Bloodbraid Marauder can't block.
Delerium – This card has cascade as long as there are four or more card types among cards in your graveyard.
3/1
A vanilla 3/1 on turns 2-4 seems alright in most aggressive decks, but later in the game this creature can help dig for burn, hand attack, and card draw. Lowrolling into 1 drop creatures or moxen (if you play those) isn't half bad, but getting the cascade online by the mid-game might prove to become an issue.
Our playgroup has been pretty split on this card all morning, me personally on the enthusiastic end. The trigger does seem a little tough, but there isn't exactly a ton of competition among red 2s. Honestly curious and excited to see how this plays
Honestly, I'm thinking cut Griselbrand for it due to this card being more synergic in other archetypes as ramp.dec, or control.dec. Also, this is better against removals if I'd be few life points.
To each there own, but I'd really consider keeping Griselbrand around, he's been the best fatty in our cube by mile since he got printed and has been fantastic against removal. Neither of these cards is likely going to get ramped out so I don't think the casting cost differences are really going to be dealbreakers in playrate
Besides that, love this new guy and I think it looks fantastic too. Can't wait to try it out, and will easily find a slot for us at 360 for our reanimator decks and through the breach/sneak attack decks.
Card can be tough topdeck, but on turns 1 through 3 I can see this absolutely taking over a game, and especially with equipment this certainly can scale into the late game. Definitely intrigued, and will certainly test this.
And to everybody saying this needed more stats, that would make this creature absolutely ridiculous lol
Card looks fantastic. Looks great in control to slow down aggro early, great in midrange decks as a 2-for-1, and great in aggro to use for free pre or post-Armageddon when you no longer care about card advantage.
Was hoping the white force-creature wouldn't be a 3 or 4 drop, and thankfully this fits the bill exactly. Can't wait to flicker this eot on turn 4 with Restoration Angel too
We tried Daretti, Ingenious Iconoclast and didn't like it, but hitting PWs is definitely better than hitting artifacts, not to mention these tokens are better. The creature synergies with this card are cool too, and this being in green makes it better as red's respective 3 drops are better, and being accelerated out on turn 2 with a dork is big game.
Being able to kill Oko is also awesome, so we're happy to try this over Vraska, Golgari Queen
Card looks powerful, and I love the Karakas synergy, but I think triple black is just too prohibitive of a cost. If it was only double black I'd be all over this.
This looks incredible to me. Exiling a 1 drop on or mana dork on their upkeep is great, buying time by exiling a 3 or 4 drop for 2 turns is solid, and protecting your aggro/midrage threats from boardwipes and spot removal is solid. But it's the combo applications of this card that take this from good to fantastic. Great for protecting your reanimator threats from removal, reusing absurd ETBs, and is fantastic with Through the Breach/Sneak Attack since you get the cast trigger and haste on the way back into play.
Should also be mentioned that this works with Greater Gargadon, cleans up tokens, and that the rewording on suspend rules means this mechanic will not permanently exile manlands anymore.
Just feels really narrow. Despise isn't good, and although that affect is much worse than this one, I think that exemplifies how narrow this set of targets can really be in game when you're trying to hold up the full 4 mana. Maybe this is cool at 540 or 630 or something?
I prefer hole by a longshot. Being capable of Clearing Oko/Arcane Artisan/Sulfuric Vortex/etc is big game, but 3 colors is pretty inconsistent to get that early in the game. This is going to be a 2-mana portable hole half the time which is sorta lame. Not to mention we don't get to make p-hole jokes with this one, which I value very highly.
For us Sun Titan is mostly a reanimator fatty that cou can sometimes slot into control and midrange decks. Definitely not great but I do think competes well against clunky midrange stuff like this and Archangel Avacyn. We're bringing in Angel of the Ruins to test in our next update though, so if all goes well Sun Titan's days might be numbered.
With that said we're not playing this creature but I'd personally treat it as a white 2 drop in cube cmc layout imo, since I think that's probably going to be the most commonly used mode. But when deckbuilding, if I'm playing a slow deck I'd treat it as a 2 drop, and if I'm playing a more aggressive deck I'd treat it as a 5.
But that's the thing, I don't know if most cube decks really want a 2 damage removal spell that only hits creatures. There's gonna be matchups where this creature is great, but a whole lot where it's actively bad and doesn't have the liberty to even just be tempo-ed out as a piker, and in slower decks where you might be interested in just the removal I don't think the body remains super meaningful. That's a petty huge issue. At least Flametongue Kavu is super splashable, but even that card is really showing its age imo.
