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  • posted a message on Collaborative Create-A-Booster!
    We're familiar with the origins of our favorite planeswalkers, but what if things had happened a little differently? In Time Shift, we explore the origins of five planeswalkers that could have been, if events had played out another way.

    Renown
    Split second

    Drake
    Token Creature - Drake (S)
    Flying
    2/2

    Garruk's Conscription 5BB
    Enchantment - Aura (C)
    Enchant creature or Planeswalker.
    You control enchanted permanent.
    When Lord Raklan's men came for him, Garruk could not find it within him to abandon his father.

    Caligo Maverick
    2WW
    Creature - Human Knight (c)
    Renown 1
    ~ has vigilance as long as it is renowned.
    Lord Josu Vess has only the most skilled Benalish fighters under his service.
    3/3

    Ominous Gust 2UU
    Instant (C)
    Choose one -
    • Counter target creature spell. If that spell is countered in this way, put it on the top or bottom of its owner's library instead of that player's graveyard.
    • Create a 2/2 blue Drake creature token with flying.

    Saving Remedy 1WW
    Instant (C)
    Put target creature you own that died this turn onto the battlefield.
    The elixir that saved Josu's life has gone on to save many others.

    Thunderous Armodon 3GG
    Creature - Elephant (C)
    Split second
    These are its last days - but then again, they may not be.
    4/4

    Eyes in the Woods
    2G
    Enchantment - Aura (C)
    Enchant creature
    Enchanted creature has vigilance and reach.
    "You may be only one, but thousands are around us, ready to help those who know how to ask."

    Common 7 of 10:

    Conscript's Prison 4
    Artifact (C)
    Conscript's Prison enters the battlefield tapped.
    4B, tap symbol : Gain control of target creature with 2 or less power.
    Raklan cared more about protecting his power than where his soldiers came from.

    Vengeful Strike 4R
    Instant (C)
    Deal 5 damage to target creature that dealt damage to you this turn.
    "Mistaking me for weak will be your last mistake" - Ajani, Vengeful

    Unwitting Service UB
    Enchantment - Aura (C)
    Enchant creature
    Whenever enchanted creature becomes tapped, it's controller discards a card at random.
    "I have spies who don't even know they're spies." - Jace, Agent of Bolas
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    We're familiar with the origins of our favorite planeswalkers, but what if things had happened a little differently? In Time Shift, we explore the origins of five planeswalkers that could have been, if events had played out another way.

    Renown

    Drake
    • Token Creature - Drake (S)
    Flying
    2/2

    Garruk's Conscription 5BB
    Enchantment - Aura (C)
    Enchant creature or Planeswalker.
    You control enchanted permanent.
    When Lord Raklan's men came for him, Garruk could not find it within him to abandon his father.

    Caligo Maverick 2WW
    Creature - Human Knight (c)
    Renown 1
    ~ has vigilance as long as it is renowned.
    Lord Josu Vess has only the most skilled Benalish fighters under his service.
    3/3

    Ominous Gust 2UU
    Instant (C)
    Choose one -
    • Counter target creature spell. If that spell is countered in this way, put it on the top or bottom of its owner's library instead of that player's graveyard.
    • Create a 2/2 blue Drake creature token with flying.

    Common 4 of 10:

    Saving Remedy 1WW
    Instant (C)
    Put target creature you own that died this turn onto the battlefield.
    The elixir that saved Josu's life has gone on to save many others.

    Completion Phyrexian White Mana
    Enchantment (C)
    Enchant creature
    Enchanted creatures has +1/+1 and is an artifact in addition to it's other types.
    Phyrexia will not cease until all has been perfected.

    Twist of Fate 4U
    Instant (C)
    Split second
    Counter target spell.
    One change spirals into many.
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    We're familiar with the origins of our favorite planeswalkers, but what if things had happened a little differently? In Time Shift, we explore the origins of five planeswalkers that could have been, if events had played out another way.


    Drake
    Token Creature - Drake (S)
    Flying
    2/2

    Common 1 of 10:

    Elspeth's Command 2 Phyrexian White Mana Phyrexian White Mana
    Sorcery (C)
    Choose two -
    • Create two 1/1 white Soldier artifact creature tokens with Infect.
    • Creatures you control get +1/+1 until end of turn.
    • Target creature you control gains Indestructible until end of turn.
    Phyrexia's greatest Praetor has no strategic equal.

