Hero of Precinct One is a card my wifey has asked me to build a deck around, think Pillar of the Paruns etc.
Young Pyromancer & Monastery Mentor (which I like), are fairly easy to build around, even in the same deck.
In comparison, I think Hero is kinda stinky.
Hero demands we find an awful lot of amazing 1 to 2-cmc multicoloured cards to create tokens. Whilst there's good one's like Figure of Destiny, there's not many that are that good for multiplayer. In a duel I think I could get away with a swag of 2-cmc cards, but in multiplayer I think we need to be more efficient.
So anyway, is Hero worth it?
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Mar 21, 2019bleedin_eyeball posted a message on Ravnica Allegiance, new toys, so... which of those tickle your interest?Posted in: Multiplayer
Could it be coincidence you mentioned Teysa?
A friend of mine turned up with a BUG deck packing this, it looked like a lot of fun to play. It was surprisingly good at carrying on post-sweep given all the creatures were *when this dies...*-types.
Out of curiosity, whats your list like?
Mar 9, 2019Maybe, but your enablers aren't equal. As Foretold can dance each turn.Posted in: Multiplayer
Living End requires binning our fatties, Hypergenesis[ wants us retaining them, we're trying to do different things.
A big discard-draw spell like Wheel of Fate may just help achieve both aims.
I'm not saying it has to be this card.
Simply I think a big draw spell would help, given the hand-disadvantage from Careful Study-types, that isn't reliant on certain fatties either hitting the field, surviving or not being stolen.
Mar 9, 2019Posted in: Multiplayer
Oh that's disgusting. And it conveniently gets around hexproof/shroud too. I like this a lot.
EDIT: Warstorm Surge might be decent here too
Mar 9, 2019Yep, I did consider Spellskite (& Tanglecord), both being 2-drops.Posted in: Multiplayer
Sunscape Familiar doesn't reduce either, and my playgroup doesn't play much targeted removal, preferring sweepers & Control Magic-types.
I'll see how I go. If stealing Colossus becomes a routine problem I'll probably chuck in some Spellskite.
Mar 6, 2019My experience of +1/+1 counter decks is that unless you're running some sort of combo, you're planning to swing massive creatures before an opponent pops a sweeper. Cauldron of Souls here might help a little, but it can be a frustrating type of deck to play, totally dependent on your opponents.Posted in: Multiplayer
That said, built well, these decks can swing for massive damage quickly in a big FFA.
Chandra's Ignition is great, but your deck isn't focused on the plan. You have too few creatures.
I'd up Hardened Scales to 4. Forgetten Ancient begs for a partner to abuse, like Fathom Mage does for blue.
Lurking Predators is great in decks where the only non-creatures are lands, I can't see a reason to play it here. If you do decide to run with a creature only deck, Bane of Progress is great.
You need draw. I usually go with around 4. Greater Good, Momentous Fall, Life's Legacy, Shamanic Revelation, Rishkar's Expertise, Inspiring Call, Armorcraft Judge etc. are just some options this deck could use.
Pathbreaker Ibex can be pretty good here too.
Ion Storm might be useful to control utility creatures your opponents control.
Mar 5, 2019Ok, so after testing out a few builds, this is where I've landed so far.Posted in: Multiplayer
Sunscape Familiar is a given, with only 8 mono-white cards and so many 2-drops.
Other cards I like that I've been playing around with:
Considering 8x Overgrown's (for Colossus), I might chuck in some Rite, maybe even Hydra Broodmaster.
Dusk // Dawn, Wall of Tears, Retribution of the Meek, Aura Shards, Ensnaring Bridge, Meekstone & Noetic Scales explain themselves. Of these, I like the Dawn side for recovery post-wipe, given it works well with Commune.
Otherwise I'm considering singletons that work with Commune & Time.
Mar 2, 2019Posted in: Multiplayer
Huh. I didn't even know about these cards, not an archetype I've even thought about for an age.
Whilst it's 4-cmc, it seems like a direct upgrade to Doran, the Siege Tower. Blue has some pretty good defenders to consider too. Looks like I might be dropping Doran...
Mar 2, 2019Hi all,Posted in: Multiplayer
I'm hoping you guys could give me some advice.
So my wifey had asked me to give her old Defender deck a bit of attention. I'd completely forgotten about it... conveniently maybe?
Anyway; here's what I'm considering before I buy anything.
It's not 60 cards, numbers will change, just a concept so far. I'm not totally decided on Doran colours.
Others I'm considering;
Stalwart Shield-bearers, Wall of Tanglecord, Silklash Spider, Tree of Redemption, Pestilence, Wall of Glare, Wall of Junk, Sapling of Colfenor, Ensnaring Bridge, Indomitable Ancients, Collected Company
N.B. I'm aware that Bridge is better than Meekstone, but I want opponents to attack each other and open up their defence.
An alternative version of the deck I'm considering (strongly) is running Axebane Guardian & Overgrown Battlement to create massive Shifting Wall's. I was thinking Colossus of Akros (maybe even Hangarback Walker) could fit this theme, giving the deck some resistance to sweepers. Kin-Tree Invocation fits here too.
Any others I should look at?
Tower Defense I'm not sure about. This deck kinda needs a bump to get the damage through, but it's no Overwhelming Stampede.
Thoughts on this card?
I also need some card draw options. Mentor of the Meek is a card we own, but it's not very durable.
Mar 1, 2019Cheers. Intersting list.Posted in: Multiplayer
No Archfiend of Ifnir, I'm guessing due to Deadshot Minotaur.
Sire of Insanity - I like it.
16 lands? How consistent is it? Do you find yourself having to mull just because of lands?
Better on average? No.
I'm more-or-less testing Burgeoning out with my current manabase of 20 lands (8 fetches), but otherwise I usually run Dark Rit.
The main reason I've been testing it, is because a few of my mates are loving There can be only one!-style perms lately. It's horrible. I just want to reach across the table and slap them.
As for the good > 20 lands has meant that I regularly find more land for Burgeoning, but in this type of deck it requires fetches for consistency, which I have to admit, isn't great for longevity.
Feb 28, 2019Posted in: Multiplayer
First set? You have more than one? LOL - Fair enough - they're awesome.
Yeah the Modern Living End shell is a good one.
I recently changed up my Living Death deck. Been tweaking it for a while.
Lately I've been running Living Death with mostly 1-cmc cyclers & Burgeoning, after I finally got sets of Horror of the Broken Lands, Desert Cerodon & Archfiend of Ifnir. I like a few Shriekmaw and a set of Faithless Looting aswell, which is only there to grave the few non-cyclers in the deck, like Urabrask the Hidden.
Feb 23, 2019Hi everyone,Posted in: Multiplayer
I've used Living Death a lot of ways over the years, I like the card a lot.
From exclusively cycling creature builds like Monstrous Carabid & Horror of the Broken Lands, to full-blown graveyard decks running dredge and weenies, or even the glass-cannon approach with Hermit Druid dumping my deck, pop Druid with a Culling the Weak into LD. I like variation....
How do you build it for multiplayer?
And how resilient do you find it?
Feb 19, 2019bleedin_eyeball posted a message on Golgari Tortured Existence / Dredge / Evolutionary LeapPosted in: Multiplayer
This is true. I was suggesting the card simply because it works just fine with our OP's list of 9 basics.
But... I did just look the card up.
It used to be a cheap budget card, I'm kinda surprised it's changed given it's still a banned card.
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