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Magic Market Index for Dec 7th, 2018
 
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  • posted a message on [GRN][CUBE] Tajic, Legion's Edge
    The non-combat damage seems good against wildfire decks specifically and random red hosers that pick off multiple creatures (i.e. arc lightning and the like).
    Posted in: Cube New Card Discussion
  • posted a message on [GRN][CUBE] Tajic, Legion's Edge
    I am surprised there is not a thread on him. Seems good to me (I am a 720 unpowered cube with a 8 slot per guild section so maybe I am not the norm). Seems like a top tier Boros card though. Haste with an added +1/+1 counter on something and has a relevant ability to stop damage outside of combat. I like it better than reckoner. I think it is worse than Ajani, Charm and Helix and maybe? new boros angel. Seems very good to me though.
    Posted in: Cube New Card Discussion
  • posted a message on [GRN] Divine Visitation
    The comparison to Dictate is very apt. I agree dictate is better. I cut dictate so i guess this also doesn't make the grade.

    I guess my only thought was that there seems to be a push towards red white tokens in my cube at least. With the glut of repeatable token makers in red white at 3 and four mana that are created and attacking it seemed like it might be good (brim, hero of blade hold, leonin, all the red guys and the red warrior maker). It does grant evasion and a slightly bigger stat boost when compared to dictate, but agree that this is a minor upside compared to the big upside from dictate in other circumstances. I guess for this kind of effect dictate is just better and supports more decks if you want to run it.
    Posted in: Cube New Card Discussion
  • posted a message on [GRN] Divine Visitation
    I would think with the guys that make tokens on attack this is just the nuts. I mean it plays so well on curve with Hero and Leonin and any of the Red generators (Garrison etc..). It is also good with hangerback. I looked at my cube to see how many token generators I had and it was pretty nuts. I mean this and attack with baldehold is 10 in the air right?
    Posted in: Cube New Card Discussion
  • posted a message on [GRN] Divine Visitation
    I know it is in a crowded spot... but this seems really really good for so many cards in white.



    Brimaz, Spirit keeper, Mentor, Bladehold, Warleader, Angel of Invention, Cloudgoat, All elspeths, Secure the wastes, Spectral Possession, Sram's, Landing, Benalia, Lingering Souls not to mention it has overlap with Red and the many token makers there.

    This seems good enough to me.
    Posted in: Cube New Card Discussion
  • posted a message on Coreset 2019 Name and Number Crunch
    Any chance on an imperial seal reprint. I mean it is open in the number crunch and is pretty core set feeling?

    Posted in: The Rumor Mill
  • posted a message on Vona's Hunger Ascend Mechanic
    You could have different named keywords to get the cities blessing. Different condition to get cities blessing - but I agree it seems like it would be unlikely and hard to remember.
    Posted in: The Rumor Mill
  • posted a message on Vona's Hunger Ascend Mechanic
    The other thing i realized is that there is no reason why each tribe couldn't have a different way of getting the city's blessing

    Vampires - Ascend (need 10 permanents)
    Dinosaurs - Stampede (need 10 toughness)
    Pirates - Barter - (need a certain amount of treasure)
    Merfolk - Evolve (need a certain amount of +1 counters)


    just a thought.
    Posted in: The Rumor Mill
  • posted a message on Vona's Hunger Ascend Mechanic
    The only question I have is whether there can be two cities blessing (i.e. can both you and your opponent have it). Or is it just a race to see who gets it for the game.

    Interesting for sure - especially ten permanents - makes treasure a lot more interesting and strategic about whether to burn it early.

    Might also mean that there is a push away from aggro in limited if the set revolves around 10 permanents mattering it would be crazy if the limited format is the same speed as it is now - because 10 permanents are not happening much in my ixalan drafts
    Posted in: The Rumor Mill
  • posted a message on Full Art Tokens
    For all those who are concerned about the lack of squirrels the article makes it clear that there are two tranches of tokens (each trance is 50% likely to show up - half th packs have tranche one the double sided foil with one side being textless and the other side being normal). The other tranche are normal for the set with token front and ad backs (so I assume there will be squirrel tokens).
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Full Art Tokens
    https://www.originalmagicart.store/blogs/oma-blog/all-art-all-the-time-unstable-token-preview

    That is amazing right? Double sided full art with text on the back and foil... of cube staple tokens?

    Seems pretty amazing. I want the lands - now i want the foils - how many boxes am I buying?
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Contraption (partial spoiler)
    Yeah I guess that is probably more likely - just seems a little normal in some way (like a non time based suspend mixed with conspiracy more than anything)
    Posted in: The Rumor Mill
  • posted a message on Contraption (partial spoiler)
    What if the splitting of this card is not how cards are actually split - so the spoiler is a card but also a hint at the mechanic.

    It would be hard to balance to make it neat and not boring - but if they did it can you imagine how cool it was. Like imagine they split a word in half and it could mean two different things (like bl ue into bl ack) or "return target creature/ to owner's hand" vs. "return target creature/ from graveyard to play".
    They wanted to make contraptions splashy right - and you assembly them - what do you assemble - a jigsaw puzzle.
    Posted in: The Rumor Mill
  • posted a message on Contraption (partial spoiler)
    No you are missing the idea. Each card is a completed jigsaw puzzle that perforates in some way. You draft the card. It is playable as is. But you can combine it with other cards you draft to swap out a piece here and there to make a different card. You are not drafting a piece you are drafting a completed puzzle (but one with interchangeable pieces).

    It may be farfetched - but it would be cool.
    Posted in: The Rumor Mill
  • posted a message on Contraption (partial spoiler)
    Not interchangeable meld. Instead Each card is a jigsaw puzzle that you draft as a put together card that perferates/seperates in some way. They are jigsaw pieces are uniform across cards so you can pop in one to another card before casting. They have been engineered so they all work together (which is the insanely hard part). You play it face down because maybe you only get to lay one piece a turn (so you actually assemble it). I am not sure that this is right but the idea of a jigsaw card is just so perfect and in keeping with Rosewater's game background.

    Note that there is no casting cost in the one we saw - assembling it piece by piece is the casting cost - or maybe I am way off base.
    Posted in: The Rumor Mill
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