Maybe I'm overestimating how often this won't have valid enemy targets? Or how hard it is to get on curve in an agressive two-color deck to snipe mana dorks and Thalias? Sure you could treat this as a removal spell in deckbuilding, but it deals 2 damage and can't go face, that's not an effect that is typically all that strong on turns 4 or 5 when this might find its first target of the game.
One thing I do really like is this does seems really solid in red ramp decks even if it's clunky in reagular midrange decks. Those decks just get runnover in the earlygame sometimes so this could be a big help early, and this is a removal spell that still has tons of value if you topdeck it with 10+ mana later.
It's alright, we saw it in legacy D&T and it's been pretty good in testing. Giving something the +2/+2 and flying (not to mention the first strike) turns almost anything with 2+ attack into a tangible win condition for aggro, and just having some cheap burst (especially that you can tutor for off of Stoneforge Mystic and cast immediately) is always nice. I don't know if it'll stick long term, but it's certainly good enough to be worth a spin
Bloodbraid Marauder
Creature - Human Berserker
Bloodbraid Marauder can't block.
Delerium – This card has cascade as long as there are four or more card types among cards in your graveyard.
3/1
A vanilla 3/1 on turns 2-4 seems alright in most aggressive decks, but later in the game this creature can help dig for burn, hand attack, and card draw. Lowrolling into 1 drop creatures or moxen (if you play those) isn't half bad, but getting the cascade online by the mid-game might prove to become an issue.
Our playgroup has been pretty split on this card all morning, me personally on the enthusiastic end. The trigger does seem a little tough, but there isn't exactly a ton of competition among red 2s. Honestly curious and excited to see how this plays
Portable Hole (Not MH2 but it will be coming in proxied for us in the same update)
Esper Sentinel
Solitude
Suspend
Lose Focus
Unmarked Grave
Grief
Archon of Cruelty
Ragavan, Nimble Pilferer
Flametongue Yearling
Ignoble Hierarch
Damn
Grist, the Hunger Tide
Urza's Saga
That's 14 total, 13 from MH2. Set looks fantastic
Master of Death is interesting too, not sure how good it is but might be worth a test
EDIT: Make it 15 cards now, Fury is getting tested for sure
To each there own, but I'd really consider keeping Griselbrand around, he's been the best fatty in our cube by mile since he got printed and has been fantastic against removal. Neither of these cards is likely going to get ramped out so I don't think the casting cost differences are really going to be dealbreakers in playrate
Besides that, love this new guy and I think it looks fantastic too. Can't wait to try it out, and will easily find a slot for us at 360 for our reanimator decks and through the breach/sneak attack decks.
And to everybody saying this needed more stats, that would make this creature absolutely ridiculous lol
Was hoping the white force-creature wouldn't be a 3 or 4 drop, and thankfully this fits the bill exactly. Can't wait to flicker this eot on turn 4 with Restoration Angel too
Being able to kill Oko is also awesome, so we're happy to try this over Vraska, Golgari Queen
Should also be mentioned that this works with Greater Gargadon, cleans up tokens, and that the rewording on suspend rules means this mechanic will not permanently exile manlands anymore.
My other issue with this card is that it doesn't have any flicker/recurring nightmare/reanimate synergies outside of exactly Restoration Angel, but it should be solid for those still using Crystal Shard/Erratic Portal
With that said we're not playing this creature but I'd personally treat it as a white 2 drop in cube cmc layout imo, since I think that's probably going to be the most commonly used mode. But when deckbuilding, if I'm playing a slow deck I'd treat it as a 2 drop, and if I'm playing a more aggressive deck I'd treat it as a 5.
Maybe I'm overestimating how often this won't have valid enemy targets? Or how hard it is to get on curve in an agressive two-color deck to snipe mana dorks and Thalias? Sure you could treat this as a removal spell in deckbuilding, but it deals 2 damage and can't go face, that's not an effect that is typically all that strong on turns 4 or 5 when this might find its first target of the game.
One thing I do really like is this does seems really solid in red ramp decks even if it's clunky in reagular midrange decks. Those decks just get runnover in the earlygame sometimes so this could be a big help early, and this is a removal spell that still has tons of value if you topdeck it with 10+ mana later.