In regards to summary dismissal it is a powerful card against green tron. The ability to cleanly answer ulamog and worldbreaker can make your post board games much more winnable. Its fine against storm but really its probably our single best card against tron. I've moved to a new graveyard hate package of 2 surgical 2 tormods and 1 cage. So far I have been having a lot of success against dredge. I agree with Rjawas that tormods is well positioned at the moment and should not be overlooked. I'm playing this 75.
@ Jokersrwild - thanks for the continued information about your matchups in leagues. Definitely been high on Aetherspouts and glad it's back in, especially with Gearhulk. It's backbreaking to every single deck I have had trouble with since I started on the deck. I am still skeptical on Karn, but seeing you post specific matchups where he has won you games definitely makes me want to try him out. I am assuming you will continue to keep him at 1x so you don't get clogged up with him (same reasoning for Ugin) but at 4cmc maybe that's not a problem?
No problem, I'll keep posting how things are going. I've been trying to play one comp league every day lately so I've been able to do a decent amount of testing. Titan just doesn't do enough about against the most common decks right now and with the talismans gearhulk is pretty easy to cast. Karn is staying as a one of for now, I can see the value in a second copy, but slots are real tight.
Well another 5-0 Comp league today and my 4th trophy of this season. I really believe in this list. Changes from yesterday -1 titan -1 remand +1 Gearhulk +1 Aetherspouts. I like gearhulk in the list, plays well with the dismembers and aetherspouts.
2-0 Titanshift
Tight games, Karn was able to draw me into more counter magic to close out the game.
2-0 Mono Red Prison
Easy matchup. Pretty much everything they do is bad against us.
2-1 Storm
This shell has been feeling even better than normal against storm.
2-1 Jeskai Control
Really fun games. Game three had teferi, damping sphere and search for azcanta grinding against karn and chalice on 1. All three modes on karn were relevant.
2-0 Bogels
Aetherspouts, gearhulk target aetherspouts.
Karn has been extremely good and was the difference maker in both wins against jeskai control. Aetherspouts was great to have in the list again. Singletons matter in our deck with the number of cards we see.
Eldrazi stompy (2-0)
This has been a very strong matchup for me. Wurmcoil is pretty hard for them to beat and their chalices are underwhelming.
Affinity (2-1)
EE and the spot removal are good enough to pick them apart and win both post board games.
Utron (2-1)
Intersting list running fabricate and big karn. Spell pierce crucible and little karn all preformed well.
Eldrazi Tron (2-0)
The other matchup where little karn did a lot of work for me. I was able to swing a stalled board state in my favour by creating constructs and growing them with talismans and an un cracked map.
Humans (2-1)
Dismember spatial and repeal buy me time to resolve ugin.
Overall I was impressed with Karn and the heavy spot removal package paid dividends against humans affinity and etron.
Round 1 Affinity 2-0
Round 2 GW Value Town 2-1
Round 3 Humans 2-0
Round 4 Hollow One 2-0
Round 5 Storm 2-1
Damping sphere was great in the match against storm and is particularly good when combined with chalice.
I really like aetherspouts and still want to try to make it work. It has stolen me plenty of games especially against affinity and merfolk.
The humans and hollow one matchups have been feeling much better lately. I'm not sure how much of that is more inexperienced players have been picking those decks up vs me just becoming more comfortable with the match.
Round 1 Living End 2-1
Game one I keep a hand that is light on interaction. My opponent resolves an early fulminator to set up a quick living end. Game two I am able to deploy a chalice on zero and back it up with a turn three wurmcoil. Game three I have a counter magic heavy hand as well as a chalice. They are never able to resolve a living end and I ride a beast token to the win.
This matchup seems great on paper, but has given me some issues in the past. Fortunately chalice did what it needed to do and he couldn't find removal for it in time.
