Well, one card I'd personally recommend is actually Decimate and similar cards that destroy multiple cards since, unless you're going for a pyrrhic victory, you need cards in the graveyard to fuel Klothys. Other than that, you may want to look for cards to help ramp, such as Zhur-Taa Druid.
I can see what you're going for, and I can definitely get behind it. However, I'm not looking to actively control my opponents - Rather, I want them to do as much as possible so I can keep pinging them for 5+ dmg a turn, and am focused a lot me . That's why I'll likely be using Numot as my commander. Still, there's a few cards from your list I like - Don't mind if I snag your idea of Cursed Totem, Stranglehold, and Nahiri, the Harbinger for my own deck!
So, while I was looking at the upcoming spoilers for Throne of Eldraine, and the cards in the list was quite intriguing. However, cards such as Bonecrusher Giant and Torbran made me think of what would happen if an actual deck was made with similar cards such as Zo-Zu and Harsh Mentor? Namely, a deck that punishes your opponents for whatever they do? The deck is still in the works, with a lack of solid win-con and additional cards still being uncertain. Here's what I was thinking of including so far, with the cards put together in similar groups for simplicity's sake, but if you got any recommendations for other cards to use, though, just share them in the comment!
Seriously, if you've got any suggestions, I'd be glad to hear them.
So, I pulled a Mesmerizing Benthid during my pre-release draft, and have considered trying to build a deck that's built around it. However, I'm hitting some difficulties figuring out what to put in. Any recommendations? All I've got so far is to use Nacromoeba and Jace, Cunning Castaway to keep the hexproof up and possibly Aether Tunnel and One with the Wind to let him fly.
So, with the upcoming Guilds set, I couldn't help but notice the new Smothering Tithe, especially since it works quite well with Revel in Riches. However, there isn't a lot of ways to make the opponent draw cards in Standard. Any recommendations? Here's what I have so far:
WIN CON: Revel In Riches + Smothering Tithes (Make your opponent draw cards until you've got enough Treasures to win.)
Potential Cards:
- Induced Amnesia (Especially potent when it makes them exile 5+ cards, then give you the same amount provided they don't )
- Spell Swindle (While not as good early-game, it can generate 6+ Treasure late-game.)
- Treasure Map (When you're trying to get the best cards you can, having a way to scry is nice. Also makes Treasures later on.)
- Gleaming Barrier (Makes for a good Defender early on, with it providing Treasure once it dies.)
With the new Zegana coming out in a few weeks, I've been plotting a few ways to possibly build some form of Counter Trample swarm by having them all slam in one mass. While I have thought of a few ways, here's what I have so far:
I've had an Arcades EDH deck laying around for a bit now, and while I have some of the battle-oriented support cards (such as Assault Formation and Meekstone), I've been a bit weak on the defensive/technique support aspect. Do you guys have any recommendations for what to add?
(Also, a friend shared with me this cycle of enchantment cards that work great with Walls, but I can't remember what they're named for the life of me. If you guys know which ones I'm talking about, I'd greatly appreciate it if you linked them.)
I've been bouncing around the idea of making a Brion Stoutarm EDH Deck, and while I have a rather basic combo planned out, I'm still looking for cards to help with token production, creating a lot of red mana, and pumping them strong enough to deal enough damage. Here's what I have so far:
I've been recently digging through my cardbox, came across a copy of Brion Stoutarm I got a while back, and after looking it over, I'm thinking of building a Giant Tribal deck that focuses on flinging his fellow giants. While I have a good portion of the deck already gathered together, I was hoping I could get some recommendations for the following cards:
-Pumping: Namely +X/+0 cards so that I can pump my creatures as high as possible before being sacrificed, or generic tribal cards that help increase the power of a selected creature type.
-Threaten Cards: Namely cards that steal my opponent's cards so I can sac them instead of my own.
-Untap Effects: This is the main type of card I'm looking for, so that way I can keep tapping/untapping Brion for massive fling damage.
I've been working on a Mairsil Voltron deck that focuses on exiling as many cards as possible to turn Mairsil into an effect machine, but the number of cards that get exiled has me thinking: Are there any cards that benefit from a lot of cards being exiled? Most seem to focus on themselves rather than general benefit.
If you can find any that fit in the Grixis colors or are artifacts, I'd greatly appreciate it if you shared them.
