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  • posted a message on [ELD] some wolf stuff (no big bad wolf yet)
    Quote from NGW »
    If that is ultimately our Big Bad Wolf..kinda disappointed.


    Questing Beaast's card feels more apropos to me
    Posted in: The Rumor Mill
  • posted a message on [CUBE][ELD] Questing Beast
    Almost feels like they finally decided to print Throatwolf

    https://mtg.gamepedia.com/Throat_Wolf
    Posted in: Cube New Card Discussion
  • posted a message on [CUBE] [ELD] Embercleave
    Quote from dschumm »
    Quote from Goodking »
    Quote from DryOats »
    the closest thing we get to a cubeable combat trick

    Preach. Combat tricks are a staple of traditional limited sets, and the fact that we don't have a single cubeable one bothers me. Unfortunately, I don't think this card even comes close to cutting it. If only the mana cost was much lower. Something like 4R and Equip 2 would have made me want to test it, but alas this is just too expensive.
    Muta
    Maybe some day.


    Mutagenic Growth is really good. It's a free spell for the Young Pyromancer/Monastery Mentor/Kykar decks too.


    Mutagenic Growth is just great. Free spells are nutzo in the spells decks and hyper aggro love it too. I also play berserk and temur battle rage. Both make Kiln fiend one of the biggest 2 mana threats in my cube. Maybe not for everyone but I am shocked no one else likes them. They are gorgeous with equipment.

    As for this card. It's kind of a garbage fire win more card. The kind of decks that want it don't want big clunky spells. Token decks need more walking anthems, Red god type stuff, and better things to do before turn 3. My problem is not how much you end up paying for this just hat it isn't happening until turn 4, at which point I just want a hellrider or Armageddon.


    Love Berserk and Battle Rage
    Posted in: Cube New Card Discussion
  • posted a message on [CUBE][ELD] Questing Beast
    It's a nutso card in virtually any regular format but powered Cube is something else
    Posted in: Cube New Card Discussion
  • posted a message on [ELD] {CUBE} Murderous Rider
    Quote from Asenion91 »
    This seems like the best 3 mana black removal spell. I think you play this in all cubes of all sizes unless creatures are irrelevant or you don't play with Planeswalkers or something like that.


    Funny, because I don't know we will put this in our cube Smile
    Posted in: Cube New Card Discussion
  • posted a message on [ELD] 4 knight tribal cards from Lordsoflimited
    Quote from SilverWolf_27 »
    Why the f is the trebuchet a wall?


    it was probably built on-site
    Posted in: The Rumor Mill
  • posted a message on [ELD] Questing beast
    Quote from desruprot »
    well thats a ability salad, we usually get at least one each set. It seems like the 3rd ability line is around just to stop fogs as preventing damage is mostly faded out in standard.


    protection is back though so the "can't be prevented clause" means that even pro-green creatures die no matter what due to its deathtouch.
    Posted in: The Rumor Mill
  • posted a message on [ELD] Precon previews: Oko, Rowan and associated cards
    Interesting text on "Roncefort's Deceiver", "You can't activate this ability if you control an Oko planeswalker."


    Its "you can't actvate this ability if you DON'T control.." if you opt for that phrasing.
    Posted in: The Rumor Mill
  • posted a message on Brawl deck list
    EDIT: forgot about Ravnica sorry thought it was rotating
    Posted in: The Rumor Mill
  • posted a message on [ELD] lovestruck beast
    Quote from thatmarkguy »
    Quote from 5ColorsEDH »
    Is Faerie Noble in the reserved list?


    It is.

    Quote from KolbaneX »
    4 mana for 6/6 across 2 bodies...is it good enough?


    If it was as simple as that it would be. But 5 of that attacking power is so vulnerable. I mean Beauty can be easily destroyed (she's a 1/1), which shackles the Beast... but Beast can even be neutered by someone putting a +1/+1 counter on her!


    Funny. Beast can't love a fatty.
    Posted in: The Rumor Mill
  • posted a message on [ELD] Garruk, Cursed Huntsman
    Quote from leslak »
    Quote from Gutterstorm »
    Somebody correct me if I’m wrong but Rosewater said there were only three planeswalkers in the set. I guess maybe he wasn’t counting the BaB promo or something?

    As some have said: Garruk can be a Brawl commander or Will can be a Brawl commander. And again Rosewater said that will and Rowan are in the set, confirming Rowan is one of the walkers of the set, but never said Will would appear as a walker (could be the big bad wolf as people had speculated).


    Ha, I'd be interested in seeing the theory where he is the big bad wolf!
    Posted in: The Rumor Mill
  • posted a message on [ELD] Garruk, Cursed Huntsman
    Quote from Gutterstorm »
    Somebody correct me if I’m wrong but Rosewater said there were only three planeswalkers in the set. I guess maybe he wasn’t counting the BaB promo or something?


    He's definitely the kind of guy who thinks picayune crap like that is the height of clever.
    Posted in: The Rumor Mill
  • posted a message on [CUBE][ELD] Embereth Shieldbreaker
    Quote from Zetsu_Sensei »


    Classic Manic Vandal type of a creature! Seems great!


    Do we know if this would count as a creature if you cast it in Adventure mode? Fairly significant vs things like Thorn of Amethyst or Vryn Wingmare in Cube
    Posted in: Cube New Card Discussion
  • posted a message on [CUBE][ELD] Flaxen Intruder
    Quote from Cythare »
    Quote from wtwlf123 »
    Quote from asmallcat »
    Do we even know how adventure works?


    You can cast the card's adventure mode from your hand, and it goes to exile when you do. Creatures with "adventure" can be cast from exile.

    So if you cast the adventure spell first, you can get both the adventure effect and the creature. And all creatures with an adventure spell attached to them are essentially immune to being exiled, since you can simply re-cast them from that zone.
    Aaron Forsythe clarified this - creatures with adventure gain the ability to be cast from exile as the adventure resolves. If the creature ends up in exile for any other reason, it'll be stranded like any other creature would be.


    Probably not a major issue but an annoying quirk to potentially keep track of.
    Posted in: Cube New Card Discussion
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