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  • posted a message on Bant Flash deck
    All good idea's, I'll be doing some tweaking for sure.
    Prophet was in this deck some time ago, along with Deadeye, and it worked well enough. I might end up going back to this.
    Elemental Bond looks like a good inclusion too.

    Posted in: Multiplayer
  • posted a message on Dack Fayden
    Quote from Decay57 »
    Hopefully someone was keeping him in check if he tried to use cards like Arc Mage, Deepglow Skate, or Inferno Titan to steal permanents using Dack Fayden's emblem since that only works with casted spells. Wink

    Bwa ha ha ha - not one of us spotted that! Yeah I've never seen Dack in the wild before, funnily enough, and everyone else was cool with how everything was going, so I just assumed it was all G. LOL
    Posted in: Multiplayer
  • posted a message on Dack Fayden
    Quote from Tamrian »
    What was he using to target, out of curiosity?

    He had some creatures that targeted multiple opponents' stuff, think Arc Mage, Deepglow Skate, Inferno Titan and the like, plus the regular burn spells like Forked Bolt, Arc Lightning, Flames of the Firebrand etc. Nothing too adventurous. He had lots of proliferate effects, which was what stood out. He also played one of my fave cards, Spitting Image.
    Posted in: Multiplayer
  • posted a message on Bant Flash deck
    Quote from Decay57 »
    You might consider running a Chord of Calling package with 1-of silver bullets....

    Great idea. I have these in another deck, but they would go great in here.

    Quote from Thijs1301 »
    Is it fast enough?

    No, it's not.
    In most of my games I play, there's sweepers often enough, but the deck just doesn't do enough, or do it fast enough.
    Honestly, I think the deck needs some better perms to really make the most of what it might do, think Courser of Kruphix etc. But then, that's a whole different deck approach really. The flash creatures are cute, and I wanna see a deck made from them work, but they just don't do enough in this current form.
    Posted in: Multiplayer
  • posted a message on Dack Fayden
    Dack Fayden is a card I passed off as too cute when it first came out.
    And... well lately I've changed my mind, c/o some random at the local card shop using it to do some very degenerate things in an EDH game.
    He was using proliferate to activate its' -6 the turn after it entered play. From that point on, the deck was unstoppable given it's sheer card-advantage engine.

    What's your opinion of it?
    How do you get the best use out of it?
    Posted in: Multiplayer
  • posted a message on Bant Flash deck
    Hi everyone,

    A while back Stunt Double grabbed my attention.
    Core 2020 has given us a few more that work in this archetype, in Brineborn Cutthroat & Nightpack Ambusher.

    I wanna build a deck that only plays cards in my opponents' turns.

    Brineborn Cutthroat isn't good enough, Managorger Hydra makes this card look cute, however Nightpack Ambusher is 7-power for 4-cmc, so whilst it's not a strong choice, I'm gonna test it out.
    I'm looking at Bant colours so far, but if you think otherwise, please tell me which cards you would play with.

    Crystal Shard for spamming Squire & Counter. I used to use Deadeye Navigator for this purpose, but it doesn't last a turn in my group.

    Thoughts? Improvements?
    Posted in: Multiplayer
  • posted a message on Colossus Hammer fun
    I'm looking forward to playing with Colossus Hammer.

    Yeah I have a deck with a similar aim, to cheat equipement into play and attach them cheaply, mine is RW.
    I run 4 each of Kazuul's Toll Collector, Puresteel Paladin & Stoneforge Mystic with a small number of Sigarda's Aid, Brass Squire & Open the Armory.
    I run the artifact lands in Ancient Den & Great Furnace with Boros Signet to help achieve metalcraft for PP.
    Otherwise, my only other creatures are Squadron Hawk.

    I tried running Sram, Senior Edificer, but unless you're running a lot of 0 to 1-cmc equipment, I found this guy less useful than PP.
    I used to run Sunforger in this deck, but I would get hated out by the table for some reason, even though the deck was a little slow.

    Once my Colossus Hammer arrive, I'm thinking 8-9 equipment total would do it, stuff like Argentum Armor, Heartseeker, Batterskull and a single Worldslayer (yeah I know...), together with the normal *draw a card* options and some removal.

    I just want to point out, because this deck can drop massive equipment, and equip them quite early, I've found Worldslayer to be a crazy option that makes the game more fun, considering this is a fairly linear deck design. I reckon Magnetic Theft has game with this card.;)
    Posted in: Multiplayer
  • posted a message on Goblin Bidding Multiplayer
    Quote from MeisterL »

    My playgroup is usually with 3 other guys and the deck has a strong Performance so the Consensus of the guys was that the deck hast to be eliminated at first. My playgroup hast mideocre decks that tend to be more creature based but slow. Now i wonder how can i overcome this to not always play the role of the archenemy if we are playing free for all.