    Mind Scour UUBB
    Sorcery (C)
    Look at the top three cards of target players library. You may cast one without paying it's mana cost. Put the rest into that players graveyard.
    Your mind was a curious mix of genius and madness. I took the genius for myself. - Jace, Agent of Bolas

    Garruk's Conscription 5BB
    Enchantment - Aura (C)
    Enchant creature or Planeswalker.
    You control enchanted permanent.
    When Lord Raklan's men came for him, Garruk could not find it within him to abandon his father.
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    Three moons of Carch, world full of cheerful and frivolous life, have a strange effect on its inhabitants. Depending on their position, one or another faction of this world starts massive upheavals, which usually ends up with another great revolution, so the concept of permanent power is inapplicable to this world. However, it ends pretty quickly - but only to be started again after.

    Becoming the Lunarch (effect of being the Lunarch TBD)
    Illuminate - Each player reveals their hand. Do something based on the revealed cards.
    Circle ? (?, Put this permanent on the bottom of your library: Reveal the top card of your library and put it into your hand. If a card with the same name was revealed this way, draw a card. Circle only as a sorcery.)

    Emblem
    Kax'ohn, Herald of Unity

    If you cast a white spell, a blue spell, a black spell, a red spell and a green spell this turn, you win the game.

    Bloodmoon Naga 2BR
    Creature - Naga Scout (C)
    When Bloodmoon Naga enters the battlefield, become the Lunarch.
    Bloodmoon Naga has +0/+2 while you're the Lunarch.
    The Bloodmoon is at it's apex! The time to strike is upon us!
    2/2
    {Watermark: Bloodmoon}

    Reverse Momentum 3W
    Instant (C)
    Choose one -
    • Target attacking creature deals damage equal to its power to its controller.
    • Target blocking creature deals damage equal to its power to itself.
    Don't ask what the shifting ramps around Segriel Palace are for. Same goes for the looped chains, the spiraling roofs, the spinning doors...

    Thunder Above 1R
    Sorcery (C)
    ~ deals 3 damage to any non-lunarch target
    "Sitting at the highest ensures that nobody can strike me down" - Radana

    Blinding Moonlight 2W
    Instant (C)
    Attacking creatures get -1/-0 until end of turn.
    "Bask in awe of true radiance!"

    Mooncrazy Cerberus 3B
    Creature - Hound (C)
    Mooncrazy Cerberus can't attack the same player or planeswalker he attacked your last turn.
    Each head howls at its own moon.
    4/3

    Snarling Glowbeast 3GG
    Creature - Beast (c)
    Illuminate - Whenever ~ enters the battlefield, each player reveals his or her hand. Put a +1/+1 counter on this creature for each creature card revealed this way.
    2/2

    Star-Line Bombers 3RG
    Creature - Giant Berserker (C)
    When Star-Line Bombers enters the battlefield, if you're the lunarch, destroy target artifact or land.
    They'd burn down their own homes if it were the auspicious thing to do.
    5/2
    {Watermark: Firemoon}

    Shifting Tides 1UU
    Enchantment (C)
    Whenever a player becomes the Lunarch, you may tap target creature. It doesn't untap on it's controller's next untap step.
    Empires rise and fall with the tides

    Hail Dancer 2WW
    Creature - Hound Knight (C)
    First strike
    W: Return Hail Dancer to its owner's hand.
    Perpetual motion (Whenever this permanent becomes tapped, you may pay 1. If you do, untap another target permanent.)
    At Frostmoon's height blades fall from the sky, swung by zealous paws.
    2/2
    {Watermark: Frostmoon}

    Deepgrasp Tides 4U
    Sorcery (C)
    Illuminate - Choose target creature. Each player reveals their hand. Put that creature on the top of its owner's library below the top X cards where X is the number of land cards revealed this way.
    Three moons make sailing only for the boldest

    Segriel Stargazer 2U
    Creature - Naga Wizard (U)
    Prowess
    Circle 3 (3, Put this permanent on the bottom of your library: Reveal the top card of your library and put it into your hand. If a card with the same name was revealed this way, draw a card. Circle only as a sorcery.)
    1/4

