2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on Ayli, Eternal Pilgrim: What Is Dead May Never Die
    Quote from Jonas Ukulore »
    Today, I’m trying to run my Ayli list without the 6 off-color fetchlands, so only keeping my Marsh Flats.
    It's purely an aesthetic choice. Some of these are arguably worse, I know. I hope my deck remains viable without these. If not, 6 fetches will be added again.



    id keep the off colored fetches if just to trigger Bloodghast or barring that, just to steer away from lands that comes to play tapped.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Ayli, Eternal Pilgrim: What Is Dead May Never Die
    i love the pillow-forty build suggestions that i might try it. iL skip the Amethyst and the other non-creature spells though (aside from Blind Obedience) since the hate bears can be sacrificed later on when you don't need them anymore and you are ready to combo off.

    so basically early game is ramp + hate bears, pillowforting just enough to slow everybody down while looking for your combo.

    i still want my combos in the deck which may not be that possible with a full stax build.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Ayli, Eternal Pilgrim: What Is Dead May Never Die
    anyone tried a stax-y build?

    hatebears like Aven Mindsensor, the white eidolon, Stony Silence, Linvala, Blind Obedience, etc.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Ayli, Eternal Pilgrim: What Is Dead May Never Die
    Quote from Kelzam »
    Quote from chopsueyrice »
    I personally resorted to having lots of rocks for my ramp and finally solved the mana thirst issue of the deck.

    Not a cheap option though with Mana Vault, Mana Crypt, and Mox Amber on board. Expedition Map and Weathered Wayfarer fetches me Ancient Tomb or the Coffer/Urborg synergy.

    If I have money to spend iL even include a Mox Diamond but between the above cards what's left in my ramp arsenal is just Land Tax and Crypt Ghast and didn't feel lacking anymore.


    I'd probably try to fit in Gilded Lotus and Mox Diamond over Mana Crypt and Mana Vault. Land Tax isn't bad, but I do try to avoid the Cabal Coffers type of effects just because we want enough utility lands that without Urborg, Tomb of Yawgmoth, they end up really low impact. The deck is more colored-mana hungry than anything. Mox Amber actually is pretty sweet for the deck because we run a lot of Legendary creatures and being able to have Ayli out early and usually stick on the board makes it a really tasty option!


    you got me thinking removing Coffers and Urborg. Smile
    Posted in: Multiplayer Commander Decklists
  • posted a message on Ayli, Eternal Pilgrim: What Is Dead May Never Die
    I personally resorted to having lots of rocks for my ramp and finally solved the mana thirst issue of the deck.

    Not a cheap option though with Mana Vault, Mana Crypt, and Mox Amber on board. Expedition Map and Weathered Wayfarer fetches me Ancient Tomb or the Coffer/Urborg synergy.

    If I have money to spend iL even include a Mox Diamond but between the above cards what's left in my ramp arsenal is just Land Tax and Crypt Ghast and didn't feel lacking anymore.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Ayli, Eternal Pilgrim: What Is Dead May Never Die
    i also pitched in Iona and the Abolisher for our Blue-choked meta. it helps make sure that no counterspells happen on my turn.

    I am yet to find a slot for Vedalken Orrery.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Ayli, Eternal Pilgrim: What Is Dead May Never Die
    Creature (30)
    1x Academy Rector
    1x Archon of Justice
    1x Ashen Rider
    1x Aven Mindcensor
    1x Blood Artist
    1x Bloodghast
    1x Body Snatcher
    1x Boonweaver Giant
    1x Crypt Ghast
    1x False Prophet
    1x Fiend Hunter
    1x Grand Abolisher
    1x Iona, Shield of Emeria
    1x Karmic Guide
    1x Leonin Relic-Warder
    1x Liliana, Heretical Healer
    1x Mikaeus, the Unhallowed
    1x Puppeteer Clique
    1x Razaketh, the Foulblooded
    1x Reassembling Skeleton
    1x Reveillark
    1x Sadistic Hypnotist
    1x Sidisi, Undead Vizier
    1x Solemn Simulacrum
    1x Sun Titan
    1x Triskelion
    1x Viscera Seer
    1x Vish Kal, Blood Arbiter
    1x Weathered Wayfarer
    1x Yosei, the Morning Star

    Planeswalker (1)
    1x Kaya, Ghost Assassin

    Land (34)
    1x Cabal Coffers
    1x Caves of Koilos
    1x Command Tower
    1x Fetid Heath
    1x Flagstones of Trokair
    1x Flooded Strand
    1x Geier Reach Sanitarium
    1x Godless Shrine
    1x High Market
    1x Isolated Chapel
    1x Kor Haven
    1x Marsh Flats
    1x Mistveil Plains
    1x Phyrexian Tower
    5x Plains
    1x Polluted Delta
    1x Reliquary Tower
    1x Shizo, Death's Storehouse
    1x Strip Mine
    8x Swamp
    1x Urborg, Tomb of Yawgmoth
    1x Verdant Catacombs
    1x Windswept Heath

    Sorcery (7)
    1x Austere Command
    1x Buried Alive
    1x Damnation
    1x Demonic Tutor
    1x Diabolic Intent
    1x Final Parting
    1x Reanimate

    Commander (1)
    1x Ayli, Eternal Pilgrim

    Artifact (11)
    1x Altar of Dementia
    1x Expedition Map
    1x Fellwar Stone
    1x Mana Vault
    1x Mox Amber
    1x Orzhov Signet
    1x Phyrexian Altar
    1x Sensei's Divining Top
    1x Skullclamp
    1x Sol Ring
    1x Thought Vessel

    Instant (10)
    1x Anguished Unmaking
    1x Argivian Find
    1x Corpse Dance
    1x Dark Bargain
    1x Enlightened Tutor
    1x Entomb
    1x Mortify
    1x Path to Exile
    1x Swords to Plowshares
    1x Vampiric Tutor

    Enchantment (6)
    1x Angelic Renewal
    1x Animate Dead
    1x Gift of Immortality
    1x Necromancy
    1x Necropotence
    1x Phyrexian Arena

    Here's my current 99. Nothing new from the synergies and combos that are already discussed in this primer. Except maybe the Boonweaver Giant and Gift of Immortality, that can also feed multiple sacs and/or trigger Blood Artist.

    Link to the deck @ TappedOut.net
    Posted in: Multiplayer Commander Decklists
  • posted a message on Ayli, Eternal Pilgrim: What Is Dead May Never Die


    Will definitely replace my Austere Command.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Ayli, Eternal Pilgrim: What Is Dead May Never Die
    do we have a board wipe in a stick ala False Prophet but not exile. on top of my head, it's Massacre Wurm but it's very limited. that should make Thrilling Encore really enticing.

    on the other hand, awesome work on this primer, mate. i've been lurking since you took over from Black Jack and the discussions have been really helpful to my 99. thank you! i was also a convert from using Ghost Council as commander. will try to post my list soon.

    also, i'm just wondering if the deck list on your original post is the most recent version of what you play?

    Posted in: Multiplayer Commander Decklists
  • posted a message on Ayli, Eternal Pilgrim: What Is Dead May Never Die
    The potential issue i can see with Thrilling Encore is that you can't really prepare for when a player board wipes and open mana is not an Orzhov thing, how much more 5 open mana. That's why at some point I'm really considering putting in Vedalken Orrery. just to make the deck reactive.
    Posted in: Multiplayer Commander Decklists
  • To post a comment, please or register a new account.