Round 2 Green Tron 1-2
Game one I have an interactive hand and get rolled over by a turn 4 ulamaog. Game two we both ghost quarter and surgical each others mines before we can establish tron. His had is full of expensive threats and I take him out of the game with the crucible ghost quarter lock. Game three I have turn 1 chalice for 1 with gemstone caverns but he has sylvan scrying into world breaker into karn.
Statistically probably my worst matchup and one I was hoping to dodge. Maybe I should be playing damping sphere.
Round 3 Madcap Moon 2-0 Game one I am able to counter his blood moon and repeal his emperion wurmcoil beats close the game out. Game two I have a hand full of counter magic and he falls behind on land drops. back to back mindslavers take him out of the game.
The less good blue moon deck. I think this matchup is fine but I honestly just drew extremely well.
Round 4 Vizer Company 0-2
Game one I have a quick chalice on one start beating in with a wurmcoil, but I dont have interaction outside of the chalice and he combos off. Game two I mull to 6 with two lands and never see a third.
Typically a pretty competitive matchup. Sometimes these things happen in magic.
Round 5 Burn 2-0
Game one chalice on one cuts off a decent chunk of his hand and a few counter spells buy me time to get wurmcoil into play. game two I have natural tron spatial for his goblin guide and turn four wurmcoil.
Finally a matchup Im happy to see. The pierakor style lists really feel strong against burn.
Round 6 Jund 2-1 Game one wurmcoil and academy ruins end up being too much for him to handle. Game two he has a lot of fulminator pressure causing me to stumble on mana and tarmogoyf takes care of the rest. Game three I am able to counter his lillys and end up repealing his dark confidant twice. Slaver lock is established shortly after.
Another good matchup, harder with blood braid but still a deck I'm happy to see across the table. The second maindeck wurmcoil is great here.
Round 7 Grixis Midrange 2-1 Game one he resolves a snap caster on turn 2 after I crack my map and field of ruin keeps me off tron. He is able to protect the snap and close out the game. Game two I am able to assemble tron and win the counter wars. my opponent resolves jace and taps out to counter my flashed in gearhulk allowing me to establish a slaver lock. Game three I have to mull to 5, but remanding my opponents jace on turns 4 and 5 brings me right back into the game. I make him tap out for jace with condescend to create a window to resolve and crack a mindslaver. I am able to empty his hand and remove his jace putting me far enough ahead that he cant come back. Gearhulk closes out the game.
One of the more troublesome midrange decks with k command and field of ruin and snapcaster but still favourable. Gearhulk was a big difference maker in this match creating openings for me to resolve other threats.
Overall record 5-2 16th place.
Aetherspouts was a bad call for this list, I think it is too slow without the 3 talismans. Going forward I will be trying out damping sphere in the sideboard in place of the summary dismissals. 4 chalice is excessive for the current meta I think a 1/1 split is correct. Gearhulk was a solid performer and consistently generated value. I am happy with the position of our deck in the current meta especially if people start shying away from green tron with the extreme number of damping spheres in players sideboards.
Posted a 5-0 on Shoks list, accidentally left in the trinket mage and played a 61 card special.
1. Jund 2-0 Aetherspouts over preformed.
2. Jeskai Control 2-0 Gifts was great.
3. KCI 2-0 Counter magic and chalice on 1.
4. UW Control 2-0 Crucible and chalice on 1.
5. Mardu Pyro 2-1 Game one lost to Lilly. Post board opponent overvalued blood moon. O stone was great.
Overall the list felt good but I have cut the trinket mage since. The 3 talismans smoothed out some of my draws. Chalice was constantly strong outside of the jund game and I would hate to cut it. Aetherspouts has been great for me so far against affinty and humans. I think it might be better to play gearhulk over titan with the aetherize and aetherspouts in the 75.