    Gauntlet of Dominion
    GW
    Enchantment - Aura (U)
    Enchant creature
    Enchanted creature gets +1/+1 and has first strike, trample, and "Whenever this creature deals combat damage to a player, you become the lunarch."
    {Watermark: Shieldmoon}

    Demon of Clear Skies 3BBB
    Creature - Demon (U)
    At the beginning of your end step, deal three damage to the Lunarch.
    Eclipse of light and life alike
    6/6

    Rising Ouroboros G
    Creature - Snake Avatar (R)
    Hexproof from black
    Whenever you circle with a permanent you control, you may put X +1/+1 counters on Rising Ouroboros, where X is that permanent's converted mana cost.
    World without end.
    1/2

    Next:

    A rare phenomenon has occurred in the Blind Eternities- two planes have crashed together. On the joint Kyor-Agurn, kingdoms try to come to terms with the catastrophic welding of their planes, from the strange and new people, to the chaotic landscape- and the strange creatures and aberrations pouring in the newly made cracks in their world.

    We're familiar with the origins of our favorite planeswalkers, but what if things had happened a little differently? In Time Shift, we explore the origins of five planeswalkers that could have been, if events had played out another way.

    The dark plans of the planeswalker Nicol Bolas had left the plane Amonkhet in ruins, but not without hope. The scattered people have begun to carve out a home in the wastelands surrounding their former home under the watch of their last God, hoping to one day see Amonkhet Restored.
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    Three moons of Carch, world full of cheerful and frivolous life, have a strange effect on its inhabitants. Depending on their position, one or another faction of this world starts massive upheavals, which usually ends up with another great revolution, so the concept of permanent power is inapplicable to this world. However, it ends pretty quickly - but only to be started again after.

    Becoming the Lunarch (effect of being the Lunarch TBD)
    Illuminate - Each player reveals their hand. Do something based on the revealed cards.
    Perpetual motion (Whenever this permanent becomes tapped, you may pay 1. If you do, untap another target permanent.)
    Circle ? (?, Put this permanent on the bottom of your library: Reveal the top card of your library and put it into your hand. If a card with the same name was revealed this way, draw a card. Circle only as a sorcery.)

    Emblem
    Kax'ohn, Herald of Unity

    If you cast a white spell, a blue spell, a black spell, a red spell and a green spell this turn, you win the game.

    Bloodmoon Naga 2BR
    Creature - Naga Scout (C)
    When Bloodmoon Naga enters the battlefield, become the Lunarch.
    Bloodmoon Naga has +0/+2 while you're the Lunarch.
    The Bloodmoon is at it's apex! The time to strike is upon us!
    2/2
    {Watermark: Bloodmoon}

    Reverse Momentum 3W
    Instant (C)
    Choose one -
    • Target attacking creature deals damage equal to its power to its controller.
    • Target blocking creature deals damage equal to its power to itself.
    Don't ask what the shifting ramps around Segriel Palace are for. Same goes for the looped chains, the spiraling roofs, the spinning doors...

    Thunder Above 1R
    Sorcery (C)
    ~ deals 3 damage to any non-lunarch target
    "Sitting at the highest ensures that nobody can strike me down" - Radana

    Blinding Moonlight 2W
    Instant (C)
    Attacking creatures get -1/-0 until end of turn.
    "Bask in awe of true radiance!"

    Mooncrazy Cerberus 3B
    Creature - Hound (C)
    Mooncrazy Cerberus can't attack the same player or planeswalker he attacked your last turn.
    Each head howls at its own moon.
    4/3

    Snarling Glowbeast 3GG
    Creature - Beast (c)
    Illuminate - Whenever ~ enters the battlefield, each player reveals his or her hand. Put a +1/+1 counter on this creature for each creature card revealed this way.
    2/2

    Star-Line Bombers 3RG
    Creature - Giant Berserker (C)
    When Star-Line Bombers enters the battlefield, if you're the lunarch, destroy target artifact or land.
    They'd burn down their own homes if it were the auspicious thing to do.
    5/2
    {Watermark: Firemoon}

    Shifting Tides
    1UU
    Enchantment (C)
    Whenever a player becomes the Lunarch, you may tap target creature. It doesn't untap on it's controller's next untap step.
    Empires rise and fall with the tides

