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    posted a message on Set (P)review - My top 20 Zendikar Rising (ZNR) cards for the cube!
    2. On the other hand, the bolt lands are a lot more interesting - I like how a powerful spell (7-8 cost) could also be a land and could significantly help smooth out draws are incentive decks to play more 6-7 drops and present more interesting games. I've found 5-6 mana planeswalkers/ spells to be alot less interesting in eternal formats because of the balance of having enough lands to reach the mana to consistently cast the spells vs not drawing too many lands to not get flooded to be incredibly difficult.


    I don't personally think there are any good 6+ mana PW in powered Cube except maybe ramping into Ugin or Karn (or Bolas -- players LOVE building around him lol)
    Posted in: Articles, Podcasts, and Guides
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    posted a message on Set (P)review - My top 20 Zendikar Rising (ZNR) cards for the cube!
    I seriously wonder if the common landfall beater Territorial Scythecat doesn't beat harder than Kazandu Mammoth if you have a bunch of fetchlands.
    Posted in: Articles, Podcasts, and Guides
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    posted a message on Set (P)review - My top 20 Zendikar Rising (ZNR) cards for the cube!
    Quote from rantipole »
    Thanks once again for doing these. You do such a great service to the community by writing the Previews.

    Very surprised to not see Kargan Intimidator and Sea Gate Stormcaller and surprised to see Hagra Mauling and Roil Eruption on this list. Intimidator looks like a better red 2-drop than a few that are commonly run. Stormcaller has a really high ceiling by pairing it with Recall, Walk, or a Tutor.

    Cheers,
    rant


    You want to know a really dumb card like the Stormcaller?



    It was a weird card they gave to him for working on a movie or something but we toyed with it in powered cube and it is super annoying. JGL is definitely better than the Stormcaller but the same dynamic is basically at work. Unlike in Vintage cards like Ancestral don't get countered all the time so they actually get doubled and its stupid.
    Posted in: Articles, Podcasts, and Guides
  • 1

    posted a message on Set (P)review - My top 20 Zendikar Rising (ZNR) cards for the cube!
    I think the "tax" is on a curve. Going from 1-2 cmc is a much higher tax than 4-5 IMO (thinking of the Llanowar Elf guy and the Force Spike one).

    Also, the weird thing IMO is that some of the low drops could probably be 360-able if you wanted because a number of 1 and 2 drops are more or less interchangeable. But I wouldn't call those cards the top cards of the set.
    Posted in: Articles, Podcasts, and Guides
  • 3

    posted a message on [CUBE] Glasspool Mimic // Glasspool Shore
    Quote from ryansaxe »
    Quote from Marl Karx »
    Quote from dschumm »
    To me this card is the real teat. A powerful card for a reasonable mana cost, that is situational bad/excellent. But I like it more than the combat trick ones because you get to sculpt a plan with it. They effect is also usually better late, when you dont need land. So if excellent i may try more flip catds


    Personally I don't think the upside of the land in the early game is much of an "upside" since etb tapped is so horrible.


    You know what is also absolutely horrible? Every single mode on Izzet Charm. In fact, I would rather have an extra colored tapland in my deck over UR: any single mode of Izzet charm. Zero of those individual modes would make a 2000 sized cube. However, the card is fantastic and a lower-sized-izzet-section-staple because it provide full coverage: a set of options such that one is always useful. I view MDFCs in a very similar light.


    The modes on Izzet charm are individually subpar because they are each situational. So there is an additive effect having a number of them available on one card. A etb mono-colored tapped land is horrible because it is horrible.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [CUBE] Glasspool Mimic // Glasspool Shore
    Quote from dschumm »
    To me this card is the real teat. A powerful card for a reasonable mana cost, that is situational bad/excellent. But I like it more than the combat trick ones because you get to sculpt a plan with it. They effect is also usually better late, when you dont need land. So if excellent i may try more flip catds


    Personally I don't think the upside of the land in the early game is much of an "upside" since etb tapped is so horrible.
    Posted in: Cube Card and Archetype Discussion
  • 1

    posted a message on [[Pauper]] The "Evaluate Everything" Project
    The land bounce on Kazandu Stomper says "up to 2" so I believe you can choose 0 if you want making it a de facto "may" ability
    Posted in: Pauper & Peasant Discussion
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    posted a message on [CUBE] Glasspool Mimic // Glasspool Shore
    Quote from asmallcat »
    Quote from asmallcat »


    Edit - and I'm pretty sure you can't put one of these into play with arboreal grazer or sakura-tribe scout, either, but you can play them with oracle of mul daya and courser of kruphix, but you can't play them with coiling oracle (you have to draw them) nor with nissa, steward of elements.


    I wanted to put this in its own post cause it's pretty absurd - as written, you can't play these off the top with Courser, but you can with Muly Duly. However, Courser has apparently had an oracle change at some point to just say "lands" instead of "land cards," so you can actually play these with courser, but you'd only know that if you decided to randomly check the oracle text for Courser. If you looked at the rulings on these MDF cards, and the rules themselves for these MDF cars themselves, everything you read would tell you Courser couldn't play these cards.


    I always tend to be err on the conservative side (eg I personally think mutate is an overcomplicated mess for little gain over auras) but mdfcs strike me like they could've just been (basic [[type]])cycling: 1 and achieved nearly the same effect. Yes there would be a number of functional differences but without the enormous baggage we get here. Granted it wouldn't have been nearly as splashy and I know they want to limit shuffle effects. But still.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [CUBE][ZNR] Hagra Bite // Hagra Pit
    Quote from Fredo »
    Quote from LucidVision »
    I think it's really easy to underestimate the value of flexibility here, but also really easy to underestimate the cost of a tapped land vs an untapped land.
    Agreed - I'm having a really hard time evaluating the MDFCs with ETBT lands as a mode because of precisely this reason. This card could be a miss or a staple and I really don't have a clue which it will be.


    Try thinking of the backside as Swampcycling 1
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [ZNR] Tangled Florahedron // Tangled Vale— Gaby Spartz preview
    I guess I don't get the point of doing something as elaborate as "modal dual faced card" for what amounts to a variant of [basicland]cycling
    Posted in: The Rumor Mill
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