2019 Holiday Exchange!
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The End of an Era
  • posted a message on Netdecking has killed standard for me
    Quote from Narvuntien »
    Hey guys, it is perfectly fine to net deck. This is a common issue that occurs for mid-tier players that are transitioning from casual to competitive magic.
    I get it, you are Johnny, you like to express yourself with your deck building, not everyone is like that....

    I think we might be talking from a different perspective here. I've been playing MTG for almost 20 years, both casually & competitively.
    I'm not saying, "My pile of trash isn't competitive", but I am saying, "The standard meta for years now, has had an obvious top choice deck that a clear majority of players adopt quickly, which crushes diversity".
    The fall out from this, is that the effective card pool of standard becomes very small. I don't believe banning cards from the strongest deck is always the right answer here.

    Quote from motleyslayer »
    I feel that net decks/meta strats are a common occurrence among any game that has any kind of competitive scene. I's not really unique to standard to even MtG.

    I've kinda noticed a few things happen, at least at the fnm level. I've seen people not show up to fnm as they found it was a lot of similar decks all the time. I've also seen people not show up to fnm because they found the skill level too low or they only wanted to play against meta/"net" decks. I don't even think I could imagine being able to make both sides of this happy tbh

    I'm a long term legacy player, I know what you mean about there being clear top decks etc., but I feel legacys' large card pool enables many decks to compete against the better decks out there. I feel it's about creating a balance.
    In standard, the smaller card pool means we need more options to even the odds against the best cards or decks out there.
    Why MTG still prints cards like Murasa Brute, but doesn't print multiple answers to Field of the Dead is beyond me.

    Quote from seilaoque »
    netdeck is not the issue.
    bad game design that inviabilizes 90% of all cards on constructed is.

    And here I think is a good issue. Cherry picking the best cards is part of the game, but lately MTG has seemed happy to ban cards instead of creating answers or hate dedicated to forcing players to grind out matches instead of just goldfishing to a win.
    Posted in: Standard (Type 2)
  • posted a message on Netdecking has killed standard for me
    Hi all,

    So I'm a long time MTG player, my jam is usually modern, legacy, multiplayer & commander.
    I've been trying to get into standard, after mostly avoiding it due to cost, for the last 3 years or so.
    I've done online, card shops, competitive meets etc., and I've come to the conclusion that Standard just isn't for me.
    Of course this year its all been online (I prefer face to face meets)

    In no other format I play, can I regularly expect to play against the EXACT same deck, including sideboard choices, 7 or 8 times in a row.
    I don't think WotC swinging the ban-hammer in regular fashion, as they have in the last few years, is likely to really change that. I will say though, regularly banning cards has made standard an expensive format!
    Think I'll be leaving standard for a while.

    Does no one brew their own decks anymore?

    Posted in: Standard (Type 2)
  • posted a message on Orzhov Knights
    Quote from Prid3 »

    With respect to Corpse Knight, it's critically important that you purchase the 2/3 misprint version ..... we're not cheaters.....
    Why play Magic if not to be a total scumbag?

    I LOL'd. Nice Wink

    My Mrs is running a BW Knight deck too, few differences though.
    Biggest one is 4x Knight Exemplar (she loves that this card resembles her, we've taken to calling the card by her name) with 4x Phyrexian Metamorph. Metamorph isn't just for copying Exemplar though, typically whatever looks tasty.
    Other differences;
    4 Order of Midnight, 3 sweepers, 2 Josu Vess, Lich Knight
    Posted in: Multiplayer
  • posted a message on Gyruda Bombs
    Gyruda, Doom of Depths is an absolute bomb.
    Ramp & Clone/Spark Double's are all you'll need really.

    Damn shame this doesn't work with Sepulchral Primordial
    Posted in: Multiplayer
  • posted a message on Gates Archetype
    I rate the gates.
    It's cheap, lots of ways to build it, and Guild Summit is a decent source of draw, especially late game.

    Crackling Perimeter + Awakening. You'll get bored with it quickly, but it IS funny.

    Field of the dead is my fave card from the last few sets, and I've tended to enjoy this card most in Gates.
    Gate Cockroach is where I wanna be with gates. Who doesn't love a good cockroach!

    My version mostly focuses on ramping, but also fields Fae of Wishes, with a singelton sideboard, mostly to solve problems.
    I also run 2 Overwhelming Stampede main, with one for Fae to grab from the side.

    +1 Elvish Rejuvenator. I think Uro is over-rated.

    I think Gates Ablaze should be a proper wrath. Cos Reanimator laughs at you
    Posted in: Multiplayer
  • posted a message on Protean Thaumaturge
    Protean Thaumaturge

    Ok, so I glossed over this one first time I saw it. And then I saw it in a draft. Oh my.
    Considering any decent enchantment deck fields plenty of efficient enchantments, some of which have *flash*, this thing looks viable to me.
    Just imagine All that Glitters or Ancestral Mask attached to Griselbrand.

    I think this might potentially be one of the better enchantment-biased, low-cmc creatures for large multiplayer FFA's or Commander.

    What do you think?

    Posted in: Multiplayer
  • posted a message on Can Mono-Red be the best deck forever and ever and ever?
    Quote from user_938036 »
    I don't believe monored has ever been the best deck ever so...

    It's won a few tournaments over the last 2 years in (paper) standard.
    The meta you mention means nothing in Arena, as the meta only relates to non-Arena.

    Quote from R_Lancer »
    Based on the format...