    Hail Dancer
    2WW
    Creature - Hound Knight (C)
    First strike
    W: Return Hail Dancer to its owner's hand.
    Perpetual motion (Whenever this permanent becomes tapped, you may pay 1. If you do, untap another target permanent.)
    At Frostmoon's height blades fall from the sky, swung by zealous paws.
    2/2
    {Watermark: Frostmoon}

    Deepgrasp Tides
    4U
    Sorcery (C)
    Illuminate - Choose target creature. Each player reveals their hand. Put that creature on the top of its owner's library below the top X cards where X is the number of land cards revealed this way.
    Three moons make sailing only for the boldest

    Segriel Stargazer
    2U
    Creature - Naga Wizard (U)
    Prowess
    Circle 3 (3, Put this permanent on the bottom of your library: Reveal the top card of your library and put it into your hand. If a card with the same name was revealed this way, draw a card. Circle only as a sorcery.)
    1/4

    Gauntlet of Dominion GW
    Enchantment - Aura (U)
    Enchant creature
    Enchanted creature gets +1/+1 and has first strike, trample, and "Whenever this creature deals combat damage to a player, you become the lunarch."
    {Watermark: Shieldmoon}

    Uncommon 3 of 3:

    Demon of Clear Skies 3BBB
    Creature - Demon (U)
    At the beginning of your end step, deal three damage to the Lunarch.
    Eclipse of light and life alike
    6/6

    Tidal Elemental 2UU
    Creature - Elemental (U)
    UUU: Put target creature you control on top of it's owner's library.
    Circle U (U, Put this permanent on the bottom of your library: Reveal the top card of your library and put it into your hand. If a card with the same name was revealed this way, draw a card. Circle only as a sorcery.)
    You'll go with the flow whether you like it or not
    3/2

    Lunar VisionsxUR
    Sorcery (U)
    Scry x, then discard a card unless you're the Lunarch.
    Delusions of grandeur, or prophecies of fate?
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    Three moons of Carch, world full of cheerful and frivolous life, have a strange effect on its inhabitants. Depending on their position, one or another faction of this world starts massive upheavals, which usually ends up with another great revolution, so the concept of permanent power is inapplicable to this world. However, it ends pretty quickly - but only to be started again after.

    Becoming the Lunarch (effect of being the Lunarch TBD)
    Illuminate - Each player reveals their hand. Do something based on the revealed cards.

    Emblem
    Kax'ohn, Herald of Unity

    If you cast a white spell, a blue spell, a black spell, a red spell and a green spell this turn, you win the game.

    Bloodmoon Naga 2BR
    Creature - Naga Scout (C)
    When Bloodmoon Naga enters the battlefield, become the Lunarch.
    Bloodmoon Naga has +0/+2 while you're the Lunarch.
    The Bloodmoon is at it's apex! The time to strike is upon us!
    2/2
    {Watermark: Bloodmoon}

    Reverse Momentum 3W
    Instant (C)
    Choose one -
    • Target attacking creature deals damage equal to its power to its controller.
    • Target blocking creature deals damage equal to its power to itself.
    Don't ask what the shifting ramps around Segriel Palace are for. Same goes for the looped chains, the spiraling roofs, the spinning doors...

    Thunder Above 1R
    Sorcery (C)
    ~ deals 3 damage to any non-lunarch target
    "Sitting at the highest ensures that nobody can strike me down" - Radana

    Blinding Moonlight 2W
    Instant (C)
    Attacking creatures get -1/-0 until end of turn.
    "Bask in awe of true radiance!"

    Mooncrazy Cerberus 3B
    Creature - Hound (C)
    Mooncrazy Cerberus can't attack the same player or planeswalker he attacked your last turn.
    Each head howls at its own moon.
    4/3

    Snarling Glowbeast 3GG
    Creature - Beast (c)
    Illuminate - Whenever ~ enters the battlefield, each player reveals his or her hand. Put a +1/+1 counter on this creature for each creature card revealed this way.
    2/2

    Star-Line Bombers 3RG
    Creature - Giant Berserker (C)
    When Star-Line Bombers enters the battlefield, if you're the lunarch, destroy target artifact or land.
    They'd burn down their own homes if it were the auspicious thing to do.
    5/2
    {Watermark: Firemoon}