1 Walking Ballista
1 Treasure Mage
1 Wurmcoil Engine
1 Torrential Gearhulk
1 Platinum Angel
1 Solemn Simulacrum
Instants
2 Spatial Contortion
3 Repeal
1 Cyclonic Rift
3 Supreme Will
4 Condescend
3 Remand
4 Thirst for Knowledge
4 Expedition Map
1 Mindslaver
1 Oblivion Stone
3 Chalice of the void
Planeswalkers
1 Ugin, the Spirit Dragon
Lands
1 Field of Ruin
4 Urza's Mine
4 Urza's Power Plant
4 Urza's Tower
1 Oboro, Palace in the Clouds
1 Academy Ruins
8 Island
1 Tolaria West
2 Tormod's Crypt
1 Aetherspouts
2 Surgical Extraction
2 Spatial Contortion
2 Filigree Familiar
2 Negate
1 Chalice of the void
1 Grafdigger's cage
2 Summary Dismissal
No problem, I'll keep posting how things are going. I've been trying to play one comp league every day lately so I've been able to do a decent amount of testing. Titan just doesn't do enough about against the most common decks right now and with the talismans gearhulk is pretty easy to cast. Karn is staying as a one of for now, I can see the value in a second copy, but slots are real tight.
1 Walking Ballista
1 Snapcaster Mage
1 Treasure Mage
1 Solemn Simulacrum
1 Wurmcoil Engine
1 Platinum Angel
1 Torrential Gearhulk
Planeswalkers (2)
1 Karn, Scion of Urza
1 Ugin, the Spirit Dragon
Spells (17)
4 Condescend
3 Repeal
1 Cyclonic Rift
2 Remand
2 Dismember
4 Thirst for Knowledge
1 Aetherspouts
1 Chalice of the Void
4 Expedition Map
2 Talisman of Dominance
1 Talisman of Progress
1 Oblivion Stone
2 Mindslaver
Lands (23)
1 Academy Ruins
1 Gemstone Caverns
5 Island
1 Oboro, Palace in the Clouds
1 River of Tears
1 Tectonic Edge
1 Tolaria West
4 Urza's Mine
4 Urza's Power Plant
4 Urza's Tower
1 Chalice of the Void
1 Engineered Explosives
1 Field of Ruin
2 Spell Pierce
2 Surgical Extraction
3 Spatial Contortion
2 Spreading Seas
1 Crucible of Worlds
1 Dismember
1 Wurmcoil Engine
2-0 Titanshift
Tight games, Karn was able to draw me into more counter magic to close out the game.
2-0 Mono Red Prison
Easy matchup. Pretty much everything they do is bad against us.
2-1 Storm
This shell has been feeling even better than normal against storm.
2-1 Jeskai Control
Really fun games. Game three had teferi, damping sphere and search for azcanta grinding against karn and chalice on 1. All three modes on karn were relevant.
2-0 Bogels
Aetherspouts, gearhulk target aetherspouts.
Karn has been extremely good and was the difference maker in both wins against jeskai control. Aetherspouts was great to have in the list again. Singletons matter in our deck with the number of cards we see.
1 Walking Ballista
1 Snapcaster Mage
1 Treasure Mage
1 Solemn Simulacrum
1 Wurmcoil Engine
1 Platinum Angel
1 Sundering Titan
Planeswalkers (2)
1 Karn, Scion of Urza
1 Ugin, the Spirit Dragon
Spells (17)
4 Condescend
3 Repeal
1 Cyclonic Rift
3 Remand
2 Dismember
4 Thirst for Knowledge
1 Chalice of the Void
4 Expedition Map
2 Talisman of Dominance
1 Talisman of Progress
1 Oblivion Stone
2 Mindslaver
Lands (23)
1 Academy Ruins
1 Gemstone Caverns
5 Island
1 Oboro, Palace in the Clouds
1 River of Tears
1 Tectonic Edge
1 Tolaria West
4 Urza's Mine
4 Urza's Power Plant
4 Urza's Tower
1 Chalice of the Void
1 Engineered Explosives
1 Field of Ruin
2 Spell Pierce
2 Surgical Extraction
3 Spatial Contortion
2 Spreading Seas
1 Crucible of Worlds
1 Dismember
1 Wurmcoil Engine
Eldrazi stompy (2-0)
This has been a very strong matchup for me. Wurmcoil is pretty hard for them to beat and their chalices are underwhelming.
