- ambivalentduck
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Member for 16 years, 3 months, and 1 day
Last active Mon, Nov, 6 2023 07:30:38
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Feb 4, 2014ambivalentduck posted a message on Launch Giveaway!Favorite card: Doomsday. It gives you exactly what you need every time. With a little foresight, you can usually even end the game immediately after casting it. Vampiric Tutor's big brother.Posted in: Announcements
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Feb 4, 2014ambivalentduck posted a message on Launch Giveaway!Favorite card: Doomsday. No other card guarantees that you'll see exactly what you want for the rest of the game without helping out your opponents too.Posted in: Announcements
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At $1.50 for the most expensive version, I'm curious to test how it does as a top end finisher. It's not really at its best in Sovereign's Realm, but Worldknit tends to have plenty of extra lands and happily runs things like Life from the Loam and Wildfire since its at its best wrecking the draft for everyone else.
I think my main argument against that is the movement in smaller cubes towards elves and single-use artifacts as acceleration. After a Wrath, I have Nissa, Who Shakes the World, Garruk Wildspeaker, Sarkhan Unbroken, Coalition Relic, and Worn Powerstone. Sol Ring and Mana Crypt aren't worth counting since almost anyone who sees them will first pick them. Bigger cubes will have signets/talismans as you note. In a bigger cube where you can pick up support cards more easily, I think it's a much better card.
I do buy Alesha over Negan/Marchesa. I'm thinking you're probably right on strict accessibility/power in a Cube without Conspiracies. Marchesa isn't Aragorn level...but Monarch is strong and she's really good at helping you keep it in a color combination that doesn't struggle to interact. With Conspiracies, the 5C decks are way more worried about digging/drawing
Is Relic at all worthwhile for decks that don't need the fixing? Again, I can see where it's better than a 4/4 flying Ravenous Rats for 4 that "draws" you a 7 CMC planeswalker.
Standard Cube Guesses:
Shard
Wedge
With colorless costs, I think a bit changes... In particular, Sovereign's Realm is card-advantage hungry and Worldknit needs to stabilize and dig. So Tamiyo goes from meh to spectacular as it can give you CA or just tap down blockers so your opponent can't stabilize. Similarly, Bolas Dragon God is pricey, but is basically a 3-for-1 if it resolves.
Conspiracy Cube Guesses:
Shard
Wedge
I'd buy that Hellkite Overlord just hasn't kept up with other cheaty targets. I'm hoping I missed something in Abzan, Temur, or Jund. Where do you all stand on the best Shard/Wedge cards and how you handle them?
I recommend playing something else.
Getting into debates here is only worthwhile insofar as it allows you to see someone else's thought process, explain your own, and maybe even improve your thought process. After all, it's not like you can try every permutation of the tens of thousands of cards in the game with just your playgroup.
Don't get me wrong, nerd-baiting can be fun because some people here have interestingly narrow definitions of "house rules", "fun", and "fair." But that's armchair psychology, not cube design and refinement.
Anyone have a log of RG cube decks to suggest a reasonable average creature count from? If you're actually drawing 2x critters more than 50% of the time, it's more interesting. My guess is that it's just a Harmonize (draws 1.5 critters and a "land").
Blue tempo in general is better than people usually expect from other cubes. Sunder, Parallax Tide, light countermagic (Force Spike and Daze in particular goes up in utility), and the various 3/1 and 2/1 evasive beaters. My cube has slowly been moving away from aggro critters in blue, but Geist and Edric are real and superstars in decks that ignore their color requirements. "Mono red" with Geist and Edric is just brutal. Parallax Tide is functionally a one-sided Armageddon in a mid-range deck. Similarly, land destruction has a solid tendency to help people get mana screwed. People tend not to include it in their cubes because it's feel-bad, but if you're aiming for power level and your cube is designed to wreck archetypes, tempo is king. On the note of wrecking archetypes, Volatile Chimera completely hoses the reanimation player while giving red aggro and mid-range decks solid late picks. The meta-drafting effect of messing up someone's draft is possibly even stronger than its in-game abilites. My cube doeesn't even include Entomb because it's just a trap that seldom makes a maindeck. I had the same problem with Sneak Attack.
Also, Contract from Below with the original ante rules, not the Fourth Edition update nonsense they put out to stop ante play. The tournament is for ante and at the end of the last round, the TO wins all of the cards. Note that MtG floor rules require that when a player drafts a card they own it.
The entire point of conspiracies is to wreck "signalling." Between Hymn, Sovereign's Realm, and Worldknit, my drafters know better than to try to read the tea leaves. Draft is about building a deck given fundamental uncertainty about what you might see and what will wheel. If you want archetypes, go play Standard. If you want to build a different deck and explore new synergies every time you sit down, play Cube.
I don't know. My hope is to play with the Kenriths and then decide. It's like Gisela/Bruna, though. Just because you draft Gisela doesn't mean you want Bruna. BUT I can't conceivably justify just giving Bruna a slot on her own merits. So, I just give her for free and occasionally you see some epic Eldrazi meldage (though usually just scoopage).
The only things that might catch you off guard are flash critters like Restoration Angel or instants that can make tokens like Secure the Wastes. You generally know if your opponent has blockers.
That was my thought as well: red Lotus Cobra.
I think people are under-estimating the value of turning the Incinerate variants into Bolts. You get the ramp before blockers are declared. If they would have a blocker, kill it at a discount. If not, drop a Chandra/Purphoros/Karn/equipped sword ahead of curve.
Slam dunk at all sizes? A red-critter with an on-curve body that ramps by doing the thing red wants most: attacking.