Enchantment - Aura (green)
Enchant creature
Sacrifice a nonlegendary permanent: put a warp counter on target permanent
Each creature with a warp counter on it gains ''reach''
When ~this~ enters the battlefield, search your library for a Plains card and put it into hand, then shuffle your library
When ~this~ enters the battlefield, put two -1/-1 counters on target artifact creature
Enchanted creature gains soulshift X, where X is the number of poison counters you have
Discard a card, Sacrifice a red creature: put a warp counter on target creature
Sacrifice a Druid: each creature with a warp counter on it is white until end of turn
all players may cast spells with converted mana cost 6 or less without paying their mana cost
Enchant creature
Sacrifice a nonlegendary permanent: put a warp counter on target permanent
Each creature with a warp counter on it gains ''reach''
When ~this~ enters the battlefield, search your library for a Plains card and put it into hand, then shuffle your library
When ~this~ enters the battlefield, put two -1/-1 counters on target artifact creature
Enchanted creature gains soulshift X, where X is the number of poison counters you have
Discard a card, Sacrifice a red creature: put a warp counter on target creature
Sacrifice a Druid: each creature with a warp counter on it is white until end of turn
all players may cast spells with converted mana cost 6 or less without paying their mana cost
Converted mana cost: 4
TOTALLY not unbalanced... totally...