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  • posted a message on [[Pauper]] The Pauper Cube Discussion Thread (Commons Only)
    Quote from Izor »
    MaRo said himself there was a paradigm shift in how powerful they want to make new sets


    Rosewater actually said that the power level had been declining previously and that raising it was about restoring things to a more historical baseline/norm and that the current power level is nowhere near its absolute peak. Not sure I agree or disagree with any of those things but misrepresenting what was said doesn't help your argument at all and IMO (even if it is only a tangential point for you)

    PS Modern Horizons does occupy an (admittedly curious/niche) place in Magic lore IMO. It is basically Time Spiral (block?) 2.0. Personally I wouldn't want something like that as a Standard set but it is still a nice little bit of nostalgia from ~15 years ago to see pretty much every mechanic under the sun crammed into one set -- especially since some/many have been very dormant (ninjitsu, snow, etc)

    Also, as Al pointed out, nothing from the new sets is likely to supplant the truly nutty cards from yesteryear -- which I am fond of too but, too be honest, a few of them are *way* out there on the power scale.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Pauper]] The Pauper Cube Discussion Thread (Commons Only)
    Quote from Izor »
    This pool reminds me of the earliest iterations of my cube which had way too many spells and not enough creatures. Either this cube has the same problem or it was super unlucky, given that blue was the color with the most creatures (relatively), with green at 50/50, white below 50%, and both R and B below 50% with virtually no universally good creatures and only disjointed build-arounds. I tend to play Sealed with 75 or even 60 cards nowadays and the pools don't look so shallow, so idk what happened there...

    Red and Black are the most powerful colors all around, but given their miserable creature base I think RB is not optimal. I can see two decks here that could somewhat work. Option 1 would be something Jund, being mainly G and one of each R or B, splashing the third, with lots of fixing and removal. That would be similar to Humphrey's above, though looking at his mana situation I'm not a huge fan. So I'll go for the second deck I can see, which is just RG beatdown-and-hope-I-draw-enough-creatures-and-punish-opponents-for-durdling-around.dec.


    Too few creatures obviously, and red Denizen is awful, but it at least feeds Sparksmith and sacs to Artillerize. Croc is also bad, but playing less than 15 creatures in RG Aggro with Flunkies sounds even worse.

    There were also a few cards from newer sets that I have zero experience with since I discontinued my cube with Ravnica 3.0 due to the powercreep in the 2019 sets which would dilute my cube as I love it, so take that with a grain.


    There were definitely some good commons in 2019 but you make it sound almost like a paradigm shift, which I'm not sure about
    Posted in: Pauper & Peasant Discussion
  • posted a message on Ikoria Spoiler Discussion
    Quote from Humphrey01 »
    no surprises there really, i think cycling one was already agreed on as strong.
    I run most of them in my T2 for quite some time (even River Serpent), because the blue ones also play pretty well with Makeshift Mauler/Stitched Drake

    i dont want to dismiss mutate right away though and still think it works quite good in cubes. i mean if they remove your target, you get the mutate creature still, just without the trigger which is in most cases still above curve and theyre -1 card.


    Except they won't remove your target they will kill it after you mutate. Granted, the new creature may be harder to kill. Mutate being half Bestow/half aura in this regard makes no sense IMO and seems like they were going for variation for the sake of variation -- at the expense of conceptual cohesion.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Ikoria Spoiler Discussion
    Quote from Humphrey01 »
    obv it depends on the game state but mole dies to red guys on defense.
    yeah its an aggressive card, but Gx will not be able to outrace red.


    I see your point and don't disagree at all
    Posted in: Pauper & Peasant Discussion
  • posted a message on Ikoria Spoiler Discussion
    Looking through Humps evaluations. Will try to go more systematically later but I don't Excavation Mole dies to that many red 2-drops. Most of the ones with 3 power have drawbacks like "can't block" or "must attack" or only have 3 power when attacking.

    Cloud Piercer - Borderline - Everything together is fine. But a rummage 5/4 with Reach is not very Red.


    It feels weird as a product of them forcing dinos as base red which is a big time huh?????? imo

    As a quick review, I agree with Night Hydra that Ikoria is pretty linear in that it offers some options that are more or less the best in their class but also essentially minor upgrades on cards that already exist. So it comes down to if you have already have those cards or want more of them.

