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  • posted a message on [CUBE] [ZNR] Includes & Testing Thread
    Quote from Fires »
    That's because Red Aggro is far better than Green Aggro, and aggro one-drops are more important than aggro three-drops. Green's best thing to do will always be ramp, as as much damage as the Mammoth does, it's still an awkward (though not impossible) fit there. A red Steppe Lynx is seriously bonkers, looks more like a Modern Horizons printing or something.


    Oh, I definitely agree in the right format(s) the Hellhound is nuts.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE] [ZNR] Includes & Testing Thread
    Quote from Fires »
    (staple)

    Thieving Skydiver

    Nighthawk Scavenger

    Akoum Hellhound



    (good)

    Skyclave Apparition

    Inscription of Insight

    Bloodchief's Thirst

    Kargan Intimidator
    Valakut Awakening

    Kazandu Mammoth

    modal DFC pathway lands



    (fringe)

    Fearless Fledgling
    Emeria's Call
    Luminarch Aspirant
    Maul of the Skyclaves

    Deliberate
    Jace, Mirror Mage

    Nullpriest of Oblivion
    Skyclave Shade

    Fissure Wizard
    Magmatic Channeler
    Shatterskull Smashing

    Turntimber Symbiosis

    Grakmaw, Skyclave Ravager


    Surprised you don't have Kazandu Mammoth as staple along with Akoun Hellhound. It's 7/7 with a fetch and comes down t2 off mana elves. Ahd, honestly, I would be thinking about Territorial Scythecat. After two fetches its a permanent 6/5 trample.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE] Glasspool Mimic // Glasspool Shore
    Quote from dschumm »
    To me this card is the real teat. A powerful card for a reasonable mana cost, that is situational bad/excellent. But I like it more than the combat trick ones because you get to sculpt a plan with it. They effect is also usually better late, when you dont need land. So if excellent i may try more flip catds


    Personally I don't think the upside of the land in the early game is much of an "upside" since etb tapped is so horrible.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [[Pauper]] The "Evaluate Everything" Project
    Quote from Merovingiann »
    Glacial Grasp is just a worse Crippling Chill for us, as mill is not an offensive strategy and auto-mill is card advantage in cube.


    Glacial does draw you a card. But I am not as high as Humphrey on it.

    EDIT: you are right. I got the two cards mixed together and thought you were comparing to Chilling Grasp. Crippling Chill is indeed the same card minus the mill.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Pauper]] The "Evaluate Everything" Project
    The land bounce on Kazandu Stomper says "up to 2" so I believe you can choose 0 if you want making it a de facto "may" ability
    Posted in: Pauper & Peasant Discussion
  • posted a message on [CUBE] Glasspool Mimic // Glasspool Shore
    Quote from asmallcat »
    Quote from asmallcat »


    Edit - and I'm pretty sure you can't put one of these into play with arboreal grazer or sakura-tribe scout, either, but you can play them with oracle of mul daya and courser of kruphix, but you can't play them with coiling oracle (you have to draw them) nor with nissa, steward of elements.


    I wanted to put this in its own post cause it's pretty absurd - as written, you can't play these off the top with Courser, but you can with Muly Duly. However, Courser has apparently had an oracle change at some point to just say "lands" instead of "land cards," so you can actually play these with courser, but you'd only know that if you decided to randomly check the oracle text for Courser. If you looked at the rulings on these MDF cards, and the rules themselves for these MDF cars themselves, everything you read would tell you Courser couldn't play these cards.


    I always tend to be err on the conservative side (eg I personally think mutate is an overcomplicated mess for little gain over auras) but mdfcs strike me like they could've just been (basic [[type]])cycling: 1 and achieved nearly the same effect. Yes there would be a number of functional differences but without the enormous baggage we get here. Granted it wouldn't have been nearly as splashy and I know they want to limit shuffle effects. But still.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Zendikar Returns Spoiler Discussion.
    Quote from Humphrey01 »
    hm lol, yeah. it was (too) late i guess.
    i was kinda surprise we get a better Viashino Sandstalker.
    but then again, compared to bruteforce not too much of an upgrade. certainly doesnt feel rare.




    I think it just has too much going on to be a common, not totally sure about power level but it's no world beater I don't think.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Zendikar Returns Spoiler Discussion.
    Quote from Humphrey01 »
    Dashing Fighter" {1}{R}{R}
    Creature — Giant Warrior

    Kicker {2}

    Trample, haste

    If “Dashing Fighter” was kicked, it enters the battlefield with a +1/+1 counter on it.

    At the beginning of the end step, return “Dashing Fighter” to its owner’s hand unless it has a +1/+1 counter on it.

    4/3


    Might replace Sprinting Warbrute for me


    It's this guy. Definitely not a common.

    Posted in: Pauper & Peasant Discussion
  • posted a message on Zendikar Returns Spoiler Discussion.
    Quote from Humphrey01 »
    i decided Territorial Scythecat will replace Durkwood Baloth

    both share similiar up and downsides, while baloth kinda nonbos with t1 manaelf.

    on a sidenote, mtgs really became horrible for spoiler season. why have any spoiler at all? it shows 366/280 cards, while lacking like 20. stupid


    in fairness, that's how wotc numbers the sets these days Grin
    Posted in: Pauper & Peasant Discussion
  • posted a message on Zendikar Returns Spoiler Discussion.
    thats actually quite good. depending on the turn its even better than repulse, because it removes a blocker for 2 turns, instead of just one.


    it depends on how they use the mana that would've been spent to recast the repulse target
    Posted in: Pauper & Peasant Discussion
  • posted a message on [ZNR][CUBE] Jwari Disruption // Jwari Ruins
    Quote from Thundermare3 »
    Quote from ThatOneNinja »
    I like this one more than the mythic blue one.

    I have to agree that this card is more about improving your odds of having a good opening hand, which I like a lot. And even in the late game people still tap out often enough that a Force Spike isn't completely useless.


    This assessment is well on point. Blue is getting some shocking love with this set. Can't wait to test these MDFCs. More are coming in the Winter and Spring 2020 sets too.


    Supposedly in the other sets the MDFCs won't have lands as the back side
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][ZNR] Hagra Bite // Hagra Pit
    Quote from Fredo »
    Quote from LucidVision »
    I think it's really easy to underestimate the value of flexibility here, but also really easy to underestimate the cost of a tapped land vs an untapped land.
    Agreed - I'm having a really hard time evaluating the MDFCs with ETBT lands as a mode because of precisely this reason. This card could be a miss or a staple and I really don't have a clue which it will be.


    Try thinking of the backside as Swampcycling 1
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Zendikar Returns Spoiler Discussion.
    Quote from MrEng1neer »
    I think the Eruption beats Rift Bolt for me. The potential upside of damage beats the forecasting cheaper cost for me. (Rift is better in a dedicated burn deck, which rarely a thing in cube)


    It's definitely possible.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Zendikar Returns Spoiler Discussion.
    spoilers are ebbing down, i guess weve seen pretty much the whole set by now


    By my count we've seen 60 commons so still ~40 to go assuming it is the normal 101 commons.

    Oh, and since a bunch of commons are being spoiled because previewers are getting full "partys" to spoil some of the commons previewed have been limited fodder. So there might be some non sucky ones left still.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Zendikar Returns Spoiler Discussion.


    Haven't seen this one posted yet. Anybody thinking about it?
    Posted in: Pauper & Peasant Discussion
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