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    posted a message on Collaborative Create-A-Booster!
    Three moons of Carch, world full of cheerful and frivolous life, have a strange effect on its inhabitants. Depending on their position, one or another faction of this world starts massive upheavals, which usually ends up with another great revolution, so the concept of permanent power is inapplicable to this world. However, it ends pretty quickly - but only to be started again after.

    Becoming the Lunarch (effect of being the Lunarch TBD)
    Illuminate - Each player reveals their hand. Do something based on the revealed cards.
    Circle ? (?, Put this permanent on the bottom of your library: Reveal the top card of your library and put it into your hand. If a card with the same name was revealed this way, draw a card. Circle only as a sorcery.)

    Emblem
    Kax'ohn, Herald of Unity

    If you cast a white spell, a blue spell, a black spell, a red spell and a green spell this turn, you win the game.

    Bloodmoon Naga 2BR
    Creature - Naga Scout (C)
    When Bloodmoon Naga enters the battlefield, become the Lunarch.
    Bloodmoon Naga has +0/+2 while you're the Lunarch.
    The Bloodmoon is at it's apex! The time to strike is upon us!
    2/2
    {Watermark: Bloodmoon}

    Reverse Momentum 3W
    Instant (C)
    Choose one -
    • Target attacking creature deals damage equal to its power to its controller.
    • Target blocking creature deals damage equal to its power to itself.
    Don't ask what the shifting ramps around Segriel Palace are for. Same goes for the looped chains, the spiraling roofs, the spinning doors...

    Thunder Above 1R
    Sorcery (C)
    ~ deals 3 damage to any non-lunarch target
    "Sitting at the highest ensures that nobody can strike me down" - Radana

    Blinding Moonlight 2W
    Instant (C)
    Attacking creatures get -1/-0 until end of turn.
    "Bask in awe of true radiance!"

    Mooncrazy Cerberus 3B
    Creature - Hound (C)
    Mooncrazy Cerberus can't attack the same player or planeswalker he attacked your last turn.
    Each head howls at its own moon.
    4/3

    Snarling Glowbeast 3GG
    Creature - Beast (c)
    Illuminate - Whenever ~ enters the battlefield, each player reveals his or her hand. Put a +1/+1 counter on this creature for each creature card revealed this way.
    2/2

    Star-Line Bombers 3RG
    Creature - Giant Berserker (C)
    When Star-Line Bombers enters the battlefield, if you're the lunarch, destroy target artifact or land.
    They'd burn down their own homes if it were the auspicious thing to do.
    5/2
    {Watermark: Firemoon}

    Shifting Tides 1UU
    Enchantment (C)
    Whenever a player becomes the Lunarch, you may tap target creature. It doesn't untap on it's controller's next untap step.
    Empires rise and fall with the tides

    Hail Dancer 2WW
    Creature - Hound Knight (C)
    First strike
    W: Return Hail Dancer to its owner's hand.
    Perpetual motion (Whenever this permanent becomes tapped, you may pay 1. If you do, untap another target permanent.)
    At Frostmoon's height blades fall from the sky, swung by zealous paws.
    2/2
    {Watermark: Frostmoon}

    Deepgrasp Tides 4U
    Sorcery (C)
    Illuminate - Choose target creature. Each player reveals their hand. Put that creature on the top of its owner's library below the top X cards where X is the number of land cards revealed this way.
    Three moons make sailing only for the boldest

    Segriel Stargazer 2U
    Creature - Naga Wizard (U)
    Prowess
    Circle 3 (3, Put this permanent on the bottom of your library: Reveal the top card of your library and put it into your hand. If a card with the same name was revealed this way, draw a card. Circle only as a sorcery.)
    1/4

    Gauntlet of Dominion
    GW
    Enchantment - Aura (U)
    Enchant creature
    Enchanted creature gets +1/+1 and has first strike, trample, and "Whenever this creature deals combat damage to a player, you become the lunarch."
    {Watermark: Shieldmoon}

    Demon of Clear Skies 3BBB
    Creature - Demon (U)
    At the beginning of your end step, deal three damage to the Lunarch.
    Eclipse of light and life alike
    6/6

    Rising Ouroboros G
    Creature - Snake Avatar (R)
    Hexproof from black
    Whenever you circle with a permanent you control, you may put X +1/+1 counters on Rising Ouroboros, where X is that permanent's converted mana cost.
    World without end.
    1/2

    Next:

    A rare phenomenon has occurred in the Blind Eternities- two planes have crashed together. On the joint Kyor-Agurn, kingdoms try to come to terms with the catastrophic welding of their planes, from the strange and new people, to the chaotic landscape- and the strange creatures and aberrations pouring in the newly made cracks in their world.

    We're familiar with the origins of our favorite planeswalkers, but what if things had happened a little differently? In Time Shift, we explore the origins of five planeswalkers that could have been, if events had played out another way.

    The dark plans of the planeswalker Nicol Bolas had left the plane Amonkhet in ruins, but not without hope. The scattered people have begun to carve out a home in the wastelands surrounding their former home under the watch of their last God, hoping to one day see Amonkhet Restored.
    Posted in: Custom Card Contests and Games
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