Quote from void_nothing »Quote from TheWarden »No... this is too strong. It's (truly!) strictly better than Ancient Ziggurat which seems more fair, but strong. It was probably pushed a bit. Maybe there is a reason it's a $12 uncommon?
Yours needs to be Legendary or have some other drawback, like entering tapped.ETBT would make the card sort of terrible, frankly. And I think the biggest reason Ancient Ziggurat is $12 is EDH. In competitive formats Cavern of Souls well outclasses it 9 out of 10 times.
Legendary is a fine drawback though. The ability could also be changed to "choose a card type other than creature."
Quote from TheWarden »No... this is too strong. It's (truly!) strictly better than Ancient Ziggurat which seems more fair, but strong. It was probably pushed a bit. Maybe there is a reason it's a $12 uncommon?
Yours needs to be Legendary or have some other drawback, like entering tapped.
Quote from void_nothing »No, it is not.
Tribal is a card type, and would not work if it were a supertype. That is because the lists of subtypes are each keyed to one or more specific card types. For example, Forest is only a subtype of lands. Curse is only a subtype of enchantments. Arcane is only a subtype of instants and sorceries. Tribal was created simply in order to have a type that was allowed to share all the subtypes that creatures have.
Quote from void_nothing »Planeswalker (and tribal)
Quote from void_nothing »Designwise this is fine. It would probably have to be a rare, because it's fairly complex in memory terms and it adds any color without ETBing tapped. However, it's certainly not overpowered, just a somewhat strong card.
Lorewise, the name is a bit off as the "center" of the Mage-Rings is perhaps too grandiose of a name for this card as that presumably contains all the leylines of a whole continent and thus a truly massive quantity of mana. Maybe something like "Mage-Ring Axis" would be a better name.
Finally, you missed a card type in the reminder text! (Technically two.)
Quote from Flisch »I find it hard to believe Kaya is a) working for Bolas and b) leading a guild, you know, the two prerequisites for the walkers in the first two sets. (Unless Ravnica Allegiance has 4 walkers of course. But that'd still not solve the problem of who'd be in charge of Orzhov.)
Plot twist: The ghost council originally struck a deal with Bolas, siding with him, but Teysa hires Kaya to assassinate them as Kaya, being a planeswalker, isn't bound by the guildpact magic, which allows Teysa to take control of the Orzhov and oppose Bolas.
Quote from Impossible »Once you've completed the New Player Experience quest line, you'll end up with 10 two-color preconstructed decks. Some of the decks are competitively viable with a few upgrades. The merfolk one (UG) in particular comes to mind. You can also use the decks for parts to make your own, as many of them contain solid playable cards. For example jamming 4x Shock, 4x Lightning Strike, 4x Murder, 1x Vraska's Contempt plus whatever your best R/B creatures are into a deck is probably good enough for your purposes of getting enough wins a day to earn rewards.
As the person above me suggested, I think the best use of your gold will be to do Draft to convert your Gold into Gems, as well as hopefully earn some rewards. Remember you get to keep any cards you draft, as well. This is a decent way to start expanding your collection. Once you have enough Gems, Competitive Draft or Sealed is what you want to be doing, as they generally have the best prize structure to allow you make most/all of your entry fee back, essentially allowing you to "go infinite". If you can reliably get 3+ wins in Competitive Draft (3 wins before 2 loses is the break-even point) you'll be able to quickly grow your collection as well as earn wildcards from the prize packs. In my opinion, this is the best way to grind for cards. Not to mention the enjoyment of actually playing draft or sealed, which is also just fun by itself. Far better, in my mind, than grinding Standard every day against the same few decks.
Quote from Sizel »No, no and no.
As things stand there is no way to trade cards.
Or even, as far as I know, to remove them from your collection.