Affinity (2-1)
EE and the spot removal are good enough to pick them apart and win both post board games.
Utron (2-1)
Intersting list running fabricate and big karn. Spell pierce crucible and little karn all preformed well.
Eldrazi Tron (2-0)
The other matchup where little karn did a lot of work for me. I was able to swing a stalled board state in my favour by creating constructs and growing them with talismans and an un cracked map.
Humans (2-1)
Dismember spatial and repeal buy me time to resolve ugin.
Overall I was impressed with Karn and the heavy spot removal package paid dividends against humans affinity and etron.
4 Urza's Mine
4 Urza's Power Plant
4 Urza's Tower
6 Island
1 Tolaria west
1 River of tears
1 Field of Ruin
1 Academy Ruins
1 Oboro, Palace in the Clouds
1 Gemstone Caverns
Creatures (9)
1 Walking Ballista
1 Snapcaster Mage
2 Treasure Mage
1 Solemn Simulacrum
2 Wurmcoil Engine
1 Platinum Angel
1 Torrential Gearhulk
1 Ugin, the Spirit Dragon
Spells (17)
4 Condescend
2 Repeal
2 Remand
1 Spatial Contortion
1 Dismember
1 Cyclonic Rift
2 Supreme Will
4 Thirst For Knowledge
Artifacts(9)
1 Chalice of the Void
1 Talisman of dominance
4 Expedition Map
1 Oblivion Stone
1 Mindslaver
1 engineered explosives
1 Chalice of the Void
2 Surgical Extraction
1 Crucible of worlds
2 damping sphere
1 Dismember
1 Wurmcoil Engine
1 Mindslaver
2 hurkyl's recall
3 Spreading seas
1 spatial contortion
Round 1 Affinity 2-0
Round 2 GW Value Town 2-1
Round 3 Humans 2-0
Round 4 Hollow One 2-0
Round 5 Storm 2-1
Damping sphere was great in the match against storm and is particularly good when combined with chalice.
I really like aetherspouts and still want to try to make it work. It has stolen me plenty of games especially against affinity and merfolk.
The humans and hollow one matchups have been feeling much better lately. I'm not sure how much of that is more inexperienced players have been picking those decks up vs me just becoming more comfortable with the match.
4 Urza's Mine
4 Urza's Power Plant
4 Urza's Tower
8 Island
1 Field of Ruin
1 Academy Ruins
1 Oboro, Palace in the Clouds
1 Gemstone Caverns
Creatures (9)
1 Walking Ballista
1 Snapcaster Mage
2 Treasure Mage
1 Solemn Simulacrum
2 Wurmcoil Engine
1 Platinum Angel
1 Torrential Gearhulk
1 Ugin, the Spirit Dragon
Spells (18)
4 Condescend
2 Repeal
2 Remand
2 Spatial Contortion
1 Cyclonic Rift
2 Supreme Will
4 Thirst For Knowledge
1 Aetherspouts
Artifacts(8)
2 Chalice of the Void
4 Expedition Map
1 Oblivion Stone
1 Mindslaver
2 Chalice of the Void
2 Surgical Extraction
1 Crucible of worlds
1 Negate
2 Summary Dismissal
2 Dismember
1 Wurmcoil Engine
1 Mindslaver
2 hurkyl's recall
1 ghost quarter
Round 1 Living End 2-1
Game one I keep a hand that is light on interaction. My opponent resolves an early fulminator to set up a quick living end. Game two I am able to deploy a chalice on zero and back it up with a turn three wurmcoil. Game three I have a counter magic heavy hand as well as a chalice. They are never able to resolve a living end and I ride a beast token to the win.
