Added Blood for Bones, which was supposed to be IGN Brazil's spoiler but didn't appear to actually be spoiled yesterday.
Wait, Blood for Bones doesn't targets? So, correct me if I'm wrong, but theoretically you could sack a creature and revive the same creature you just sacked so you can get ETB+Dies triggers for value and still get a creature back to your hand? That's pretty neat. Ideally you will use it as a reanimation spell, sure, but the added utility is always nice.
I personally hope they don't intentionally start gaming when things target and when they do not in ways that are guaranteed to cause confusion.
Assuming we're understanding it correctly, you can essentially bounce a guy to reanimate something else, but with a detour through the graveyard.
i'm in love with the 9 protection + pump spells mb it just feels extremely good to swing in and not have to care what your opponents going to try (give or take a settle)
If only the new Autumn Veil was a little more generous with its hexproof to the player..
Vines takes two mana to, as the kids don't say, attac and protec. It's a great card, but I'm not sure about using it in a lowland build. Blossoming Defense is the right answer though. I keep thinking Ranger's Guile because of Pauper. Thanks for the catch! I'll go ahead and change that.
Vines is pretty versatile because it isn't actually hexproof. You can thwart your opponent's plans with it which can be really key and has huge surprise factor against anyone who doesn't know how it works.
The Grand Calcutron is pretty good in rare Cubes although its kind of a one trick pony.
The white equivalent to Dragonsoul Knight is even more ridiculous by my recollection since I believe it gives lifelink. Paragon of the Amoesha (sp?) I think.
I guess I just don't consider my Purphoros/AoI/Flamecaller midrange Boros tokens decks to be "trainwrecks". *shrug*
Of course you're right that it's mostly hyperbole since nobody is calling the NTSB after the draft but odds are it's at least lego crash disaster level severity.
hexdrinker is constantly over performing and i've even had him in progenatus mode a couple of time(something i honestly was not expecting to happen in modern) and the second almost hexproof mode was fairly common and loam lion is able to get eone to 3 with a fair bit more consistency. turn one eone turn 2 drinker and a narnam into a turn 3 lvl 3 hexdrinker has been surprisingly consistent and extremely powerful. no turn three kills yet but a very consistent turn 4 kills are happening. and the deck grinds surprisingly well as 10 of the mb creatures are basically hatebears against some of the stronger decks in the format and we now have a true and big payoff mana sink.
a leveled hexdrinker is hit by maelstrom pulse, dreadbore, "destroy" based board wipes, sac effects where its the only target. and not much else in the format touches it.
i'm a little tempted to add selfless spirit to the mb, but i'm not sure it's needed.
i have to say this change really really annoys me, as i've been working to bling out the deck with promos (as all the creatures except avatar and narnams have nice alt arts promos) and i've just got rhonas masterpieces and now i have to drop him and the steel leafs and buy and hope that the hexdrinker foils dont curl to much ;/
anyway yeah hexdrinker is bonkers and worth running 4 of (i expect it will be the 3rd 4 of one drop for the more traditional mono g fetchless stompy)
It looks like the reason you've chosen white as the splash color is Horizon Canopy but I'm not sure about that decision.
A corollary of making that decision is Dromoka's Command since all of the land damage really starts to impinge on the use of Dismember. However, the issue is that the deck you've listed doesn't need 20 land making Canopies a tougher sell.
You could just as easily stay (sort of) mono green and use Wild Nacatl and Titanic Brawl. Brawl being 1 mana a goodly % of the time helps streamline things as well.
I personally hope they don't intentionally start gaming when things target and when they do not in ways that are guaranteed to cause confusion.
Assuming we're understanding it correctly, you can essentially bounce a guy to reanimate something else, but with a detour through the graveyard.
If only the new Autumn Veil was a little more generous with its hexproof to the player..
Thanks. I got to "M" in my cursory pw search before I broke down and asked.
Ah the ol' backhanded "screw you and the duel deck you rode in on" comment
(not counting those that only - to ultimate)
Have you considered On Thin Ice at all?
Vines is pretty versatile because it isn't actually hexproof. You can thwart your opponent's plans with it which can be really key and has huge surprise factor against anyone who doesn't know how it works.
The white equivalent to Dragonsoul Knight is even more ridiculous by my recollection since I believe it gives lifelink. Paragon of the Amoesha (sp?) I think.
The counter is nice for Avatar of the Resolute
Of course you're right that it's mostly hyperbole since nobody is calling the NTSB after the draft but odds are it's at least lego crash disaster level severity.
It looks like the reason you've chosen white as the splash color is Horizon Canopy but I'm not sure about that decision.
A corollary of making that decision is Dromoka's Command since all of the land damage really starts to impinge on the use of Dismember. However, the issue is that the deck you've listed doesn't need 20 land making Canopies a tougher sell.
You could just as easily stay (sort of) mono green and use Wild Nacatl and Titanic Brawl. Brawl being 1 mana a goodly % of the time helps streamline things as well.
EDIT: or there is also Thrash // Threat