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  • posted a message on Set (P)review - My top 20 Strixhaven (STX) cards for the cube!
    Thank you for the article, always appreciated.
    Posted in: Articles, Podcasts, and Guides
  • posted a message on [450][Powered] wtwlf123's Cube
    Also happy to see the changes! I rigorously followed your cube updates back when you had 450 list for inspiration, but once you upgraded to 720 it became pretty pointless since I maintain a 360 cube.
    Posted in: Cube Lists
  • posted a message on Best way to draft aggro? (Mono-W, Mono-B, Mono-R)
    Basically I've come to realize that the best strategy isn't to just jam as many 1-one drops as possible in aggro. The only exception might be red aggro, because in red you have plenty of burn to finish the opponent off.

    However in Mono W and B, I rarely play more than 3-4 1-one drops and focus more on 2, 3, 4 and even one or two 5-CMC cards. My issue with jamming lots of 1-drops is you get brick walled easily by a turn 2 signet into some 4 drop that is impossible to beat with solely 1-drops and perhaps some 2-drop.

    This way, increasing the curve slightly, I've found to have more success. You certainly still want some 1-drops for curve purposes though.

    How do you draft aggro?
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [[SCD]] Library of Alexandria
    @asmallcat

    I know he didn't it mention it there, but he said so earlier in that recording (i.e. saying remand is better than library which is just lol).

    And yes, he did lose to Library. Certainly it didn't help not drawing enough lands, but I still believe that if the opponent didnt have library, then LSV would still have a chance winning that game.

    Posted in: Cube Card and Archetype Discussion
  • posted a message on [[SCD]] Library of Alexandria
    Once again LSV makes fun of library only to lose to the card. I still believe this card is top 3 in cube.

    https://www.twitch.tv/videos/806657087 4h 06m
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][ZNR] MDFC ETBT Land Spells
    I haven't had the chance to try out the cards yet but to me, most of these cards seems absurdly good and helps to combat one of magics main problem: mana screws or flooding. This mechanic could very well be the best thing that's been added to MtG. Even if the cards themselves are slightly underpowered compared to corresponding cards without the land ability, they should IMO be an auto-include in unpowered cubes. Here are the benefits, as I see it:

    * You essentially play more spells in your deck with low to no downsides (for aggro decks this might be different, since they generally want lands untapped early on reliably)
    * They reduce the number of games that are decided by mana-scew since they can act as additional basic lands
    * They reduce the number of games that are decided by flooding since they can act as additional spells

    My philosophy of cube'ing is to have fair games where skill is rewarded more than chance. Of course there will always be an element of randomness in MtG, and it's also part of the fun, however losing due to mana-scews or mana-flood just isn't fun.

    The main downside of the cards is it's slightly inconvenient to keep flipping the cards back and forth from the sleeves.

    I'll report back when I've had the chance to try them.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE] [ZNR] Includes & Testing Thread
    My main issue with cubing, or just magic in general (reason why I don't play competitive anymore) is losing games simply because of mana issues (specifically when you're stuck on 2 - 3 lands).

    These cards that can play as either land or spell, seem like a very good way to combat this issue. For that reason, even though the spells themselves might not be the most powerful, it feels like I should auto include almost all, if not all, of them for this reason. My only concern really is that it's bit of a hassle to keep switching the modes with paper cards...

    Thoughts?

    Edit: Also these spell/land cards doesn't need to take up a spell slot in the deck, rather they can replace a land, which makes building decks more interesting.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][THB] Thassa, Deep-Dwelling
    Ive seen some streamers play this card and it's been fantastic in every game I've seen it. The free blinking effect on cards like mull drifter, titans and even stuff like thraben inspector is great. That 4-mana effect is almost good enough on its own. Now add the tap ability and the occasional creation activation, and you've got yourself a super good card. I believe this is one of the hidden gems of this set.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Set (P)review - My top 20 Ikoria: Lair of Behemoths cards for the cube!
    Thank for the review as always. For me though it was a very disappointing set. Don't like the companion mechanic, mutate or just the flavor of the cards in general. The first set in a long time where I probably wont be adding any cards (450 cube).
    Posted in: Articles, Podcasts, and Guides
  • posted a message on [CUBE][IKO][C20] Includes and Testing Thread
    Am I the only one who was very disappointed with the set? Don't like the flavor at all, and the only card that might interest me is the 2 cc black removal.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [[SCD]] Library of Alexandria
    I believe Libray of Alexandria is one of the best, if not the best card in cube. Reason I'm writing this is because I was watching LSV playing cube the other day, and the picked ponder or something like that over it, saying library is overrated is very mediocre.

    Interesting how differently MTG-players view some cards.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [THB][CUBE] Polukranos, Unchained
    Meh. Maybe if the middle paragraph were not there
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][M20] Kykar, Wind's Fury
    It's been very good for us in the spellsmatter.deck. It's essentially a young pyromancer on drugs, note that any spell (except creatures) triggers the ability, and the tokens also have flying which is relevant. The sac effect has also come up.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][ELD] Escape to the Wilds


    Draw 5? Thank you! And I'd play this card for the illustration alone.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on This or That discussion.
    I prefer Supreme Will. Easier to cast and the 2nd ability is relevant. I also don't like old-framed cards so there's that.
    Posted in: Cube Card and Archetype Discussion
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