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  • posted a message on Worldly Tutor
    I’ve found the card to be only good with Craterhoof or Griselbrand or Emrakul, as they are generally a focal point of certain creature decks. Overall, the card’s not especially good and I’ve cut it recently to make specs for Pelt Collector.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Random Cube Card of the Day Thread
    Artisan is the nuts. Card is awesomely powerful and fun.

    You mentioned that the cut deep-feind from the MTGO cube to make space for it, and I’m honestly surprised that Feind ever even made it into their cube in the first place. I’ve never tried any of the Emerge Ccards in cube, are any of them any good? I can’t remember any good ones, but I do recall the arts on almost all of them looking incredible.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [GRN] [CUBE] Experiemental Frenzy
    I’ve been playing 3 copies of it in standard since before the set even dropped, and it’s been really good, but only in hyper-aggreive red aggro decks with lots of cheap burn. Card is good, but I don’t think it would hold up in a cube setting. Who knows though, maybe I’m wrong and it’s just as good here as it is in standard.
    Posted in: Cube New Card Discussion
  • posted a message on [CUBE][MBS} - Steel Hellkite
    Quote from calibretto »
    I'd second steve_man's suggestion of Scuttling Doom Engine for tier 2 six drop of choice. FWIW, I like Soul of New Phyrexia more as well. How big does a cube need to be to want three or more colorless six drops? I'd say pretty darn big.


    I completely disagree with this statement. Colorless fatties are leagues better for cube than colored ones for countless reasons, and I’d happily play heaps of colorless fatties if it meant that they would push out the colored ones, as colorless fatties can actually be used in more than Oath/Sneak Attack and Reanimator.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [GRN][CUBE] Goblin Cratermaker
    It looks like it has a lot of versatility on paper, but in reality it lacks it. The shock ability is hardly ever useful in aggro and midrange, and the artifacts destruction comes up in at most a quarter of matches.

    The discussion was regarding 2 drops in red midrange decks, not red two drops. Similarly, I’d pick Porcelain Legionare far over this card in red aggro.
    Posted in: Cube New Card Discussion
  • posted a message on [GRN][CUBE] Goblin Cratermaker
    For midrange, I’d pick Arc trail, Young Pyromancer, Smuggler’s Copter, amen Dire Fleet Daredevil over it. I’d compare it to Collective Brutality in modern: it’s a good mainboard card because of its versitility, but it’s usually not especially powerful in most matchups, and for that reason I don’t think I’d pick it especially early if offered more on-theme cards for my deck.
    Posted in: Cube New Card Discussion
  • posted a message on [CUBE][MBS} - Steel Hellkite


    Steel Hellkite

    I put this card in my group's cube about a month ago as part of a Mishra's Workshop package, and although Shops has been mediocre at best, Hellkite's been putting up great numbers. It's weak to unconditional single target removal, but a single connection from Steel Hellkite has single-handedley ended every game that it's happened in to date, no matter how far behind you were before the attack step. At 360 we're maybe being too ambitious once we cut Shops, but until then it's staying in. I haven't seen Hellkite in other cube lists to date and I think it's definitely worth testing out if you're interested. The closest thing I can compare it to is Hero of Bladehold, and it even comes down on the same turn most of the time.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [GRN][CUBE] Tajic, Legion's Edge
    My playgroup has been testing this card over Boros Charm, and the takeaway is that this card is at it's best in a white deck plashing a bit red, similarly (or would it be oppositely?) to how Boros Charm is at its best in red decks that splash a bit of white. I don't love the card, but I think I like it better than charm (and I really like charm!). I haven't tested Aurelia at all, but I'm guessing that angel is just a bit too slow compared to a creature like this.
    Posted in: Cube New Card Discussion
  • posted a message on [CUBE][GRN] Doom Whisperer
    We've been testing this for a while now, and although it's been solid in reanimator, 5cmc has been really difficult to reach for the black aggro decks. The card is still going to keep its spot in our cube for a while until we come to a full conclusion, but so far we've simply remembered how hard it is to reach 5 mana in all the other aggro colors, and this card doesn't make an exception. That fact makes me a kinda sad, as I thought this card would be good enough to warrant the extra land in your deck, but turns out that it isn't as good as it looks in aggro, at least not for us.
    Posted in: Cube New Card Discussion
  • posted a message on [C17][CUBE] Fractured Identity
    I've had this card in my cube since its release and I haven't ever been disappointed, but how does it compare to Teferi? Supreme Verdict is our #1 Azorious card and this is our #2, but is this better or worse than Teferi in the 5cmc UW Control/3-5C Goodstuff Midrange Slot?
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [GRN][CUBE] Goblin Cratermaker
    Quote from Tjornan »
    I think this card is the new best red 2 drop (yes, I’m putting it above Pyromancer and Kari Zev).

    Got to play it today and it was absolutely nuts. Gets in beats early, pairs with bolts to take out larger threats late, and pressured your opponents mana (and Ugins).


    I added it in and got to see it play a few rounds over the course of two separate drafts, and although it was a better than I expected, I still wouldn't consider it a 360 staple (probably a 450-540 staple). And it isn't even remotely close to the best red 2 drop imo, I could name a handful of 2 drops I'd pick over it in my red aggro or midrange decks. It's a solid all-around card, and can occasionally do something especially silly, but in like 50% of games it's literally just a bear that gets brick-walled by an opponent's 2 or 3 drop after a single attack.
    Posted in: Cube New Card Discussion
  • posted a message on [[SCD]] Karn Liberated
    We’re currently testing Hellkite because it’s so good with Shops, and in the few games we’ve had with it so far, it’s actually been pretty cool. Not sure if it’s great yet, but with even a single connection, no matter how far behind you are, it allways catches you up. It can also be used to help with Metalworker and Tinker support. Not sure if it will, stick but so far I want to keep testing it.

    Revoker over Karn? I thought I’d never see the day! Any other opinions on he change? I think the edit seems sound, but I lack experience with needle effects so I might be valuing Revoker wrong.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [[SCD]] Karn Liberated
    At 360 I think Karn is starting to show his age, and he’s been severely underperforming for a long time now. However, it just feels gutterally wrong to cut him, as he’s been such a staple for so damn long. I’d be replacing him with Phyrexian Revoker, which I’ve played in the past to good effect in a variety of decks. Thoughts on cutting Karn? I assume he’s still a house at large sizes.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [GRN] [CUBE] Knight of Autumn
    I’d argue that Izzet is pretty good right now. Either way, I got to play this card in a 5-C midrange deck yesterday, and it was great to say the least.
    Posted in: Cube New Card Discussion
  • posted a message on [C18][CUBE] Ancient Stone Idol
    Yea this guy is a keeper at powered 360. Although it’s never been casted here, it’s still the stone cold nuts. Card closes out games unimaginably quickly.
    Posted in: Cube Card and Archetype Discussion
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