Ha ha, yeah I wasn't suggesting Divine Visitation in tribal goblins - just comparing cards that can drop a lot of power quickly.
Interesting set, but I feel there's too many underpowered cards. E.G. Golgari Findbroker compares to Eternal Witness.
Unplayable. 1BG would be funtionally worse than EW, but still very playable. AT BBGG and only targetting perms, this is trash.
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Oct 5, 2018I'm actuPosted in: Multiplayer
You're right, the number of ways to fairly abuse this card are plentiful. I'm not sure it's possible to break it given the wording, but it'll be stupid powerful in the right build. I kinda liken this card to Krenko, Mob Boss in tribal-goblins for hitting the stupid button.
Oct 2, 2018Goblin Cratermaker kills Eldrazi, kills Ensnaring Bridge, kills Nevinyrral's Disk, kills swords.Posted in: Multiplayer
Epic for red, let alone tribal goblins.
I'm buying 4 Plaguecrafter. None more black.
Experimental Frenzy has combo enabler written all over it. A heap of free mana and very few land cards, zero-cost perms (like Memnite), together with something nice to combo into a win. With enough mana, you simply blow it up and drop your *storm* finisher from your hand.
I think this might be a powerful card for very specific builds.
Am I the only one who looks at the Undergrowth mechanic and wonders how to get the best from it without dredge cards?
....and comes up short?
I mean, since dredge was printed, I'm not confident that any mechanic across BG is more powerful. I don't think dredge gains anything from Undergrowth unless we're talking about EDH.
Sep 26, 2018Considering blue has access to High Tide to drop bombs, this card seems flaky.Posted in: Multiplayer
Summoning sickness makes this card a touch too expensive for what it does, although to be fair, a dying-trigger or ETB-trigger would be too powerful.
For me this card looks like an EDH option, I can't think of a single constructed deck that might want 4 of these.
Sep 15, 2018bleedin_eyeball posted a message on Is a Maverik Shell + Living Wishes a good Multiplayer Option?Posted in: MultiplayerQuote from Lostincologne »
Normally we play 4 Player Games "Last man Standing". Often you get ganged up.
Long Story short: I am searching for a versatile Deck, that can handle different Dreads and has a great veriety of silver Bullets for a lot of Situations.
Maverick is always to going to be a little slow compared to the best MP decks IME. It IS resilient however.
Some of the better MP decks for sheer speed of kill may revolve around Gray Merchant of Asphodel etc.
RE: Dark Depths. With a combination of Sylvan Scrying, Living Wish & Crop Rotation, you have a win-con right there.
I don't really see why you're worried about getting the damage through. Maybe include a Blade of Selves to make it more crazy?
If I was focussing on Mav, I'd consider the combo potential of Reliquary triggers, with perms like Titania, Protector of Argoth.
Whilst it's suboptimal, I always run a Glacial Chasm in these shells, simply as someone is always running crazy life stealing cards, Reliquary taps at instant speed etc.
Another way to boost speed is Carpet of Flowers, Burgeoning type perms.
Sep 10, 2018bleedin_eyeball posted a message on Returning Player - Green Lurking Predator Deck HelpI've run Lurking Predators in a variety of different builds.Posted in: Multiplayer
I favour Myriad Landscape, Sakura-Tribe Elder & Skyshroud Claim to get to 6cmc quickly, in pretty much any build.
For finishers, I like Caller of the Pack, Hydra Omnivore & Sylvan Primordial.
I've run Beast-tribal with LP too - I run the same cards as above with Wirewood Savage for additional draw.
Otherwise it's the beasts for MP like Copperhoof, Thragtusk etc.
Sep 8, 2018You say you're set on these tribes, is there a reason you've omitted the 4 strongest tribes in Merfolk, Zombies, Elves & Goblins?Posted in: Casual & Multiplayer Formats
For me, I would favour these tribes simply because they've got a lot of cards to choose from, so making up a heap of decks will not only be a bit easier, but there might actually be cheaper variants of certain cards you may want to play with.
Are you aiming to balance all of these decks relative to each other?
