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  • posted a message on Gishath, Sun's Avatar - Dinosaur Tribal Rampage [Retired / Rotated out]
    Ah I see what you mean. well at least its a good thing its not an infinite combo that results in a draw. and taking out those cards was probably a good move. my deck however is completely devoted to burn spells and dinosaurs with enrage. I thought it would be an interesting way to build a deck and im really happy with it so far. my commander is Zacama instead of Gishath as he can deal targetted damage repeatedly, most of my dinos have enrage and my strategy is far more about activating enrage with burn spells or enchantments, worst case scenario i use my burn spells against my opponent. ill post a list eventually
    Posted in: Decklists
  • posted a message on Gishath, Sun's Avatar - Dinosaur Tribal Rampage [Retired / Rotated out]
    Quote from darrenhabib »
    Quote from Lumovanis »
    A friend of mine has been trying to play this deck and he just basically folds to a boardwipe every time after a big Gish trigger. People won't even block him, they'll take full damage and just let him flip bodies on the board to kill. He also struggles with creatures bigger than Gish/Ghalta. I was playing Tezzeret and landed a couple construct tokens from Karn and they were sitting around 15-20 p/t most of the game. A lot of the enchantment/artifact removal got soaked on things like Noxious Gearhulk (who I was abusing with Decoction Module, they eventually killed the module too) and a Mechanized Production on an etherium cell. Reusable removal like Tezzeret or recurring creatures like Chupacabra are a serious problem for the deck. I agree with you that spires is a problematic card, I've watched it slow him down a ton. That being said, it is a scary deck if people don't have what they need when he gets rolling, it just usually seems like someone in the pod has something to shut him down.
    Well it does have more game than just Gishath, Sun's Avatar. Casting Wakening Sun's Avatar or Zacama, Primal Calamity will often close the game enough. I've gone infinite with Forerunner of the Empire, Bellowing Aegisaur, Polyraptor.

    So I am building an enrage brawl deck and I wanted to touch on a couple of your claims about your infinite combo. your combo can only trigger 5 times. As soon as the cycle starts, a copy of Polyraptor enterring the battlefield, triggers Forerunner of the Empire causing 1 damage to each creature(including itself), which triggers Bellowing Aegisaur and Polyraptor. Bellowing Aegisaur puts a +1/+1 counter on each other creature, which will prevent Forerunner of the Empire from killing itself after the second time a copy of Polyraptor enters the battlefield, but unfortunately Bellowing Aegisaur does not put a +1/+1 counter on itself(it says "each other creature"), so its effect can only trigger 5 times in a single phase before it dies and breaks the cycle.

    Its an interesting idea though, and if Bellowing Aegisaur did put a counter on itself, you could have added Frilled Deathspitter in the cycle to change the combo to an automatic win as Frilled Deathspitter would deal 2 damage to an opponent infinitely until all opponents life is 0.
    Posted in: Decklists
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