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  • posted a message on A risky play, but was it right?
    Oh yea, since you had enough mana to do everything, I would definitely have done that. Why risk leaving a removal spell on the board?
    Posted in: Limited Archives
  • posted a message on Innistrad Draft Archetypes
    U/W flyers is decent, especially if you get a spirit theme going (they have uncommon lords). As far as milling yourself goes, I obviously play Stitched Drake as it's fick pickable, but I've never milled myself. It's limited and there will always be creatures in your graveyard. One game my opponent played Village Ironsmith turn 2, and I played Manor Skeleton turn 2. He attacked and I blocked. He was confused, until next turn I played Stitched Drake and used that creature to win the game, with the help from a Trepanation Blade. He had a Brimstone Volley, but I never blocked his creatures and my clock was much faster. Anyway, the point is that you don't have to mill yourself in this format because your creatures will die if you want them to. I don't like blind milling myself because you could lose spells/creatures that you can't get back. I do love milling opponents in this format, but with cards that are good anyway like Selhoff Occultist and the blade. I've never tried a mill deck, but I have won by milling in 2 different games. One was Manor Skeleton/Blade in a pretty gummed up board and 2 was when I had an Occultist and my opponent cast Divine Reckoning and even though it put him ahead due to Mausoleum Guard, I had 2 Corpse Lung in hand to bring the game back into my favor. Total milled from that turn: 7.

    So yea, I'm not a big fan of Deranged Assistant... actually I've never played it. I just don't like the chance of milling a removal spell. Blind mills hurt... i.e. quit hitting yourself.
    Posted in: Limited Archives
  • posted a message on A risky play, but was it right?
    Had you seen any Geistflame from him? If so, killing off the cultist, first would have made sense. If not, your play is fine. It's too bad you didn't have 8 land so you could do it all. If he's only used 3-4 removal spells, and is in the finals playing for first place, he's probably got more. I can't imagine being in RW and being short on removal. Many commons will still 2 for 1 you in this situation: Bonds of Faith, Smite the Monstrous, Brimstone Volley, Harvest Pyre, Pitchburn Devils, etc. There's so just so much quality common removal that I can't imagine a deck having only 4 and being successful.
    Posted in: Limited Archives
  • posted a message on Which would you pick? #7
    Quote from Stoyrm
    Charmbreaker while in the worst color of the set (in my opinion) is still a splashable bomb. Other than that i think the best cards are Fiend Hunter and Prey Upon. White is a stronger color i feel and i would probably second pick that :).


    I think green is by far the worst. Harvest Pyre, Geistflame, Pitchburn Devils, and 3 to 5 damage to creature OR player for 2R? Plus some of the most solid 2 drops in common history. Makes for a much better color than "I have creatures and pump spells." Really, Green is just a fail to me in this set. I hope I never have to draft it.

    I haven't decided yet if white or blue is the strongest color. I'm generally in either, if not both. So many strong commons that it's tough to say. Normally white would win hands down, but blue can battle their removal with Claustrophobia (which doesn't screw you against a Naturalize) so it's really tough to say. Plus the Skaab 3/4 flyer is almost unkillable in this format.

    Back to topic, I would take Charmbreaker... I'm pretty sure you're getting removal back if he lasts a round (unless you somehow get forced into green) so he's an awesome card no doubt. Fiend Hunter may be stronger in a vacuum because the format is fast, but if you can pick up removal, Charmbreaker is way better (and as I listed above, there's high quality removal spells at common and 2 of them help remove cards from your graveyard so you can focus on getting the one you want back).
    Posted in: Limited Archives
  • posted a message on Good Idea, Bad Idea
    Bad Idea: People dance to trance and techno.

    Good idea: Baking a pie
    Posted in: Other Forum Games
  • posted a message on Wishing gone Awry
    Granted, but a meteor hits Earth and destroys everything and everyone before you get to take off in your spaceship.