For R/W, Samurai are awful, even if you pack in an equipment package. Personally I would use these colours to build a Sunforger deck, which helps to get around the fact that white/red has very few (good) options for card draw.
If you want to build a Knight deck, G/W has some good choices, but personally I use White/Blue.
I use Knight Exemplar together with lots of blue clone effects like Phantasmal Image, Stunt Double etc., with 8 wipes like Planar Collapse. Idea is to copy exemplar, wipe, beat face - OR - If they remove your knight, copy the biggest threats on the table and beat face.
I tend to play FFA, so there's usually always something big to copy, but if you're planning on these tribal decks only playing each other, YMMV.
For Blue/Green, the strongest option IME is Cloudpost-ramp.
Green/Blue has all the blue filter & mana fixing to assemble massive mana quickly.
Black/Blue has a LOT of great strategy possibilities, probably the strongest colour combination for multiplayer together with Black/Green.
Faeries & Zombies would be my first thought in these colours simply due to the vast number of card options you might find.
Sakashima's Student is the best ninja in my mind, I wouldn't play with almost all the others.
For Green/Black, graveyard mechanics are king. Make sure you pack in 4 Stinkweed Imp. Trust me.
Sep 5, 2018Posted in: Multiplayer
Still @ $10 makes it too much for me.
You're probably right, but I can wait and see.
And it works with Return to the Ranks, which can't be said for Cliffhaven Vampire.
Hmmm... yeah both good options.
Given I'll be running Well of Lost Dreams & not running Ascendant, I'm not sure Ranger is worth it for the build I have in mind.
LOL. Uncle Karl. I happen to know a Karl - we call him wookie, on account of the way he speaks (lets just say elocution isn't strong with this one)
Thanks for all the advice.
I think BW is the better way to take the deck from here.
Uncle Karl, Pridemate & Regent together with lifegain options gives the deck some big creature threats. Add in some black leeching options listed here in this thread and the deck looks like it has multiple ways to beat face and win despite Ensnaring Bridge-type perms aswell.
Sep 4, 2018Thanks everyone!Posted in: Multiplayer
Quote from Thijs1301 »Green might not add too much to what white already does.
This was my intial thought too, but I'd not even thought of this below;
TD plus the other options I've already named, I'm not sure green is really putting it's hand up here.
TD is definitely a strong option tho.
I did consider Suture Priest...
One of the things my wife likes about Soul Sisters generally, is that people usually leave you alone. Going on my own experience that Zulaport & Suture Priest usually paint a target on you, I wonder what my missus thinks about this?
P.S. I like it. Cheers!
Return to the Ranks looks like a good one to get in regardless of splash or not.
Sep 2, 2018Hi all,Posted in: Multiplayer
So my missus has an old Soul Sisters deck she's been running for quite a while .... running well enough, I should add.
She's asked me to change it up and make it more interesting to play. (We typically play FFA with mostly 4+ players)
The old deck ran the typical mono-W core;
Soul Warden, Soul's Attendant, Ajani's Pridemate (with Mjolnir), Emeria, the sky ruin with Well of Lost Dreams for draw. Angelic Accord & Phyrexian Processor for the win. Other cards are Kitchen Finks, Rhox Faithmender and singletons like Cenn's Enlistment, Divinity of Pride etc.
It's been a while since she (or I) have updated this one.
Two new cards we don't have that I want to include are Crested Sunmare & Sunscorch Regent, altho I might wait for Sunmare to rotate.
I'm considering Aetherflux Reservoir, Authority of the Consuls & Benevolent Offering too.
(FWIW, we don't allow "I win" cards like Felidar Sovereign)
Two options come to mind.
Option #1 is splashing for either green or black, but then I'm concerned that this would kill Emeria off, open the deck up to mana-screw forcing me to run slots for stuff like Steve. Cards like Essence Warden, Aura Shards, Karlov of the Ghost Council, Oracle of Nectars & Cliffhaven Vampire have me thinking. Black draw is the main reason I'm considering a splash FWIW.
