- ambivalentduck
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Member for 16 years, 3 months, and 1 day
Last active Mon, Nov, 6 2023 07:30:38
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Feb 4, 2014ambivalentduck posted a message on Launch Giveaway!Favorite card: Doomsday. It gives you exactly what you need every time. With a little foresight, you can usually even end the game immediately after casting it. Vampiric Tutor's big brother.Posted in: Announcements
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Feb 4, 2014ambivalentduck posted a message on Launch Giveaway!Favorite card: Doomsday. No other card guarantees that you'll see exactly what you want for the rest of the game without helping out your opponents too.Posted in: Announcements
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I recommend making Un-/holiday/ante its own category. Custom/oversized/stickers/obscenely rare/etc are hard to rank against one another because the downside is that you have multiple opponents or the card is only playable by a real-world celebrity or only by a close friend of Richard Garfield.
Non-traditional is extremely hard to rank because Perhaps You've Met My Cohort basically reads that you win. You're not allowed to play it outside of multiplayer, though. Similarly, stickers and Hero cards were never printed in any traditional sense.
Single-player cards that were offered in a set or promotion available to the general public AND would make into into a cube <= 540 cards:
Everyone talks about "archetypes" like they're a good thing. If you want predictable games, go play Standard. To people who like playing a different game every time, I recommend Contract from Below and the draft-bending conspiracies. Remember that cube-drafting is always "for ante:" the house always wins all of the cards after the last match is played regardless of who drafted them. "Ante" is the only mechanism MtG provides for change of ownership that results from games ending.
Leaving this here and backing away slowly.
Expropriate is very strong. Blatant Thievery with a built-in Time Warp.
I need to update my list with these and Emrakul.
That's the thing: Garrison and probably Gisela are cubable without meld. If you give away the other card with them, you get random and epic-feeling meld blowouts. It's not like Squadron Hawk where extra copies are absolutely necessary.