jund list (more or less the same as Joslyn Lambaria's list) as I think its more consistent and has a better chance against the wide range of decks around.
Hope this helps.
Jul 24, 2018Another 5-0 from a Spicy Jund list:Posted in: Midrange
OCELOT823 (5-0)Magic OnlineOCTGN2ApprenticeBuy These Cards Planeswalker (4)
2 Liliana of the Veil
2 Liliana, the Last Hope
2 Bedlam Reveler
1 Huntmaster of the Fells
2 Pia and Kiran Nalaar
2 Scavenging Ooze
4 Faithless Looting
4 Inquisition of Kozilek
2 Maelstrom Pulse
3 Kolaghan's Command
4 Lightning Bolt
4 Blackcleave Cliffs
1 Blood Crypt
4 Bloodstained Mire
1 Blooming Marsh
2 Overgrown Tomb
3 Raging Ravine
1 Stomping Ground
4 Verdant Catacombs
3 Ancient Grudge
1 Anger of the Gods
2 Collective Brutality
2 Fatal Push
3 Fulminator Mage
2 Nihil Spellbomb
2 Surgical Extraction
I'm still undecided which list I like more... on the one hand the lists by Joslyn Lambaria and Reid Duke have been performing very consistently on the big stage (GP's and SCG Opens/Invitationals), but the Spicy Jund list in testing and FNM's have had amazing consistency and card selection through looting. Pia and Kiran Nalaar has also been such a powerhouse for me, but no BBE and no bob makes the midrange match ups a little worse (in particular vs. classic Jund).
Jul 23, 2018Posted in: Midrange
EDIT: also, as I’ve been thinking about it this past week, what if part of the reason that people have been disappointed with BBE since its unban is that people are jamming 4-of BBE in a deck with only 8ish 3cmc hits? If you really think about it, that means you’re playing 12 top end cards, but only 8 of them can be cascaded into, so you’ll pass over 1-2 BBEs mid-cascade and end up on a brick some % of the time (and I don’t know about you guys, but that % has not felt negligible). What if the way to make BBE better is to replace copies 4 and maybe even 3 with more 3 drops like tracker, kcommand, etc. so that you’re running fewer BBEs, but each one is more valuable? Food for thought I guess, maybe I’m being naive in assuming this hasn’t already been realized.
Just remembered reading this, but forgot to reply....! Was going to say I agree with you there, but the problem I had when I tried 12-13 3cmc+ cards in my list I was dropping a lot of additional life points from bob triggers. Then I was watching a Reid Duke video and he was explaining about the importance of finding a balance of the number of 3cmc and higher cards due to bob.
This is definitely where your tracker list shines in that sense, as you can afford to run more 3cmc+ powerhouse cards without any life point risks from Bob triggers.
Jul 23, 2018All the matches I have played verses GW Value town were on MTGO, and I've played the standard Jund with BBE/bob/goyf/scooze (felt fairly even for the most part) and more recently 2 games with Jaberwocki's spicy jund version and neither felt that great. I don't know if we are favoured or not, but it certainly felt like a rough match up the longer the game went on.Posted in: Midrange
Some things I noticed from my recent games:
- Not having access to BBE is pretty unfortunate (the more I test lists without BBE the more I miss it - despite the random cascades and even if the deck feels fine without it).
- Pia and Kiran Nalaar also amazing in this match up.
- Faithless looting won be both games by being able to dig deeper to find Maelstrom Pulse for voice tokens.
- Bedlam Reveler in the later stages of the game made up for not having access to Tireless tracker (combined with looting flashbacks was quite amazing).
Overall I really enjoyed playing against GW Value town! Really fun games! Also feel great when you win hehe
Jul 22, 2018Has anyone tried Alpine Moon? (either live or on MTGO?)Posted in: Midrange
I'm undecided if i should buy 2-3 copies for my SB.
Also... dayum.. 24 BGx decks at MKM! That's double the 12 Mardu Pyromancer decks.
One thing to note: all the Top 8 Jund lists are just the standard BBE/goyf/scooze lists with slight variations on the scooze/bob numbers
Jul 20, 2018Hi Guys...Posted in: Midrange
Deviating from the standard mardu pyromancer deck do you guys think something like this would work? (Ignoring the Sideboard choices)
Basically I replaced the usual Collective brutalities for Boros Charms and some other cuts here and there for lightning helix to have a faster clock in the situations where we need it.
Jul 19, 2018I suppose the question is "why?"Posted in: Midrange
As in why insert a delirium package for traverse? And... what are you looking to achieve?
For example, is the point of the traverse to be able to more consistently find threats? Or is it to find a specific answer...? etc...
I understand that the deck list you linked went 5-0 in a MTGO daily, but that may have just been a lucky a day.
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