Admittedly, this is more of a silly idea than a competitive one, but I wanted to try and build a deck that has no lands, instead focusing solely on the creatures. Of course, with no lands, there isn't much I can do for colored spells, but the main focus of the deck would revolve around playing Memnites and Ornithopters early, buffing them with Cathar's Shield, Sigil of Distinction, and Bone Saw, then use cards such as Mox Chrome and Paradise Mantle so I can actually play colored spells, which would include Restore Balance which becomes a literal Armageddon since I don't have any lands. However, I haven't figured out how to make the deck viable, though either Improvise, Artifact Affinity or Metalcraft would work nicely.
I've recently ordered a prerelease box for Dominaria, mainly for the Sunspeaker card. While I've planned to have a few artifacts put into the deck to supplement the effects, namely Sunforger for flinging instants, the upcoming Gilded Lotus reprint to help with mana, and Well of Lost Dreams to cover a weak draw engine, I'm still a tad short regarding mana ramping for the more powerful spells and tutoring to get them in my hand. Do you guys have any suggestions?
Seriously, if you've got any suggestions, I'd be glad to hear them.
COMMANDER: Numot, the Devastator, Pramikon, Sky Rampart, or Sevinne, the Chronoclasm (Haven't decided on which one to use, since they all work decently with the deck's theme.)
Casting Rebound: Isolation Cell, Scab-Clan Berserker, Bonecrusher Giant, Soul Barrier, Leyline of Combustion, Aether Sting, Zo-Zu the Punisher, Invader Parasite
Battle Tax: Propaganda, Ghostly Prison, Michiko Konda, Truth Seeker, Farsight Mask, Flameblade Angel, Dissipation Field, Karmic Justice
Ability Tax: Harsh Mentor, Immolation Shaman, Rayne, Academy Chancellor, Unsettled Mariner, Amulet of Safekeeping
Spell Denial: Erayo's Essence, Jace, Unraveler of Secrets, Lavinia, Azorius Renegade, Possibility Storm, Chancellor of the Annex, Eidolon of the Great Revel, In the Eye of Chaos, Cloud Cover
Spell Tax: Rhystic Study, Nezahal, Primal Tide, Mind's Dilation, Reparations, Spelltithe Enforcer, Mystic Remora, Reward of Diversity, Pure Reflection, Smothering Tax
WIN CON: Revel In Riches + Smothering Tithes (Make your opponent draw cards until you've got enough Treasures to win.)
Potential Cards:
- Induced Amnesia (Especially potent when it makes them exile 5+ cards, then give you the same amount provided they don't )
- Spell Swindle (While not as good early-game, it can generate 6+ Treasure late-game.)
- Treasure Map (When you're trying to get the best cards you can, having a way to scry is nice. Also makes Treasures later on.)
- Gleaming Barrier (Makes for a good Defender early on, with it providing Treasure once it dies.)
-Commander: Zegana, Utopian Speaker
-Adapt/Evolve/Monstrous Creatures:
Galloping Lizrog
Sharktocrab
Benthic Biomancer
Skatewing Spy
Salamander Drake
Cloudfin Raptor
Elusive Krasis
Experiment One
Fathom Mage
Gyre Sage
Renegade Krasis
Simic Fluxmage
Domesticated Hydra
Nemesis of Mortals
Shipbreaker Kraken
Hydra Broodmaster
-Counter/Adapt Support
Hydroid Krasis
Combine Guildmage
Biomancer's Familiar
Doubling Season
Essence Capture
Deepglow Skate
Gilder Bairn
Biogenic Upgrade
Guardian Project
Vorel of the Hull Clade
Monstrous Onslaught
-Alt-Win Cards:
Simic Ascendancy
So, what do you guys think? Any recommendations would be greatly appreciated.
(Also, a friend shared with me this cycle of enchantment cards that work great with Walls, but I can't remember what they're named for the life of me. If you guys know which ones I'm talking about, I'd greatly appreciate it if you linked them.)
COMMANDER: Brion Stoutarm
Tutors/'Smiths':
Artifacts:
Additional Creatures/Spells:
So, do you guys have any recommendation for additions/changes/removals?
-Pumping: Namely +X/+0 cards so that I can pump my creatures as high as possible before being sacrificed, or generic tribal cards that help increase the power of a selected creature type.
-Threaten Cards: Namely cards that steal my opponent's cards so I can sac them instead of my own.
-Untap Effects: This is the main type of card I'm looking for, so that way I can keep tapping/untapping Brion for massive fling damage.
Any recommendations will be greatly appreciated!
If you can find any that fit in the Grixis colors or are artifacts, I'd greatly appreciate it if you shared them.
Any advice for cards I should put in?