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  • posted a message on Don Krenko, Combo Goblins
    The Splinter Twin combo package, might be nice space for non-budget includes such as the following?

    Wheel of Fortune
    Mox Diamond
    Mox Opal
    Mana Crypt
    Ancient Tomb

    Anything that can get Krenko out T2/T3 then finishing the game ahead of other combo-rush decks.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Don Krenko, Combo Goblins
    Hey. Forever lurker, first time commenter. Longtime goblin Legacy player. EDH-wise, I've transitioned from Zada to Kiki, and now considering moving to Krenko.

    Looking for some inputs from someone with more Krenko experience. Smile

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    1. Thoughts on Aggravated Assault?
    It goes infinite with Skirk Prospector/Phyrexian Altar + Goblin Tokens. It also curves with Krenko by casting at T3 and activating ability at T5 (or earlier if with support). It does similar work to Kindred Charge, but has the potential to go infinite, reach, and recurrability - vs Kindred Charge which doubles the number of unique goblins, and doesn't spend time on the board (less vulnerable to removal).

    2. Thoughts on Cloudstone Curio?
    With a Skirk Prospector/Phyrexian Altar, can go - Infinite death, Infinite Tokens, Infinite Mana, Infinite ETBs - with Krenko. Also gives Krenko a back-to-hand option for removal/wipe protection. Also an untapping option if you keep bounce-recasting Krenko until you run out of mana.

    3. Thoughts on Command Beacon?
    Because board wipes.

    4. Thoughts on Chandra TOD?
    Comparable abilities to The Immortal Sun (card advantage, ramp), but comes down two turns earlier. Chandra TOD also comes with a much-needed option for removal and a win-con.

    5. Thoughts on Ruby Medallion?
    Helps to cast Krenko a turn earlier and brings down the cost of other combo pieces. Running down your list, it can maybe replace the anthem enchantment Quest for the Goblin Lord? It's basically deciding between rushing to combo vs tap right aggro. Maybe this is more of a meta call. I personally compete against a lot of control/stax decks where aggro plays are not as effective.

    6. Thoughts on Sensation Gorger?
    A much-needed wheel effect, because mono-red and draw problems. And always a great play to put this card on top of the library after arranging an infinite combo with Goblin Recruiter.

    6. Thoughts on Imperial Recruiter?
    Basically a second Goblin Matron that can help fetch individual combo pieces. Or fetch Goblin Recruiter to arrange an infinite combo.

    7. Thoughts on Shattering Spree?
    Personally I just find it more flexible than Vandalblast. But either is good.

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    And an additional question:

    Do you have a version of your deck without the Splinter Twin, Combat Celebrant, etc package? Seems like they interact with only a few other pieces outside of their own combo package. Makes me hesitate in adding them. (And as I am typing and back-reading, I see that you've mentioned them as your most cut-able pieces).

    --------------------------------------------------------------

    Anyway, enjoyed your primer. It has a great flow, and plenty of informative discussion points.
    Posted in: Multiplayer Commander Decklists
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