Honestly, no. I haven't perfected the art of building a manabase, so I was just trying to come up with something that made sense. Your manabase meets all the criteria I was going for and is much less painful in potential.
I've been looking at a few test hands with the new card, and it's weird. I think you'd normally be happy with card selection, but not having a Turn 1 Mausoleum Wanderer or Aether Vial seems really bad.
What does everybody think about Incubation // Incongruity. Mainly the Incubation half of the spell. Could this help us with card selection, or is the sorcery speed too much of a down side ?
Incubation
[U/G]
Sorcery
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of the library in a random order.
Incongruity
1UG
Instant
Exile target creature. That creature's controller creates a 3/3 green Frog Lizard creature token.
very interesting card. I doubt it will work in bant since it's a noncreature, but it might just work in UW.
I'm really wondering how it would measure up against serum visions in UW Vial Spirits. Serum visions making you draw first and then scry has always seemed really weird, but it's still the go-to 1 mana cantrip for most decks.
Also, would it be worth it to splash green for some turn 3-4 removal in UW Vial Spirits with the Incongruity half of the card? Maybe something like...
What does everybody think about Incubation // Incongruity. Mainly the Incubation half of the spell. Could this help us with card selection, or is the sorcery speed too much of a down side ?
Incubation
[U/G]
Sorcery
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of the library in a random order.
Incongruity
1UG
Instant
Exile target creature. That creature's controller creates a 3/3 green Frog Lizard creature token.
Has anybody compared Moorland Haunt vs Mutavault in their lists? I'm currently trying to decide on a number of both to add to the mana base and I am not sure which is superior with the 8 lords + 4 phantasmal images I intend to run in my list, or in general.
I run a playset of Mutavaults and 2xMoorland Haunt and works pretty well in my UW build with 21 lands.
What does your list look like, are you running any Cavern of Souls? Does having 6 colorless lands interfere with your Moorland Haunt activation ?
I don't own Cavern of Souls unfortunatly but once I do, I'll cut 1xMoorland Haunt for it because it actually just works as a backup spirit.
Hmm, I've been really torn on running that many colorless lands in the mana base anyway. Is it possible that Moorland Haunt isn't worth the spot anymore ?
What do you think about dropping Moorland Haunt's completely and running a manabase like this:
Has anybody compared Moorland Haunt vs Mutavault in their lists? I'm currently trying to decide on a number of both to add to the mana base and I am not sure which is superior with the 8 lords + 4 phantasmal images I intend to run in my list, or in general.
I run a playset of Mutavaults and 2xMoorland Haunt and works pretty well in my UW build with 21 lands.
What does your list look like, are you running any Cavern of Souls? Does having 6 colorless lands interfere with your Moorland Haunt activation ?
Has anybody compared Moorland Haunt vs Mutavault in their lists? I'm currently trying to decide on a number of both to add to the mana base and I am not sure which is superior with the 8 lords + 4 phantasmal images I intend to run in my list, or in general.
"Essence Capture"
UU
Instant
Counter target creature spell. Put a +1/+1 counter on up to one target creature you control.
I've been looking at a few test hands with the new card, and it's weird. I think you'd normally be happy with card selection, but not having a Turn 1 Mausoleum Wanderer or Aether Vial seems really bad.
I'm really wondering how it would measure up against serum visions in UW Vial Spirits. Serum visions making you draw first and then scry has always seemed really weird, but it's still the go-to 1 mana cantrip for most decks.
Also, would it be worth it to splash green for some turn 3-4 removal in UW Vial Spirits with the Incongruity half of the card? Maybe something like...
4 Mausoleum Wanderer
4 Supreme Phantom
4 Rattlechains
4 Selfless Spirit
1 Remorseful Cleric
2 Phantasmal Image
4 Drogskol Captain
4 Spell Queller
2 Nebelgast Herald
3 Path to Exile
Sorcery (4)
4 Incubation // Incongruity
Artifact (4)
4 Aether Vial
Land (20)
2 flooded strand
2 windswept heath
2 misty rainforest
4 hallowed fountain
3 breeding pool
2 temple garden
1 island
1 plains
1 forest
1 cavern of souls
1 moorland haunt
Incubation
[U/G]
Sorcery
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of the library in a random order.
Incongruity
1UG
Instant
Exile target creature. That creature's controller creates a 3/3 green Frog Lizard creature token.
Hmm, I've been really torn on running that many colorless lands in the mana base anyway. Is it possible that Moorland Haunt isn't worth the spot anymore ?
What do you think about dropping Moorland Haunt's completely and running a manabase like this:
4 Seachrome Coast
4 Flooded Strand
4 Hallowed Fountain
3 Island
1 Cavern of Souls
2 Plains
4 Mutavault
What does your list look like, are you running any Cavern of Souls? Does having 6 colorless lands interfere with your Moorland Haunt activation ?