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    posted a message on [Primer] Death Cloud
    I agree that ass trophy will make DC a little less impactful but I dont think it should be a 4 of in the deck and I don't think it should be the go to removal for the deck. As I said in mr previous post when you read the card it seems easy to think that you could just fire it off willy nilly and get rid of whatever card is bothering you at the time. But I think playing the card this way will lead to games being lost due to not being able to outgrind decks as this seems to be the way most DC win. But having and out to any card is an extremely valuable tool and I think that having answers to anything that survives a deathcloud or stops our gameplan post sideboard is to valuable not to play because it might help my opponent. Also remember you dont have to cast it if there are no targets worthy of giving you opponent a basic land for dont cast the card you can sandbag it and discard it to liliana or deathcloud so you can hang on to more relevant cards. Like I said it will take alot of skill to play this card optimally but not playing g it at all just seems silly. Now what is everyone's creature package mine is 1 kitchen finks 2 thrag tusk 2 eternal witness and 1 grave titan but I want to make room for 1 scooze md I play 2 in the side now and it just seems like such a powerful card I'd like to find room for 1 md. Let me know your thoughts. Also I've cut all my fatal push for cast down which I have had incredible results with has anyone else tried them ?
    Posted in: Deck Creation (Modern)
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    posted a message on [Primer] Death Cloud
    @ baron_sengir_007 i like your list im just putting a version of this together as well.
    I play pyro prison as my main modern deck and my meta has changed significantly to the point where blood moon/chalice/ensnaring bridge are either ineffective or not long for this world due to people packing artifact and enchantment removal for me.
    Anyways my list is more focused on operating the same way as gr ponza I plan to play 4 rain of tears and 4 mwonvouli acid moss combined with arbor elf and utopia sprawl this should allow me to ramp into powerful finishers earlier than most opponents should be able to deal with combine that with land destruction to set my opponents back a turn and some hand disruption to take relevant cards.
    I think your list could use 1 if not 2 urborg to help with the double and triple black cards. I also think that having at least 1 primal command to go along with the eternal witness just provides so much card advantage against a lot of popular decks in the format. I do like the heart of Kiran as an early beater that stays through board wipes and can be crewed with loyalty it's very innovative.
    Posted in: Deck Creation (Modern)
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    posted a message on Grixis Delver
    @wrenchmind thanks for the response I'll try dropping the remand for another spell snare and mana leak. Especially since the curve of most decks is super low remand feels super bad on a card they can just recast. As to the cantrips I think I will cut the opts I like the instant speed but it doesn't really help to flip a delver or fuel delve like thought scour and serum visions. And as to the discard I usually play more discard in the other decks that I own so it just feels more natural but where I'm running 4 young pyromancer being able to counter their spell and add a token to the board on their turn just seems really good. Thanks for the replay
    Posted in: Aggro & Tempo
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    posted a message on Pyro Prison || Goblinized Mono-Red Control : The Sideboard Deck
    Alright guys I'm back just got home from my local fnm after a few weeks of going 1-3 and being discouraged with the deck I managed to tie for first tonight!

    Round 1 mono green elves 2-0
    Went as expected abrade a couple dorks and ezuri board wipe and drop bridge and chalice on 1 then on 2 ult chandra he had no answer for bridge.

    Round 2 jund 1-2
    Turn 1 blood moon locked him out long enough to find a rabble and kill him.
    game 2 he has the hand hate and I got stuck on 2 lands blood braid into a second 7/8 goyf ended it quick
    Game 3 kept a hand with no hate after a mull to 6 dropped a turn 2 rabble that got decayed then a turn 3 hazoret that got saxed to lili -2 found a moon but lili was already for ult he split lands and moon it was down hill from there

    Round 3 mono white eldrazi and taxes 2-1
    Game 1 I got stuck on 2 lands thought knot and Thalia killed me quick. Game 2 he couldn't deal with all the board wipes and stormbreath. Game 3 was super grindy turn 2 blood moon locked him on a single white mana for 5 turns and double bridge stopped the assault he managed to reset chandra but he ran out of answers and the emblem got there.

    Round 4 burn 2-0
    Game 1 turn 1 chalice on 1 blood moon turn 2 abrade his goblin guide and killed him with rabble. He complained about my deck being un fun and said chalice should be banned. Game 2 I kept a hand with no hate on a mull to 6 got out a turn 2 rabble and a turn 3 hazoret and just raced him he was at 14 I was at 9 and I got there he was salty but I did't use any of those stupid hate cards he didn't like. I know what its like being locked out its not fum but it keeps other people honest.

    Overall the deck preformed good I'm glad I stuck with it and this was my first 1st place at fnm thanks for all the feedback and help with my list and sideboarding help I'm still working on finding the 4 eidolon for the side. I'll be sticking with this for a while
    Posted in: Control
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    posted a message on UBx Tezzeret, Agent of Bolas Control
    @boomforest do you have a deck list or a link to one? I like the deck a lot and have most of the pieces is red really the best color to splash has anyone tried anything else also a few post ago you said the primary engine of the deck is map,crucibal,fair is this usually the first thing to assemble when playing the deck ? Thanks
    Posted in: Control
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    posted a message on UBx Tezzeret, Agent of Bolas Control
    So does silent gravestone have a spot in our deck to stop sheltered and surgical effects ? I know that our academy ruins doesn't play well with it but if we use ipnu rivulet as a secondary win con I think it would work seeing how crucibal doesn't target . Also we can always sac it to foundry if it became a problem. Also it can be pitched to brutality or artificers intuition if anyone else is playing that just a thought
    Posted in: Control
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