Hey all, I have been on Burkhart style Grixis for the better part of the year and have had regular success with it at the local level.
However, in recent months I have myself having to lean more and more on a tempo style gameplan to close out games. As a result, I have been increasing the numbers on cards like Young Pyromancer and Tasigur to close out games despite the disynergy Young Pyromancer can have with 4x Cryptic, never tap out gameplan.
I moved off of the Cryptic Command shell and have been trying Delver variants (which are powerful against combo and creature decks, but feel untennably behind against the other midrange and control decks in the format) and the Gods_Shadow list (while I respect his results and skill as a player, I think the deck lacks cohesion and any real way to clock the opponent).
So I have been tinkering more with Blue Jund variants in an attempt to leverage the power of Young Pyromancer and delve threats as game-ending turn 2 plays while maintaining the grindier elements of Gods list.
My local meta has a lot of jeskai control, and after playing against the new teferi versions, I’m convinced we are solid favorites in the matchup. Having to commit 5 mana on your turn is a huge liability in blue mirrors, and jeskai opponents are almost never safe in playing it.
I think in general, people get caught up looking for haymakers in grixis, and it’s just not necessary. Kommand loops alone give grixis a better end game then every deck in the format except tron, so there is no real reason to dedicate slots to clunky planeswalkers.
I feel pretty good about this deck and its current position in the meta; it beats up on humans, jeskai control, as well as the other creature decks that are cropping up to play against hollow one/humans. Due to Tasigur and Field of Ruin, I also believe it has a better game against tron than the current crop of Snapcaster mage decks in the meta.
Would you guys be interested in a tournament report/ discussion of specific choices?
However, in recent months I have myself having to lean more and more on a tempo style gameplan to close out games. As a result, I have been increasing the numbers on cards like Young Pyromancer and Tasigur to close out games despite the disynergy Young Pyromancer can have with 4x Cryptic, never tap out gameplan.
I moved off of the Cryptic Command shell and have been trying Delver variants (which are powerful against combo and creature decks, but feel untennably behind against the other midrange and control decks in the format) and the Gods_Shadow list (while I respect his results and skill as a player, I think the deck lacks cohesion and any real way to clock the opponent).
So I have been tinkering more with Blue Jund variants in an attempt to leverage the power of Young Pyromancer and delve threats as game-ending turn 2 plays while maintaining the grindier elements of Gods list.
4x Snapcaster Mage
3x Young Pyromancer
1x Kalitas, Traitor of Ghet
1x Pia and Kiran Nalaar
2x Tasigur, the Golden Fang
1x Gurmag Angler
4x Thought Scour
3x Inquisition of Kozilek
3x Thoughtseize
4x Lightning Bolt
2x Fatal Push
2x Rise // Fall
2x Dreadbore
3x Kolaghan’s Command
2x Liliana, the Last Hope
2x Creeping Tar Pit
2x Blackcleave Cliffs
1x Spirebluff Canal
1x Darkslick Shores
4x Polluted Delta
4x Bloodstained Mire
2x Watery Grave
2x Blood Crypt
1x Steam Vents
1x Island
2x Swamp
1x Mountain
2x Anger of the Gods
1x Izzet Staticaster
1x Engineered Explosives
3x Fulminator Mage
2x Collective Brutality
2x Disdainful Stroke
1x Ceremonious Rejection
3x Nihil Spellbomb
My biggest concern is that this list is simply doing a bad, albeit much cooler, Mardu impression.
I think in general, people get caught up looking for haymakers in grixis, and it’s just not necessary. Kommand loops alone give grixis a better end game then every deck in the format except tron, so there is no real reason to dedicate slots to clunky planeswalkers.
Grixis Control
4x Thought Scour
4x Lightning Bolt
3x Fatal Push
1x Spell Snare
2x Terminate
2x Logic Knot
4x Kolaghan’s Command
4x Cryptic Command
4x Snapcaster Mage
3x Search for Azcanta
1x Young Pyromancer
1x Liliana, the Last Hope
2x Tasigur, the Golden Fang
25 Land
4x Polluted Delta
4x Scalding Tarn
1x Bloodstained Mire
2x Watery Grave
2x Steam Vents
1x Blood Crypt
3x Island
1x Swamp
1x Mountain
2x Sulfur Falls
1x Drowned Catacomb
3x Field of Ruin
Sideboard
2x Surgical Extraction
1x Engineered Explosives
2x Anger of the Gods
1x Izzet Staticaster
1x Damnation
1x Dispel
2x Disdainful Stroke
2x Countersquall
2x Vendillion Clique
1x Ashiok, Nightmare Weaver
I feel pretty good about this deck and its current position in the meta; it beats up on humans, jeskai control, as well as the other creature decks that are cropping up to play against hollow one/humans. Due to Tasigur and Field of Ruin, I also believe it has a better game against tron than the current crop of Snapcaster mage decks in the meta.
Would you guys be interested in a tournament report/ discussion of specific choices?