Merfolk trickster is one of the best cards in the deck. We arent a rush aggro deck, its more of a slower tempo style protect your guys sort of deck. I didnt make the day 2 cut sadly, I ended up going 5 and 3, loosing to mono red once, and blue white control twice.
Me and my friend both went to GP pittsburg and played this deck. my friend day 2ed and had a peak record of 9 wins 3 loss but he dropped the next 3 rounds and started out the tourney with a 6 and 1 record. His twitter and list can be found here https://twitter.com/ashgrabbr
I would still be keeping the main core theme of the deck in tact especially since you really only need 3-5 islands to make the djin strong. so you dont have to worry too much about him. very minor red splash for the essential cards.
Have we at all thought about adding red to the deck? No not blue red wizards but keeping the deck in the direction it is now. Whirler virtuoso, the removal cards, and glorybringer among a few other cards come to mind.
merfolk trickster has been really good at stalling / blocking and being a kill spell
In about 30 games I haven't yet had a problem casting Zahid, Djinn of the lamp. But I could just be getting lucky with that. Ive had 2 in my hand before after drawing a couple cards from the opening and was still able to get them down.
Im not too much of a fan of Throne of the God-Pharaoh And Curious Obsession Because I feel like the threats I have are able to win the game on their own so I devote those slots to more permission and tempo type cards. Admiral's Order seems really narrow in it's uses but I might have to test it out.
Select for inspection and negate are my current flex spots. I just added the select for inspection recently and Haven't tested too many games with them yet. I've gotten stuck with them a few times as a normal unsummon woulda been better in that spot. Before I had essence scatter and negate main deck over those.
It's not working when I try to make a decklist Im new to this stuff, But I will post my Deck Screenshot
My Deck Is A Little different than these lists, I'm more focused on Playing some threats and tempoing them out until they are dead
Usually I'll play T1 Siren Storm tamer Into Turn 4 Tempest Djinn And Usually I can have enough follow up after that to win the game.
Or I will play T1 Hope Of Ghirapu And Sacrifice It On turn 3 After Swinging Then play a Tempest Djinn And they are unable to kill it on their following turn so it becomes really hard to win from there.
My win percentage has been extremely high with this deck going almost 20 wins and 3 losses. Goblin chainwhirler is an extremely hard card to beat and I lost 2 matches to that card. So I put 4 favorable winds in the sideboard to fight against this
Some games will look like, T1 play 1 drop, T2 chart a course, T3 either more tempo to stall or play a Djinn. And then enough follow up or tempo after that to kill them in the air
https://www.mtggoldfish.com/deck/1262330#paper
https://twitter.com/ashgrabbr
https://www.mtggoldfish.com/deck/1262330#paper
https://twitter.com/ashgrabbr
http://magic.tcgplayer.com/db/article.asp?ID=14733&writer=Corey Baumeister&articledate=7-5-2018
He also got his deck featured in the day 2 highlights and deck list published here https://magic.wizards.com/en/events/coverage/gppit18/top-moments-2018-06-24#stephan_laikins_mono-blue_aggro_-_gp_pittsburgh
In about 30 games I haven't yet had a problem casting Zahid, Djinn of the lamp. But I could just be getting lucky with that. Ive had 2 in my hand before after drawing a couple cards from the opening and was still able to get them down.
Im not too much of a fan of Throne of the God-Pharaoh And Curious Obsession Because I feel like the threats I have are able to win the game on their own so I devote those slots to more permission and tempo type cards. Admiral's Order seems really narrow in it's uses but I might have to test it out.
Select for inspection and negate are my current flex spots. I just added the select for inspection recently and Haven't tested too many games with them yet. I've gotten stuck with them a few times as a normal unsummon woulda been better in that spot. Before I had essence scatter and negate main deck over those.
My Deck Is A Little different than these lists, I'm more focused on Playing some threats and tempoing them out until they are dead
Usually I'll play T1 Siren Storm tamer Into Turn 4 Tempest Djinn And Usually I can have enough follow up after that to win the game.
Or I will play T1 Hope Of Ghirapu And Sacrifice It On turn 3 After Swinging Then play a Tempest Djinn And they are unable to kill it on their following turn so it becomes really hard to win from there.
My win percentage has been extremely high with this deck going almost 20 wins and 3 losses. Goblin chainwhirler is an extremely hard card to beat and I lost 2 matches to that card. So I put 4 favorable winds in the sideboard to fight against this
Some games will look like, T1 play 1 drop, T2 chart a course, T3 either more tempo to stall or play a Djinn. And then enough follow up or tempo after that to kill them in the air
Aether swooper really helps getting a Turn 4 Zahid, Djinn of the lamp