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    posted a message on [ELD][CUBE] Wicked Wolf
    Quote from BlackWaltz3 »
    While resilience to removal is always a consideration for me, I tend to evaluate cards assuming they won't be removed as I believe the likelihood of a threat sticking around at least for a turn or two is generally greater than that of it being removed--even in cube where removal is plentiful. This matches up pretty well with how I play too. I tend to play as though the opponent doesn't have the counter, removal, etc. because odds are they don't and if I'm going to lose, it is going to be because they beat the odds and not because I held back for fear of an answer they may not have. To be clear, it doesn't mean I'm going to lead with my primary threat when a player is holding up UU or overextend into a wrath.

    In terms of Master of the Wild Hunt vs. Wicked Wolf that means I expect that more often than not I'm going to get at least 1 wolf from Master and if that holds true then Master has the capability to fight nearly as well as Wicked Wolf after just 1 turn and after two Master is MUCH better. This is just one axis though, creating more bodies has a lot of additional implications that push Master well beyond this card.


    If you want to use your own made up custom system to evaluate cards why not just rule that real Food can be used for Wicked Wolf. Throw a Zinger in the trash to make him indestructible. Or make them flush it if you're pretty sure they'll fish it out of the waste basket later and eat it anyway.
    Posted in: Cube New Card Discussion
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    posted a message on Throne of Eldraine spoilers
    It's nothing earth shattering but I like the Wildwood Tracker.
    Posted in: Pauper & Peasant Discussion
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    posted a message on [ELD] 4 knight tribal cards from Lordsoflimited
    Quote from SilverWolf_27 »
    Why the f is the trebuchet a wall?


    it was probably built on-site
    Posted in: The Rumor Mill
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    posted a message on [ELD] Questing beast
    Quote from desruprot »
    well thats a ability salad, we usually get at least one each set. It seems like the 3rd ability line is around just to stop fogs as preventing damage is mostly faded out in standard.


    protection is back though so the "can't be prevented clause" means that even pro-green creatures die no matter what due to its deathtouch.
    Posted in: The Rumor Mill
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    posted a message on [ELD] lovestruck beast
    Quote from thatmarkguy »
    Quote from 5ColorsEDH »
    Is Faerie Noble in the reserved list?


    It is.

    Quote from KolbaneX »
    4 mana for 6/6 across 2 bodies...is it good enough?


    If it was as simple as that it would be. But 5 of that attacking power is so vulnerable. I mean Beauty can be easily destroyed (she's a 1/1), which shackles the Beast... but Beast can even be neutered by someone putting a +1/+1 counter on her!


    Funny. Beast can't love a fatty.
    Posted in: The Rumor Mill
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    posted a message on Stompy
    Barkhide has been pretty good for me so far. Big upgrade over Kalonian Tusker.
    Posted in: Aggro & Tempo
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    posted a message on Mothership Spoilers 6/21 - Murder, Tomebound Lich, Cloudkin Seer, Common Lands
    Quote from Ritokure »
    Quote from Cythare »
    Added Blood for Bones, which was supposed to be IGN Brazil's spoiler but didn't appear to actually be spoiled yesterday.
    Wait, Blood for Bones doesn't targets? So, correct me if I'm wrong, but theoretically you could sack a creature and revive the same creature you just sacked so you can get ETB+Dies triggers for value and still get a creature back to your hand? That's pretty neat. Ideally you will use it as a reanimation spell, sure, but the added utility is always nice.


    I personally hope they don't intentionally start gaming when things target and when they do not in ways that are guaranteed to cause confusion.

    Assuming we're understanding it correctly, you can essentially bounce a guy to reanimate something else, but with a detour through the graveyard.
    Posted in: The Rumor Mill
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    posted a message on [CUBE][MH1] [CUBE] Saddled Rimestag
    This card needed trample and +2/+2 for EACH creature for it to be a sick Cube card... that would have been nice. Smile


    That's a pretty nuts card
    Posted in: Cube Card and Archetype Discussion
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    posted a message on Four ninja cards
    Quote from Lord_Mektar »
    Throatseeker is effective and hilarious, while Phantom Ninja converts Phantom Warrior into the more appropriate occupation.


    The Portal version was basically a Samurai if you look at the art. And the original Weatherlight card was more of an apparition (its creature type was Illusion)
    Posted in: The Rumor Mill
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    posted a message on Thornado
    Quote from Creedmoor »
    Quote from chongsen »
    The art is sort of childish...


    I hope this is sarcasm.

    Idk what you see but I see a Griffin getting "mulched" by a thorn tornado.


    I think its because the Griffin is laying like a baby if you look closely at the art.
    Posted in: The Rumor Mill
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