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  • posted a message on I am SO fed up!
    Here's my Zurgo list. Its strong but certainly not cEDH level of strong. Many good cards have cheaper alternatives.

    Wheel of Fortune
    Champion's Helm
    Marsh Flats
    Damnation
    Avacyn, Angel of Hope
    Bloodstained Mire
    Arena Rector
    Tree of Perdition
    Path to Exile
    Wrath of God
    Inspiring Vantage
    Liliana Vess
    Nahiri, the Harbinger
    Master of Cruelties
    Aurelia, the Warleader
    Sorin, Grim Nemesis
    Homeward Path
    Austere Command
    Mogis, God of Slaughter
    Isolated Chapel
    Westvale Abbey
    Thespian's Stage
    Sol Ring
    Temple of Malice
    Dragonskull Summit
    Smoldering Marsh
    Canyon Slough
    Duelist's Heritage
    Mirage Mirror
    Clifftop Retreat
    Power Matrix
    Zurgo Helmsmasher
    Battlefield Forge
    Life's Finale
    Never // Return
    Seal of Cleansing
    Ob Nixilis Reignited
    Dark Petition
    World at War
    Boros Charm
    Utter End
    Obliterate
    Temple of Silence
    Authority of the Consuls
    Fellwar Stone
    Sunbird's Invocation
    Command Tower
    Deflecting Palm
    Temple of Triumph
    Blind Obedience
    Caves of Koilos
    Revel in Riches
    Legion's Initiative
    Akroma's Vengeance
    Swiftfoot Boots
    Sunhome, Fortress of the Legion
    Star of Extinction
    Cascading Cataracts
    Worldslayer
    Orzhov Guildgate
    Tainted Field
    Spinerock Knoll
    Rakdos Signet
    Darksteel Ingot
    Last One Standing
    Darksteel Citadel
    Wind-Scarred Crag
    Opal Palace
    Declaration in Stone
    Chandra's Ignition
    Fumigate
    Orzhov Basilica
    Ashes of the Abhorrent
    Orzhov Signet
    Nomad Outpost
    Insult // Injury
    Rakdos Charm
    Citadel Siege
    Painful Truths
    Temur Battle Rage
    Drownyard Temple
    Rogue's Passage
    Mob Rule
    Key to the City
    Hot Soup
    Forsake the Worldly
    Onward // Victory
    Jokulhaups
    Anguished Unmaking
    Posted in: Commander (EDH)
  • posted a message on Alhammaret's archive, and Varina, lich queen
    "That many" is a set number according to the count of creatures attacking. Alhammarets affects the draw side of this effect but not the discard
    Posted in: Magic Rulings
  • posted a message on Zurgo MLD
    Careful of nine-mana boardwipes in a non-ramp color combination as well. Zurgo was my first commander, I've been playing him for ages. He doesn't often get to 9 mana
    Posted in: Multiplayer Commander Decklists
  • posted a message on Zurgo MLD
    Read the card. Zurgo attacks every combat if able. They can't hold him back. Smile
    Posted in: Multiplayer Commander Decklists
  • posted a message on I am SO fed up!
    You need to lower your curve. If he's playing tutor decks like Sisay then he can silver-bullet whatever you're trying to do by the time you land those 7-9 drop spells. Notably, you're trying to cast 7-9 drops without reliable ramp. 3-player commander is an extremely fast game where, essentially, two people will be vying to kill the leader while not giving away too much advantage. In my experience it is usually finished by a Kingmaker not a King. You need to drop strong threats on the table in the early turns and get in under his answers. If you don't want to play infinite combos, you have to be very very aggressive to beat control. Like others said, something like Edric will be very strong. Elves or Krenko can be just as fast. And no, none of those decks run much that costs more than 3 cmc. If its higher thsn 3cmc it better be winning you the game, essentially
    Posted in: Commander (EDH)
  • posted a message on Blue Stones
    If you're going Oxwand, why go Glint-Nest crane? Doesn't Trophy Mage guarantee you find it, as well as other strategic 3-drop artifacts like edifice of authority or deadlock trap? Does it become UW with Temmet as the two-drop, and the sacrifice dwarf to get back any artifacts they destroy? Does Mechanized Production steal a win or two?
    Posted in: Standard Archives
  • posted a message on Quarry Hauler and Pyramid of the Pantheon
    Oh ye of little faith
    Posted in: Rumor Mill Archive
  • posted a message on Ideas for punisher style deck
    Kynaios and Tiro of Meletis. Hide in your fortress of enchantments while the punishing effects wear everyone down. You get extra pillows like Sandwurm Convergence and a full suite of hate cards like Choke, Freyalise's Charm, Insight, etc all tutorable off your enchantment tutors. K&T fix your lands and block during the early turns, and provide some card draw until you get your engines online.
    Posted in: Commander (EDH)
  • posted a message on A kitchen table player considering playing tourneys
    Standard is not a good idea for somebody on a budget. With your card collection I'd go for pauper or Highlander (if in Australia) to get a feel for competition before going to modern and its turn 2 and 3 wins. I find draft and sealed events to be the most fun and interesting while still getting a taste of competition. You can get ready for the competitive environment on a lower budget. That being said, you probably own all of modern and legacy burn so you could always try that.
    Posted in: Modern
  • posted a message on Najeela, the Blade-Blossom - Resource Guide
    I would absolutely include Reconnaissance to this deck. Process the attack triggers then untap whoever you want for multitudes of reasons.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Take out a player early, spread the damage or bide your time?
    This is a question about threat assessment. If you sit down in a pod of four with a creature aggro deck, it is imperative to reduce the number of possible boardwipes that can be played to slow you down. Take somebody out as fast as you can; I even go so far as to target and kill the person most likely to be able to stop me. If somebody is stuck on two lands or plays a deck that can't consistently interact with my gameplan they're not the immediate target. A deck that only plays two or three mass removal spells isn't as important to kill as a Zurgo deck that plays 11.

    Killing somebody fast should not cause somebody to sit on the sidelines for 2 hours. Removing interaction from the table accelerates the game. If your playgroup prefers one three-hour game over three one-hour games, that's up to them though. You can still play to win with a non-optimized deck and have fun interactive games that don't take as long as a DnD session to complete.
    Posted in: Commander (EDH)
  • posted a message on Got my butt kicked. How would you build this Dom pool?
    I like the blue for clutches and snapper but it doesn't seem to do much at any other part of the curve. I think all your colors are a bit removal light and wouldn't be comfortable running the white or black suites for that reason. I think you've overlooked Ancient Animus as removal when paired with efficient creatures, and your double-baloth green is a lower curve with a better top end. Just imo. Not sure it would have been significantly better but I would go green there. GR has a good curve and the most removal.
    Posted in: Sealed Pool & Draftcap Discussion
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