    I wish I could stare at the sun without harming my eyes.
    Posted in: Other Forum Games
  • posted a message on World's Worst
    Learn how to change every channel on your neighbor's TV to the same channel with this remote control. Want proof? We're doing it to your TV right now!

    WW Floral gift
    Posted in: Other Forum Games
  • posted a message on Good news, bad news (or vice versa)
    Good news is you avoid wasting money Grin

    Bad news is the martians are invading...
    Posted in: Other Forum Games
  • posted a message on It's the Haiku thread / Where seventeen syllables / Are all you can use
    He's crafty Kronik
    loves confusing everyone
    with contradictions
    Posted in: Other Forum Games
  • posted a message on Can I redirect Celestial Purge to Spellskite
    You can activate the Spellskite ability, but the target of the spell will not change.
    Posted in: Magic Rulings Archives
  • posted a message on Cranial Insertion: Mountainwalk
    Quote from TvashTar
    yes, that works. the outrider only redirects the damage, the infet creature remains the source of it, so the damage will still be dealt in the form of -1/-1 counters. tatterkite then simply prevents the placement of those counters, which means that the damage is still dealt but de facto has no effect at all. that's why the kite was such a nasty card in limited: it could block creatures with wither all day long and survive to insult their mothers.


    Cool, thanks! And although I play limited a lot, I've never heard "Yo mamma" insults from the Tatterkite... but then again, it's hard to hear when you're flying a kite on a windy day! Grin

    Thanks!
    Posted in: Articles
  • posted a message on Cranial Insertion: Pro-Tour-Walk
    Quote from TheOnlyOne652089
    Do not tell players they can take as many lands as they wish.

    They should take as much as they "need" not ridiculous amounts of them.


    Some drafts suffer quite a lot of "too less basics" ; Wizards somehow decided to not ship free basics to our PreRelease events , and if 30 peops grab like 20 of each ; theirs quickly 0 of each.


    And even if just 1 basic land runs low ; this sucks balls.


    So never ever tell someone to take as many as they want ; just as many as they "need" / and hopefully give them back after a Draft if they dont really need them.


    Believe it or not, this is true ...


    Are you running Pro Tours? If not, you shouldn't be registering decks. The question responds to a tournament where deck registering is required. Let it go dude

    My question:
    Quote from CI Article »

    Q: With a Mimic Vat and a Sundial of the Infinite, can I make tokens that stick around forever?

    A: Yep! Mimic Vat's ability only triggers once, at the beginning of the next end step. Once that ability triggers, it'll never trigger again. Activating the Sundial is a good way to make sure that ability never resolves, and your token's good forever.


    So I see above there have been questions about this and the one person who resolved that you would have to let the trigger go on the stack, then end the turn and your creature would be safe. Is this true? What is the correct timing: anytime OR only after at the beginning of end step triggers go on the stack?
    Posted in: Articles
  • posted a message on Cranial Insertion: Mountainwalk
    Follow up question to the one posted in the article:

    Quote from CI Article »

    Q: My opponent attacks me with a Cystbearer and I block it with Outrider En-Kor. Can I use the Outrider's ability to redirect the -1/-1 counters to another creature I control?

    A: Sure, that works. The -1/-1 counters are the result of a source with infect dealing damage to a creature. The Outrider can redirect that damage, and the counters are placed wherever the damage ends up being dealt.


    Can the Kor creatures redirect damage from an Infect/Wither source to Tatterkite, thus preventing the -1/-1 from being placed?
    Posted in: Articles
  • posted a message on Mono Green Wort, the Raidmother
    In one on one you could put together a land destruction deck and play the 3-4 mana LD spells that green and red offer. Combine that with Wort's copying ability and even some of the 5 mana ones are worth it.
    Posted in: Commander (EDH)
  • posted a message on Splicer question
    The effects given by a permenant only last while that card is in play... unless otherwise noted like Elspeth 1's ultimate which last for the rest of the game.
    Posted in: Magic Rulings Archives
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