Option #2 is a mono-white build with some slots dedicated to Stoneforge Mystic and a few choice equipment with Squadron Hawks. This option together with creatures that grow in size like Pridemate & Regent looks powerful in theory, but also turns on Emeria/Mistveil to help post-wipe.
Which option is stronger? I like the idea of a splash, but looking at the cards white has to offer, I'm not sure we even need other colours unless we're chasing a combo-finisher.
What do you think is the better way to go?
Aug 14, 2018Aggro decks are hard to get right in multiplayer. Seeing as a single board wipe can be backbreaking, I find aggro decks tend to have to run a fair bit of recursive threats, or play the attrition game reasonably well.Posted in: Multiplayer
My favourite is my Goblin deck in Red/Black. It's mostly legacy level without the legacy manabase.
The deck runs all the usual, with Lackey & Winstigator, with Krenko to get stupid.
Midrange Red-aggro running manarocks etc. to churn out Etali, Primal Storm, Anger, Ogre Battledriver etc. is fun.
I have a Jund-colours Heartless Summoning deck running a swag of 5cmc+ creatures. It's fun, dumb and powerful.
Elf deck. Nuf said.
Aug 13, 2018Posted in: Multiplayer
Okay, so this is a (very) valid point.
My group is a half-half of hardcore gamers and casuals who play for fun, so *I Win!* combo decks aren't our style. I like interaction, I like doing really stupid stuff (Warp World cough cough) and then watching how everyone reacts, poorly or otherwise.
For me, I'm not looking to make this an *I win this turn* deck.
FWIW - One previous version I've used Basalt Monolith & Mesmeric Orb (with Hermit Druid for redundancy), with Narcomoeba, Angel of Glory's Rise, Azami, Lady of Scrolls, Phantasmagorian & Dread Return for the epic turn into Laboratory Maniac. It was fun to combo off once before I got bored of it.
I'm aiming to tap Hermit, then blitzkrieg with everything I can from there on, predominantly aimed at degenerate combo player.
For this role, I used to run a simple Burn deck, but I'm bored of that.
Honestly, I'm thinking I might just keep this deck dumb and run Ichorid & Nether Shadow with a set of Beastmaster Ascension.
I've had great experiences dumping a swag of creatures on the field and attacking with a hoard, things get real with BA on the board.
Aug 10, 2018When I think tempo, I think from a control aspect, than simply racing your opponents.Posted in: Multiplayer
I.E. Forcing a tempo on the board, think Planar Collapse, Impending Disaster, Manabarbs etc.
I may be wrong here, but it's just the way I kinda see it.
I find in multiplayer, tempo is often pointless as not all decks share the same archetype, let alone similar weaknesses.
Creating problems for some decks, can give massive advantages to others.
For this reason, I find racing is far and away the better option than trying to set a tempo.
In multiplayer, using card choices that effect the whole board are good, as are cards that steal or copy the biggest threat.
Aug 10, 2018Hi everyone,Posted in: Multiplayer
Okay so I'm looking for idea's. I'm looking to change up a deck of mine that's been thru quite a few different versions.
Simple idea = turn HD sideways, dump library, attack with everything. Kill the whole table or die trying.
Typically I mull for either Druid or Intent, and hope I get to tap it before someone kills it.
I rarely play this deck unless a certain someone keeps playing their Waste Not deck, over & over & over & over....
I'm looking to dump the dredge package, as I always lean on it in numerous decks, looking for something different.
Stitcher's Supplier hasn't arrived in the post yet, but that will be in there.
Other options I've used in previous versions are Living Death, Putrid Imp, Nether Traitor, Nether Shadow, Ichorid, Ashen Ghoul, Dread Return, Beastmaster Ascension, Attrition, Planar Collapse, Gnaw to the Bone, Commune with the Gods, Mesmeric Orb, Bonehoard, Golgari Thug, Grave Pact
Attrition has been nice, but Hermit demands things like Carrionette that work from the grave.
So I'm looking for a few new idea's to try. Anyone think of some cool ways to fuel this stupid deck?
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