Quote from MrEng1neer »Looking at it, i dont know if i like Gluttonous Slug at cubeable. It forces you to play creatures before attacking, and even if you curve perfectly it's still only 2 power on turn 4. Is that really better than a 2 or 3 power menace creature on turn 2&3? And it's a horrible top deck.
Quote from FourSkinrender »Dang, I'm 0-2 for those. Forgot the second ability would be shut off on Devoted Druid, and also thought Cryptic Command tap targeted. I'm not very good at this game.
Quote from Al_Z_Heimer »Perfectly summarized.
Quote from Night_Hydra »Top Cards to Consider: (Staple and Cubeables)
Cloudkin Seer Audacious Thief Silverback Shaman Winged Words
Honorable Mention: (Borderline / RolePlayers)
Destructive Digger Gorging Vulture Savage Gorger Unholy Indenture Wildfire Elemental Boreal Elemental
Most of the top cards either do something better than the competition, or are varied enough that they may slot better into prominent archetypes.
HM's do some cute things, but are either niche or challenge a 360's more competitive slots for a card that may work out less than what is cut.
What isn't listed
I, .like many can say "______ is a decent choice", but from the debates we often have here about efficiency and more reliable options, they just aren't beyond what we have.
Better Red flying bodies? Cool, but isn't a better beat-stick more needed?
Cool 6cmc tap abilities? Ok, we have Invokers already, and they have mostly been cut.
No new archetypes come about. And the usual stuff is coming in. Standard Core Set fare.
Haven't seen this card mentioned at all but I think it has potential. In the right deck (rakdos) this can attack as a 3/3 flying in turn four and it will keep growing. Although it's probably too inconsistent.
Also, what are your White, Red and Black 2s, White Red and Blue 3s and Black 4s picks for the most powerful drops? The staples are pretty much clear both in the Evaluate Everything and by experience, but after that the cubeables are another world entirely with almost everyone running different things, so I was wondering if we could reach a consensus of which of those are the most powerful among the bunch (something like below staple but above cubeable).
Quote from Ritokure »Quote from Cythare »Added Blood for Bones, which was supposed to be IGN Brazil's spoiler but didn't appear to actually be spoiled yesterday.Wait, Blood for Bones doesn't targets? So, correct me if I'm wrong, but theoretically you could sack a creature and revive the same creature you just sacked so you can get ETB+Dies triggers for value and still get a creature back to your hand? That's pretty neat. Ideally you will use it as a reanimation spell, sure, but the added utility is always nice.
Quote from Cythare »Added Blood for Bones, which was supposed to be IGN Brazil's spoiler but didn't appear to actually be spoiled yesterday.
i'm in love with the 9 protection + pump spells mb it just feels extremely good to swing in and not have to care what your opponents going to try (give or take a settle)