This matchup seems great on paper, but has given me some issues in the past. Fortunately chalice did what it needed to do and he couldn't find removal for it in time.
Round 2 Green Tron 1-2
Game one I have an interactive hand and get rolled over by a turn 4 ulamaog. Game two we both ghost quarter and surgical each others mines before we can establish tron. His had is full of expensive threats and I take him out of the game with the crucible ghost quarter lock. Game three I have turn 1 chalice for 1 with gemstone caverns but he has sylvan scrying into world breaker into karn.
Statistically probably my worst matchup and one I was hoping to dodge. Maybe I should be playing damping sphere.
Round 3 Madcap Moon 2-0 Game one I am able to counter his blood moon and repeal his emperion wurmcoil beats close the game out. Game two I have a hand full of counter magic and he falls behind on land drops. back to back mindslavers take him out of the game.
The less good blue moon deck. I think this matchup is fine but I honestly just drew extremely well.
Round 4 Vizer Company 0-2
Game one I have a quick chalice on one start beating in with a wurmcoil, but I dont have interaction outside of the chalice and he combos off. Game two I mull to 6 with two lands and never see a third.
Typically a pretty competitive matchup. Sometimes these things happen in magic.
Round 5 Burn 2-0
Game one chalice on one cuts off a decent chunk of his hand and a few counter spells buy me time to get wurmcoil into play. game two I have natural tron spatial for his goblin guide and turn four wurmcoil.
Finally a matchup Im happy to see. The pierakor style lists really feel strong against burn.
Round 6 Jund 2-1 Game one wurmcoil and academy ruins end up being too much for him to handle. Game two he has a lot of fulminator pressure causing me to stumble on mana and tarmogoyf takes care of the rest. Game three I am able to counter his lillys and end up repealing his dark confidant twice. Slaver lock is established shortly after.
Another good matchup, harder with blood braid but still a deck I'm happy to see across the table. The second maindeck wurmcoil is great here.
Round 7 Grixis Midrange 2-1 Game one he resolves a snap caster on turn 2 after I crack my map and field of ruin keeps me off tron. He is able to protect the snap and close out the game. Game two I am able to assemble tron and win the counter wars. my opponent resolves jace and taps out to counter my flashed in gearhulk allowing me to establish a slaver lock. Game three I have to mull to 5, but remanding my opponents jace on turns 4 and 5 brings me right back into the game. I make him tap out for jace with condescend to create a window to resolve and crack a mindslaver. I am able to empty his hand and remove his jace putting me far enough ahead that he cant come back. Gearhulk closes out the game.
One of the more troublesome midrange decks with k command and field of ruin and snapcaster but still favourable. Gearhulk was a big difference maker in this match creating openings for me to resolve other threats.
Overall record 5-2 16th place.
Aetherspouts was a bad call for this list, I think it is too slow without the 3 talismans. Going forward I will be trying out damping sphere in the sideboard in place of the summary dismissals. 4 chalice is excessive for the current meta I think a 1/1 split is correct. Gearhulk was a solid performer and consistently generated value. I am happy with the position of our deck in the current meta especially if people start shying away from green tron with the extreme number of damping spheres in players sideboards.
1. Jund 2-0 Aetherspouts over preformed.
2. Jeskai Control 2-0 Gifts was great.
3. KCI 2-0 Counter magic and chalice on 1.
4. UW Control 2-0 Crucible and chalice on 1.
5. Mardu Pyro 2-1 Game one lost to Lilly. Post board opponent overvalued blood moon. O stone was great.
Overall the list felt good but I have cut the trinket mage since. The 3 talismans smoothed out some of my draws. Chalice was constantly strong outside of the jund game and I would hate to cut it. Aetherspouts has been great for me so far against affinty and humans. I think it might be better to play gearhulk over titan with the aetherize and aetherspouts in the 75.