Oh ok. xD. I have always been told that you can only have 1 because of the whole "Highlander" thing.
101. The Magic Golden Rules
101.1. Whenever a card's text directly contradicts these rules, the card takes precedence. The card overrides only the rule that applies to that specific situation. The only exception is that a player can concede the game at any time (see rule 104.3a).
How has nobody pointed this out yet?
I've seen this discussion a million times. You can have as many copies of Relentless Rats in a highlander deck as you'd like; there is no specific ruling to prevent multiple copies of it, so the ruling on the card itself wins.
Shadowborn Apostle is playable in EDH, with as many copies as you'd like. There's nothing further to argue about that.
*sigh*
Now that I've got that out of the way...
I think a cool Battle of Wits deck could be played here. Would it be good? No, not really. But it would be fun. Modern has every trick in the bag to beat it, but it would be worth it if you pull it off once.
I was testing out some RTR cards, and this happens...
Billion plays Watery Grave from Hand
Billion taps Watery Grave
Billion taps Island
Billion plays Elixir of Immortality from Hand
It is now turn 13 (ScootaLewis)
It is now the Beginning Phase, Untap Step
<ScootaLewis> um
<ScootaLewis> Watery Grave isn't in RTR
<Billion> it is actually
<System> Player Lost
Uh-huh.
Not to be a jerk, but it's not been spoiled as of yet; It's safe to say that it will be in Gatecrash, but not in Return to Ravnica.
Sorry, I don't wanna play devil's advocate here, but he was right :/
You have to make sure Cockatrice is set to run as an admin, and you need to be absolutely positive that you have at least 16GB of RAM available for the application to use; it requires a really hefty amount of processor power as well, so unless you're running a 6-core processor at 3.0GHz or something more powerful, don't expect to be able to play this deck; it's just too complex.
The easiest way to do it is to use a foil card, dip the corner in acetone, and peel the foil sheet off. You'll be left with a card with the entire face removed.
I feel that a certain level of maturity is required to enjoy a good Group Hug deck (both from the pilot of the deck and the other players).
A fun group hug deck WILL NOT:
1. Play defensively for the sole purpose of comboing out with some ridiculous combo that ruins everyone's fun.
2. Sit there and make everyone else's game session a boring nightmare to play.
3. Play so much disruption that it shuts everyone else down. A fun group hug deck WILL:
1. Run effects that benefit everyone (such as the Advocates and Mongers).
2. Keep the overpowered deck from getting out of hand.
3. Remove threats that everyone but that threat's owner feels are too powerful and will not let anyone else have fun.
IF built and played properly, Group Hug is a lot of fun for everyone, even the person playing it; You don't have to play a deck to win to have fun. But, like I said, it takes a certain maturity level to pilot the deck and play with the deck properly; the intent of Group Hug is not to lock everyone out until you win, but merely to HUG THE GROUP and keep the playing field fun and even for everyone.
I'd love to hook up with anyone on here who would like to play over Skype. Anyone interested should PM me with your Skype information and availability.
So, I'm considering having the color wheel done... my friend can do it for $40 (he does great artwork). It will be about 4" in diameter on my left shoulder; also, I intend on doing it in black ink only.
101. The Magic Golden Rules
101.1. Whenever a card's text directly contradicts these rules, the card takes precedence. The card overrides only the rule that applies to that specific situation. The only exception is that a player can concede the game at any time (see rule 104.3a).
How has nobody pointed this out yet?
I've seen this discussion a million times. You can have as many copies of Relentless Rats in a highlander deck as you'd like; there is no specific ruling to prevent multiple copies of it, so the ruling on the card itself wins.
Shadowborn Apostle is playable in EDH, with as many copies as you'd like. There's nothing further to argue about that.
*sigh*
Now that I've got that out of the way...
I think a cool Battle of Wits deck could be played here. Would it be good? No, not really. But it would be fun. Modern has every trick in the bag to beat it, but it would be worth it if you pull it off once.
Not to be a jerk, but it's not been spoiled as of yet; It's safe to say that it will be in Gatecrash, but not in Return to Ravnica.
Sorry, I don't wanna play devil's advocate here, but he was right :/
A fun group hug deck WILL NOT:
1. Play defensively for the sole purpose of comboing out with some ridiculous combo that ruins everyone's fun.
2. Sit there and make everyone else's game session a boring nightmare to play.
3. Play so much disruption that it shuts everyone else down.
A fun group hug deck WILL:
1. Run effects that benefit everyone (such as the Advocates and Mongers).
2. Keep the overpowered deck from getting out of hand.
3. Remove threats that everyone but that threat's owner feels are too powerful and will not let anyone else have fun.
IF built and played properly, Group Hug is a lot of fun for everyone, even the person playing it; You don't have to play a deck to win to have fun. But, like I said, it takes a certain maturity level to pilot the deck and play with the deck properly; the intent of Group Hug is not to lock everyone out until you win, but merely to HUG THE GROUP and keep the playing field fun and even for everyone.
Comments? Suggestions?
That's actually the front and back of one folder, most likely.
Thanks a bunch for the input, guys.
Mod, feel free to close this now.
And thanks for tagging it for me (I should have).
I think I might have to snag one, then! Thanks!
________________________________________
Two more quick questions...
How about the judge promo Wheel of Fortune for $20?
AND
How about the judge promo Vindicate for $37?