    Common 8 of 10:

    Shifting Tides 1UU
    Enchantment (C)
    Whenever a player becomes the Lunarch, you may tap target creature. It doesn't untap on it's controller's next untap step.
    Empires rise and fall with the tides

    Guiding Moonlight 3WW
    Enchantment - Aura
    Enchant creature.
    Illuminate- Each player reveals their hand. Put a +1/+1 counter on enchanted creature for each creature card revealed this way.
    3WW: Remove all +1/+1 counters from enchanted creature and return Guiding Moonlight to your hand.
    A light to guide you in dark times

    Sentry Owl WG
    Creature - Bird
    Flying, Vigilance
    A constant companion is a valuable thing in a tide of shifting alliances
    1/1
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    (Sorry for my first post!)

    Three moons of Carch, world full of cheerful and frivolous life, have a strange effect on its inhabitants. Depending on their position, one or another faction of this world starts massive upheavals, which usually ends up with another great revolution, so the concept of permanent power is inapplicable to this world. However, it ends pretty quickly - but only to be started again after.

    Becoming the Lunarch (effect of being the Lunarch TBD)

    Emblem
    Kax'ohn, Herald of Unity

    If you cast a white spell, a blue spell, a black spell, a red spell and a green spell this turn, you win the game.

    Bloodmoon Naga 2BR
    Creature - Naga Scout (C)
    When Bloodmoon Naga enters the battlefield, become the Lunarch.
    Bloodmoon Naga has +0/+2 while you're the Lunarch.
    The Bloodmoon is at it's apex! The time to strike is upon us!
    2/2
    {Watermark: Bloodmoon}

    Reverse Momentum 3W
    Instant (C)
    Choose one -
    • Target attacking creature deals damage equal to its power to its controller.
    • Target blocking creature deals damage equal to its power to itself.
    Don't ask what the shifting ramps around Segriel Palace are for. Same goes for the looped chains, the spiraling roofs, the spinning doors...

    Thunder Above 1R
    Sorcery (C)
    ~ deals 3 damage to any non-lunarch target
    "Sitting at the highest ensures that nobody can strike me down" - Radana

    Common 4 of 10:
    Moon Phase Mercenary 3R
    Creature - Mercenary (C)
    When Moon Phase Mercenary enters the battlefield, become the Lunarch.
    Whenever a player becomes the Lunarch, that player gains control of Moon Phase Mercenary.
    They fight not for gold, but for the glory of the Lunarch
    5/4

    Blinding Moonlight 2W
    Instant (C)
    Attacking creatures get -1/-0 until end of turn.
    "Bask in awe of true radiance!"

    Newmoon Initiate 1(B/G)
    Creature - Elf (C)
    (B/G), t: Target creature you control gets +1/+1 until end of turn.
    "If you are weak, then aid the strong. If you are strong, guide the weak."
    1/1
    {Watermark: Newmoon}
    Posted in: Custom Card Contests and Games
  • posted a message on The "I Like You" game
    Call to Clerics 2WW
    Enchantment
    Whenever you gain life, create a 1/1 Cleric token.
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    Three moons of Carch, world full of cheerful and frivolous life, have a strange effect on its inhabitants. Depending on their position, one or another faction of this world starts massive upheavals, which usually ends up with another great revolution, so the concept of permanent power is inapplicable to this world. However, it ends pretty quickly - but only to be started again after.


    Emblem
    Kax'ohn, Herald of Unity

    If you cast a white spell, a blue spell, a black spell, a red spell and a green spell this turn, you win the game.

    Common 1 of 10:

    Bloodmoon Naga 2BR
    Creature - Naga Scout (C)
    When Bloodmoon Naga enters the battlefield, become the Lunarch.
    Bloodmoon Naga has +0/+2 while you're the Lunarch.
    The Bloodmoon is at it's apex! The time to strike is upon us!
    2/2
    {Watermark: Bloodmoon}

    Three-Moon Prophet WUR
    Creature - Moonfolk Cleric (C)
    Moongaze WUR (WUR: Reveal the top card of your library. Put a +1/+1 counter on target creature that shares a color with it, then put it in your hand.
    The Wanderer shall soon overtake the Beacon.
    2/3
    Posted in: Custom Card Contests and Games
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