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    posted a message on [Primer] Green Nykthos Devotion (includes Tooth & Nail)
    Excellent tournament write-up. Congrats on your result!
    Posted in: Big Mana
  • 1

    posted a message on [Primer] Green Nykthos Devotion (includes Tooth & Nail)
    I'd say Devotion has too many variants to have a single "core" list beyond:
    4 Arbor Elf
    2-4 Birds of Paradise
    4 Utopia Sprawl
    3-4 Nykthos
    1 Kessig Wolf Run

    There are Planeswalker heavy lists that run low creature count, Collected Company lists that run high creature count and no Planeswalkers, Pact lists that focus on fast explosive games, and Command lists that try to grind out value in a longer game. You're not gonna get 50 cards that match among them.

    And then separately from those are the Tooth and Nail lists which have a different gameplan.

    Lastly, there's a lot of experimentation going on in this thread with people trying different colors and focuses, either for fun, or to see how competitive they can be (or both) so some recently posted lists are not well tested against a wide meta.

    I would suggest proxying a couple different variations if you have some friends to test against and see which you like best. I built a Command-style version but am slowly piecing together the other parts to change it up if I want to.
    Posted in: Big Mana
  • 1

    posted a message on [Primer] Green Nykthos Devotion (includes Tooth & Nail)
    Quote from CurdBros »
    I love hearing the announcers say that Green Devotion is a “Ponza Variant”....not quite Smile


    I find it truly cringe-worthy :p
    Posted in: Big Mana
  • 1

    posted a message on Collected Company Elves
    Quote from discomute »
    What you have basically said to me is that it is "not optimal"


    Fair enough. If you have a suboptimal list, one choice is to play a "best efforts" list that tries to fill in the missing gaps with the "next best thing" that's available, in order to try and preserve the focus of the deck. The other choice is to play a similar deck with a different strategy, filling in what's missing from one deck with another package of cards that leads it down a different path.

    Gilt-Leaf is a different strategy for sure, so we have to look at what makes it different from the other elf decks. It's slower, and activating the Gilt-Leaf doesn't necessarily win you the game, whereas activating Ezuri almost always puts you close to the finish line, if not over it. Fast decks like burn or affiniti can probably handle a land reset if they have a decent board presence. However it's definitely a hard blow to control. If your meta is control-heavy, the Gilt-Leaf approach might be good. Additionally, having the critical mass of druids means you're playing a lot of cards that are not really strong by themselves, like Boreal Druid. I think for these reasons, your win rate would decline compared to option #1, though I can't put a % number on it.

    If you wanted to change your list to run closer to a stock list, I would recommend moving away from Gilt-leaf and trying to the 'best available' budget options. The expensive parts you're missing are really just CoCo and Chord. You can probably keep the Harbinger as a "pseudo-chord" and fill your last slots with Lead the Stampede, instead of CoCo. I'd swap your Boreal Druids with Nettle Sentinels, and the Gilt-Leaf Archdruids for Dwynen's Elite or Elvish Visionary. The Channelers can probably stay if you like them. Their best replacement would be Shaman of the Pack, but then you're dipping into black and have to shore up the manabase - which costs money. If you want some flex slots to play with, the Arbor Elves are redundant with 4x Llanowar/Mystic already.

    But before you go changing everything up, first play with what you have and see how it goes. It may end up doing well, despite my doubts. Playtesting will be a better judge than any amount of writing I can do on a forum.
    Posted in: Aggro & Tempo
  • 2

    posted a message on Collected Company Elves
    While Gilt-Leaf Archdruid is a fun card (not for your opponent), it seems like you're investing a lot of time/card slots in setting up the Gilt-Leaf, only to clear the way for an Ezuri win later. If you instead focus on setting up the Ezuri win primarily (which is what most mono-G lists aim for), then it speeds up your gameplan and cuts out some of the other cards that do not contribute much, other than to count as a Druid.

    In short, the Gilt-Leaf Archdruid is a fun win-more card which probably shines more in multi-player or kitchen table Magic but will be too slow and clunky for competitive modern.
    Posted in: Aggro & Tempo
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