    And here is the problem as I see it.
    Arena matchmaking, pitting you against certain deck archetypes based on what you're running, means certain decks always have a high chance of playing against mono-red. I have quite a few tech types I've just given up on playing, because I invariably have to play against mono-red 3 out of 4 games, in a
    poor match-up. Embercleave & Tobran put you on a short clock, I've been beaten before my 4th turn many times against Mono-red, pretty hard to beat them when they're doing that.

    All I'm saying is simple.
    There shouldn't be the possibility of playing against mono-red 5 games in a row (happened to me a few days ago), whether you're playing ranked or not.
    Posted in: MTG Arena
  • posted a message on Thassa & Yarok style?
    Quote from Prid3 »

    The decks needs 1 drops more than it needs 6 drops. I'd rather see them cut for Grazers.

    I think this is the right call.

    Agent/Stealing ***** is where I wanna be with this deck, so doing this ASAP is Plan A.
    Being able to reset post wrath is Plan B. Thassa should be great for this.
    Posted in: Multiplayer
  • posted a message on Can Mono-Red be the best deck forever and ever and ever?
    Obviously I'm serious.

    Mono-Red has had it's turn as the best deck in standard, if not very close to tier 1, time and time again.


    It's the most played deck BY FAR given how much I see it come up.
    Can we please fix the match-making to make all the Mono-red players simply play against each other? Seems like a bit of Karma is in order.
    Posted in: MTG Arena
  • posted a message on Thassa & Yarok style?
    Thanks again.

    Field of the Dead nobo with Panharmonicon I think, which would necessitate Yarok. Which is fine.

    Still on the fence with Noxious Gearhulk, which are okay, but I'll probably just swamp them for some Deadeye Navigator etc.
    Posted in: Multiplayer
  • posted a message on Thassa & Yarok style?
    Hi everyone,
    Thought I'd consult the brains trust and see where it leads.

    This weekend I'll be taking this to a constructed standard event. It's a greedy deck aimed at hitting 7cmc quick, and spamming Agent repeatedly.
    It's not clever or even competitive, but I find it fun to play.

    And of course I'm thinking of making up a multiplayer version of this.

    Just a quick mock-up. I need to spend a bit more time with card choices obviously.
    Panharmonicon seems like a nice alternative to Yarok, so I'll probably make that swap. Blade of Selves could easily be in multiples, but given Thassa blinks creatures, paying the equip cost turn after turn might stagnate my attacking with Blade.

    Thoughts? How can I improve this?
    Posted in: Multiplayer
  • posted a message on Discussion: Recent Mulligan Changes and their Impact on Multiplayer
    I'm ~12 years in maybe, can't remember what set it was when I first got into MTG.
    I DO remember it being a lot cheaper. I picked up my Lion's Eye Diamond's for example, back when they were a junk rare no one wanted for like a buck each.

    Once upon a time is a bad design pure and simple. It may as well be a Demonic Tutor....

    Yeah I kinda feel the same way.

    My group actually had a talk about this card, since we've had the same problem. We all came to the conclusion, that we limit it to one copy, if at all.
    I have to wonder whether the Multiplayer mulligan rule is what we should be looking at too?
    Posted in: Multiplayer
  • posted a message on Combining "myriad" with Hydra Omnivore, etc.
    Blade of Selves is THE card to build around, not Hydra Omnivore.
    I tried to make Hydra Omnivore (and other cards like it) into brutal multiplayer creations.
    It mostly doesn't work though, cos your opponents only need to see that trick once, and it's generally slow to assemble.
    I don't think I ever connected for lethal damage with that deck, someone would always see it coming and stop it.

    These days, I simply pop Blade of Selves into decks where all my creatures have decent *enters the battlefield* triggers.
    Think Burglar Rat & Gray Merchant of Asphodel for example, they get utterly ridiculous when you trigger them 4+ times.
    Blade of Selves is genuinely a card that will have the whole table gunning for me if I play it... for good reason!
    Posted in: Multiplayer
  • posted a message on Theros beyond death - what will you play?
    Hi everyone,

    I was pretty late to this set - I've been building a soundproof room, tore my MCL, holiday in Japan & discovered that baseball is more entertaining in South Korea than anywhere else I've seen. Fun times

    After drafting one weekend and playing Arena this last week, the cards that made me think are;

    Thassa, Deep-Dwelling I like. It's no Deadeye Navigator, but it's durable & 4cmc.
    I think I'm gonna try a build with Act of Treason-style cards to keep their stuff.

    Nightmare Shepherd + Sac outlet looks great, but don't think we *need* it for Gary. Gary don't need help Wink Cool card.

    Shadowspear looks killer, seems under-costed to me.

    *Escape* cards are interesting, but none I'm super keen on yet.
    Kroxa, Titan of Death's Hunger together with Lazav, the Multifarious would be hilarious though.

    Gotta say, this set looks heavy on duel-focused cards. Not many I'm interested in so far, but I need more time to digest all the cards.
    Posted in: Multiplayer
  • posted a message on Midrange Henge deck
    The Great Henge has become a kill on sight spell when I play it....

    All the great cards are kill-on-sight. Henge and Kiora have the benefit of, at least one of them surviving the vast majority of sweepers that see play in my group, so I'll take that. Temur Ascendancy is another possible choice if you prefer a build with blue, and it's not legendary, so there's that.

    Thanks for the suggestions everyone.
    So far I'm prioritizing creatures that can come down early, preferably flying. Cockroach-like cards like Rekindling Phoenix are always good, my group loves sweepers. Black drain has made a comeback lately in my group, so I may have to focus on lifegain creatures for survival. Invigorate, Wild Growth & Utopia Sprawl look like making the cut in some numbers, otherwise I'm gonna try to keep the creature count as high as possible. It's taking shape, but I'm not set on which creatures I wanna use yet.
    Posted in: Multiplayer
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