    Ok, so I run a fairly typical mono-R goblin deck.
    In my group, usually at least one deck is running sweepers, so aggro decks usually get punished badly if they can't grind it out.
    For that reason a typical core;
    4 Goblin Matron (get Krenko), 4 Goblin Ringleader, 4 Mogg War Marshal, 4 Goblin Warchief.
    I find that Ringleader here is VERY important in grinding it out against decks that just hate you out with removal, but it does require you to build the deck a certain way to get the best value from it. If you're getting opponents teaming up on you, Ringleader & Matron would be a 4-of every day of the week for me, and I'd consider upping your Krenko to 3. It's your win-con, you need to make it stick.

    Outside of these, I run 2 Goblin Chieftain and a Siege-Gang COmmander, a small toolbox that I fetch up with Matron, think answers to perms like Goblin Cratermaker, and more of the ones I want to see every game regardless, with 3 Krenko, Mob Boss & 4 Impact Tremors (my only non-goblin)

    For multiplayer, directing damage to only one player hasn't won me games. Impact Tremors is an excellent win-con if Krenko stays on the board for a few turns, but it looks like your new additions like Siege-Gang Lieutenant & Pashalik Mons would like Impact Tremors on the board too.
    Posted in: Multiplayer
  • posted a message on Creatures that fetch more creatures?
    Well, it seems Core 2020 gave us another one, Battalion Foot Soldier, a functional reprint of Legion Conquistador.

    Now, they're both soldiers, so Preeminent Captain, Daru Warchief, Ballyrush Banneret, Militia Bugler, Mentor of the Meek and friends work here.
    I feel we have better soldiers to choose from, especially in Boros colours, however this is card advantage in colours that don't typically have many card draw options. Soldiers could easily use these in the mid-game into a lategame Finale of Glory.
    Posted in: Multiplayer
  • posted a message on MTG Arena Events - What did you guys think?
    Yeah the only one that really annoyed me was the first one.

    Part I: Ravnica at War - Momir = Mana-screw. I hated this one A LOT. I may have ended up scooping to mana-screw for at least 20 games in a row here.
    Part II: No Escape - Pauper. This one was fun, tho it took me a while to find a deck that was competitive.
    Part III: Storm the Citadel - Singleton.
    I actually found this one to be a lot of fun. I just played the most powerful Sultai stuff I could and killed it pretty quick.
    Part IV: Commence the Endgame - Counters.
    I played a RUG deck, mostly Gruul style Riot creatures with a blue splash and ended up sweeping it 10-0. I may have gotten lucky tho by the sound of it. I think playing Wrath's may have been the way to go.
    Part V: Gideons Sacrifice - Ravnica = Play a GATES deck. It was easy. Dominated, even without Gates Ablaze.

    Overall I liked the events. Some new challenge is always good.
    Posted in: MTG Arena
  • posted a message on Dreadhorde Butcher
    Dreadhorde Butcher

    Ok, so I knew this card had limited potential.
    I've been trying to find a home for it, and so far Rakdos Aggro seems to be it, but I'm trying out other options.

    I decided to change up my Hardened Scales-Counters deck, and chuck in Red. (it's been GB for a while now)
    Long story short, heaping counters on it c/o Forgotten Ancient etc. to make it scary big was fun, but ultimately without some sort of evasion or trample enabler, this card gets chumped by Plants.

    Anyone else run this fella? Where did you find a home for it?
    Posted in: Multiplayer
  • posted a message on Why does everyone else play RDW so much
    Personally I don't find RDW to be the problem.
    For me it's Esper. It doesn't matter what deck I play that's fun, I end up playing against Esper all the time, and it's very hard to beat. I can't wait for big Teferi to rotate.

    FWIW, I hope the game matures into a platform that can provide not only Standard duels, but multiplayer, Modern, maybe even something more fun like Legacy.
    Posted in: MTG Arena
  • posted a message on Hellcarver Demon (or: super janky combo)
    Quote from Atanar »
    I am struggling to find other cards that care about having lot's of extra combat step cards other than these two.

    Maybe expand your scope to include cards that say *extra turn* instead of just combat. There's plenty of them...
    Posted in: Multiplayer
  • posted a message on Magistrate's Scepter
    Anyone faced the new INFINITE combo deck running Magistrate's Scepter?
    To me, this is just the same as Nexus of Fate, which saw a ban from B01, as we just sit and watch the opponent durdle for the next 10 minutes.

    Posted in: MTG Arena
  • posted a message on I dont know how i lost
    FWIW, the game does have glitches, whether our OP knows the reason why or not.

    I've had a couple games where I conceded, the graphics show me exploding, and yet I was awarded the win.

    Whenever I have God-Eternal Kefnet on the field, I cross my fingers I don't draw a Chemister's Insight at start of turn. Whenever I have tried using Kefnet's ability, it just whiffs and I get nothing but two tapped lands.

    I have also noticed that some players have managed to cast Charging Monstrosaur for 3-cmc, with nothing else on the field.
    I've not been able to replicate this, so I don't know how or why it's happening.
    Posted in: MTG Arena
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