    The best of this type seem to be

    Dreamtail Heron
    Unexpected Fangs (not sure of the exact analogue but its like half of a Mark of the Vampire)
    Ram Through
    Boot Nipper
    Forbidden Friendship (the dino token has haste)
    Mosscoat Goriak
    Pyroceratops
    Posted in: Pauper & Peasant Discussion
  • posted a message on Ikoria Spoiler Discussion
    Quote from Humphrey01 »
    I mean they just copying hearthstone at this moment. thats were the mechanics and cards come from


    Definitely can't disagree with that. Which makes it weird how when they bragged about how they had brilliant ideas like this coming out of their "hackathons". Which I assume involve failed attempts to hack Blizzard servers. It's so blatantly transparent it's like they're not even trying to hide it.

    I guess what they mean when they say that they can't look at unpublished designs is that they're therefore forced to only copy published designs.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Pauper]] The Pauper Cube Discussion Thread (Commons Only)
    If the ability cost 3 then Brushwagg would be something like a G2 4/4 Dash trampler
    Posted in: Pauper & Peasant Discussion
  • posted a message on Ikoria Spoiler Discussion
    Does anyone know of sites that generate similarity scores for magic cards. I'm aware of mtgassist but it doesn't have the new cards up instantaneously like scryfall. It really helps to center and focus analysis imo -- and also identifying functional reprints.

    Secondly, there are 20 reprints in this set so one can save a fair amount by glossing over those.

    It helps me also to try and keep perspective on the set's themes and what they are trying to do. In this case, mutate is the frontline face of the set. IMO it is an overcomplicated reprise of auras a la bestow. But the individual cards seem notably stronger for mutate.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Pauper]] The Pauper Cube Discussion Thread (Commons Only)
    Quote from Humphrey01 »
    Welcome!!
    I havent done a full review, but might do, since some actually like to read such. Anywhere to find a plain textlist of all commons, ill not cp them manually though lol


    take the checklist from scryfall or gatherer and paste the appropriate column from any speadsheet app..10 seconds maybe?
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Pauper]] The Pauper Cube Discussion Thread (Commons Only)
    An interesting hypothetical, if Brushwagg's ability was G2 would it be good enough?
    Posted in: Pauper & Peasant Discussion
  • posted a message on [IKO][CUBE]- Crystal Giant / Mechagodzilla
    Quote from Zetsu_Sensei »
    Quote from Marl Karx »
    Quote from Zetsu_Sensei »
    Quote from Goodking »
    You can use one of those D20 life counters easily enough.

    How would you keep track of it with a single D20 dice? I don't get it.


    If you assigned two numbers to each of the 10 abilities I guess, but you would need to reroll if you got a repeat ability.


    I mean, this doesn't keep track of which keywords it has. You really need to put a million pins on it to remember...


    I mean, the intent is that you use the punch out token and then there is no issue. You set aside all ten, draw one each turn and put it on the creature.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Ikoria Pauper Review
    I'm most interested in Ram Through personally. Not sure if it functions like trample or not is the big question (ie if opposing target is flickered does excess damage still go through?)
    Posted in: New Card Discussion
  • posted a message on Ikoria Spoiler Discussion
    Quote from Humphrey01 »
    Top right username ->social


    sweet thanks!
    Posted in: Pauper & Peasant Discussion
  • posted a message on B&R Update April 13th 2020
    Quote from Reaper9889 »
    Quote from Xcric »
    while their logic to ban the card is sound, their logic to print the card anyway feels fundamentally flawed.

    its now banned in 2 formats, and its restriction is so limiting there almost zero chance it's going to show up anywhere else given the nature of variance and how hard decks want consistency.

    I agree. I think it is also uniquely bad in that your oppeont can not really check if you follow the requirement - you need judge checks for it. Every other companion can easily be checked (except theoretically the one that requires you to pick a nonland type) on a card by card level, like if you play the the br companion (requiring odd converted mana costs), then you can only cheat with it by never playing any of your even costed cards - thus non of those cards matters for the game and you are better of by following the constraimt. Here, you can cheat by simply keeping the second copy in hand. Like, say card X is a two card combo with Lutri, then it clearly increases the likelyhood of you winning if you play 4 of card X andd just never play a second copy, ensuring none can see you cheat, outside judge checks.


    There is a logic to that but couldn't players break singleton in Commander in the same way or run 6x a spell in constructed?
    Posted in: The Rumor Mill
  • posted a message on Ikoria Spoiler Discussion
    The thing I dislike about CubeCobra is that it doesn't seem to aggregate follows. So even if I click "Follow" on someone's Cube it doesn't seem to help me reaccess it later. I feel like I must be missing something obvious.
    Posted in: Pauper & Peasant Discussion
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