Well, tell my a cycle where all the cards of the cycle are high power level.
What does Force of Virtue actually answer in Modern? Blue? Any noncreature spell while allowing you to tap out for and still hold interaction. Green? Any lock besides Lattice (which makes sense cause Lattice and Karn weren't in Modern when this was made) or any another annoying artifacts and enchantments at 2 for 2. Black? Anyone trying to cheat in a bunch of creatures which weirdly works as foresight considering Phoenix, Dredge and Neoform running around...White answers nothing at all. I mean was Anger of Gods really so dominant 1-2 Years ago to justify this as a good answer. Cause you are still getting owned by any Wrath and Terminus.
Honestly, i would have taken anything over this in White. Even considering Green and Black took good options. Life Gain, Token Generation, Tax Effect, Tapping or if they really want to buff tokens how about an Instant that gives Indestructible.
Garbage especially since the cost reduction on your opponents turn. Which means since anger of the gods aint exactly in favor right now. It makes no difference since terminus, various 4 CMC Wraths and Ugin could not care less about the toughness of your creatures. I mean if you want to give something for token decks how about indestructible on an instant.
Why is Force of White so goddamn awful. White gets screwed in a cycle again. Like at worst I thought we get tokens or life gain and we ended up with something worse. I mean I guess you can dodge Anger of Gods but control mostly drops Terminus or 4 CMC Wrath
Is giving your opponent life really in Reds Color Pie?
Interesting. Yeah alternate win condition in Feather besides Aetherflux. Though giving your opponents 10 extra life can easily back fire lol. Incidental Death Shadow Counter lol.
Yeah you can make an interesting UW more Midrangey Deck with this.
I think it does its best work in some sort of GW Valuetown deck though with Vizier of Remedies, Devoted Druid, Collected Company and Knight of the Reliquary. Oh also toss in Scavenging Ooze, you can make big fat knights and oozes and swing in uncontested.
Though Geist is intriguing insofar as 6 damage every turn for a roughly 3 turn clock is pretty good.
I for one am salty we are wasting a slot on a neowalker...I will be even more salty when it turns out to be another ******* white human like we don't have enough of those already. Cause Maro's precious surveys say people like Human Walkers more which is true but utterly lacking in context.
Even if this could flip instants I am not sure it better then Company since Company gets ETBs and Some Bodies. Whereas the average UR deck probably is flipping some coumters which is situational at best. I mean it does activate phoenix automatically
Pretty much covered more creatures, more direct damage bolts, and it being very bad to tap out with zero protection.
He is better now though in UWx shell you can play Small Teferi the turn before then Jace and then hold up Pact of Negation before sticking Big Teferi and having counter magic up from here on out.
What does Force of Virtue actually answer in Modern? Blue? Any noncreature spell while allowing you to tap out for and still hold interaction. Green? Any lock besides Lattice (which makes sense cause Lattice and Karn weren't in Modern when this was made) or any another annoying artifacts and enchantments at 2 for 2. Black? Anyone trying to cheat in a bunch of creatures which weirdly works as foresight considering Phoenix, Dredge and Neoform running around...White answers nothing at all. I mean was Anger of Gods really so dominant 1-2 Years ago to justify this as a good answer. Cause you are still getting owned by any Wrath and Terminus.
Honestly, i would have taken anything over this in White. Even considering Green and Black took good options. Life Gain, Token Generation, Tax Effect, Tapping or if they really want to buff tokens how about an Instant that gives Indestructible.
Interesting. Yeah alternate win condition in Feather besides Aetherflux. Though giving your opponents 10 extra life can easily back fire lol. Incidental Death Shadow Counter lol.
I think it does its best work in some sort of GW Valuetown deck though with Vizier of Remedies, Devoted Druid, Collected Company and Knight of the Reliquary. Oh also toss in Scavenging Ooze, you can make big fat knights and oozes and swing in uncontested.
Though Geist is intriguing insofar as 6 damage every turn for a roughly 3 turn clock is pretty good.
He is better now though in UWx shell you can play Small Teferi the turn before then Jace and then hold up Pact of Negation before sticking Big Teferi and having counter magic up from here on out.