As Reth scouted ahead, Naki's mind wandered. Four years. Had it really only been four years? It felt like he'd known these jokers for over a century. It was a couple of months after the incident with Kero when he met a group at a little tavern in Gurstag. It started as a way to make some quick gold, but soon they were real companions.
There was Reth, their scout and stealth specialist, Arinys, the one out of them who took all the hits- he wasn't sure how she wasn't mostly scabs at this point, honestly- then there was Mind, the resident smart one (duh-doy) and wizard, and Ana, the healer. Well, okay, she also did non healing things (specifically smiting) but she was sort of the only healer.
And then there was Naki himself. Traveling with the group had really helped him hone his martial skills, and he'd even picked up some magic! Bardic-type stuff. He was gonna miss Vance.
But yeah, in the course of four years or so, they'd stopped a demon lord summoning, discovered a new continent, helped Naki elope from a marriage to a princess whom he agreed to marry while very intoxicated, revitalized a dwarven kingdom's economy though BEEEER!, saved more villages than they could count, and gotten fat stacks of loot and cool magical items.
"Alright, guys." Oh, Reth was back. "The dragon's sleeping now, but I don't doubt that he's got traps set up, so be careful. You know how blues are."
Alright. Nice and easy. Gentle. Don't make tooo- aw crap. That was a bottle wasn't it? And that's the dragon waking up.
"Dammit, Naki!" yelled Arinys. Naki responded with a thumbs-up.
"Who disturbs my keep!?"
Well. This should be exciting. Naki took a swig and started up a performance. It was time to get to work.
Naki, The Performance Fighter
Creature- Elf Monk Rouge
: Target creature gains +2/+0 and gains haste until end of turn.
: Target creature gets +1/+1 and gains trample until end of turn.
: Target creature gains +0/+2 and gains hexproof until end of turn.
Personal Notes: I might have gone overbord while adding abilities. I don't think I made anything too overpowered though. Plus, he dies to a Shock. The extra 2 toughness plus hexproof may be a bit much, but I wanted it to keep parity with the other abilities. You could conceivably play him out and leave up mana to give him hexproof, but then you'd be spending , and your immediate reward would only be a 2/1 or 2/3 with first strike.
Honestly, if the "no change to mana cost" rule wasn't a thing, I probably would have made it , since it my favorite color combination and I think adding blue accentuates his new magical talents,but I still like this version. I wanted him to end up like a d&d-like adventurer, and now I really want to play an elf or half-elf monk-bard in the next campaign I join.
P.S. This whole thing has been great! Thanks for doing it!
P.P.S. Naki hasn't cared about his one poison counter in a very long time.
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Aug 8, 2019 Posted in: Custom Card Contests and Games
Jul 27, 2019This wasn't good. Naki doubted he would be able to reason with the brother of the guy he (totally hadn't) killed. Retreat would have to work for now.Posted in: Custom Card Contests and Games
Naki leapt from cover to cover. It was time. He had been saving it for a rainy day, and this was getting rainier every-ow. He got a hit off-every second. Iron Brew. He'd been told that it could block pain and increase one's durability. He hoped it was true.
The next minute or so consisted of a process of find cover, take a swig, dodge, repeat, all while trying to ignore Kero's screaming. Even Naki hadn't heard some of those words before, which was impressive. Over time, the brew seemed to take effect. Every time Naki actually got hit, he felt it less, kept his focus better. Eventually he barely felt anything. How fitting, he thought. Welp. Time to counterattack.
From behind a stall, he struck. It was a furious melee, and Naki wasn't sure that it looked to the crowd either epic or comical. Then finally, the last blow. Kero slumped, and stopped yelling for the first time in a while. He coughed up blood and gave one last hateful look to Naki before falling to the ground, dead.
So. He'd ended up killing the brother of his long-dead friend. He'd have time to mull on the aptness of that later: the town watch was coming to see what the trouble was, and he didn't want to stay here any longer. As he dashed away from the crowd, one thought went through his head.
Damn. I'm going to need some really strong stuff for this.
Naki, Wild Fist 1RG
R:Naki gets +1/+0 until end of turn.
G:Naki gets +0/+1 until end of turn
Note:I assume that if he has RRR available, I can have GGG available.
EDIT--Note #2: Naki still has a poison counter, not that he really cares.
Jul 22, 2019Naki ain't afraid of no ghosts, and he wants to get to... where was he going again? Eh, anyways, he wants to get there ASAP.Posted in: Custom Card Contests and Games
So he'd been in the wilderness for a day or so, and wasn't sure if it was 'haunted' by anything other than bugs. He'd dealt with the ones under his feet pretty easily, but the mosquitos were more of a problem. He eventually decided to just tough it out with the help of some liquid courage.
Naki stumbled upon a couple of trolls blocking a bridge. Well. Annoying, but whatever. He greeted them warmly and offered them some drinks (spiked with some stronger stuff, of course) and soon they had both passed out.
Finally, he saw the other end. Sure, it was only a couple of days, but those were days he'd been bitten and running low on drinks! Hopefully soon he could- wait, what was that? There was someone staring at him from above. Weird. Naki called out. No answer. Yelled this time. No answer. Again, weird. Eh, probably nothing to worry about.
By the end of the trek Naki looks like this:
Naki, Life of the Party1RG
RG: Target creature gets +1/+0 until end of turn.
"C'mon, friend! One drink can't hurt!"
Note: Naki has one poison counter.
Jul 21, 2019Naki 1RGPosted in: Custom Card Contests and Games
Summary of Naki: Drunken Master style monk, affable, party animal, nobody is sure if he's actually drunk or just a really good actor.
Likes: Fighting, Drinking, Partying, Cats.
Dislikes: Sitting Still, Wearing Hats.
Jul 2, 2019It Which Aligns the Stars2WUBPosted in: Custom Card Contests and Games
Eminence-At the beginning of your end step, if It Which Aligns the Stars is in your command zone or on the battlefield, choose one:
- Discard a card.
- Sacrifice a permanent you control.
- Exile a card from your graveyard.
An intelligent Kracken, DnD style
A Commander which makes you the Monarch/ cards about you being the Monarch.
Note:The lack of creature type is intentional.
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