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  • posted a message on Throne of Eldraine spoilers
    Quote from MrEng1neer »
    gingerbrute seems interesting. A hasty one drop in any color, that can get some evasion and be sacced for life if needed.

    Yeah that caught my attention as well.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [ELD] four new food cards
    Quote from Xcric »
    i'll reserve real judgement for after the release of the rest of the set, but for now food anything is underwhelming and i suspect like many mechanics in this vein before them they wont' be developed and explored until later sets

    Gingerbrute being a food gives me a bit of hope. One more food creature and that's 8 copies right there.
    Posted in: The Rumor Mill
  • posted a message on [ELD][CUBE] Wicked Wolf
    Quote from BlackWaltz3 »
    While resilience to removal is always a consideration for me, I tend to evaluate cards assuming they won't be removed as I believe the likelihood of a threat sticking around at least for a turn or two is generally greater than that of it being removed--even in cube where removal is plentiful. This matches up pretty well with how I play too. I tend to play as though the opponent doesn't have the counter, removal, etc. because odds are they don't and if I'm going to lose, it is going to be because they beat the odds and not because I held back for fear of an answer they may not have. To be clear, it doesn't mean I'm going to lead with my primary threat when a player is holding up UU or overextend into a wrath.

    In terms of Master of the Wild Hunt vs. Wicked Wolf that means I expect that more often than not I'm going to get at least 1 wolf from Master and if that holds true then Master has the capability to fight nearly as well as Wicked Wolf after just 1 turn and after two Master is MUCH better. This is just one axis though, creating more bodies has a lot of additional implications that push Master well beyond this card.

    If you want to use your own made up custom system to evaluate cards why not just rule that real Food can be used for Wicked Wolf. Throw a Zinger in the trash to make him indestructible. Or make them flush it if you're pretty sure they'll fish it out of the waste basket later and eat it anyway.
    Posted in: Cube New Card Discussion
  • posted a message on Green 4 drops.
    Quote from noshadowkick »
    My personal favorite green creatures at 4 mana:

    Nightpack Ambusher
    Thrun, the Last Troll
    Questing Beast
    Yeva, Nature's Herald
    Wolfbriar Elemental
    Wicked Wolf

    I'd play any all of these (and several others) before running Oracle of Mul Daya or Master of the Wild Hunt.
    I want my green 4 drops to be hasty/flashy/hexproofy or come with an enter the battlefield ability. Mull Daya and MotWH are overcosted and outdated.

    I think Vengevine is the best of them for us just because we don't build our Cube to feature midrange very much. You can play midrange in every format ever while there is almost nowhere else to unleash the ridiculousness available in Cube. So that ends up not being a very kind position for green 4 drops.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Stompy
    The trouble with Pendelhaven is that it has near zero upside weighed against NBL sometimes being a considerable drawback.
    Posted in: Aggro & Tempo
  • posted a message on Stompy
    Quote from Timba »
    Pelt Collector, Dryad Militant and Hexdrinker are non humans but I doubt Wildborn Preserver is a good choice. Flash and Reach are mostly irrelevant. He is a manasink, ok, but bad t2 play if you have t3, t4 plays for all your mana. Compared to Avatar Of The Resolute, Barkhide Troll, Strangleroot Geist, Scavenging Ooze he is only this powerful as Ooze and the latter is already more of a meta call, btw Ooze is a manasink and grows too and has a nice ability.

    I agree. I like the direction green is going in Eldraine but I think the most interesting card is Once Upon a Time even though it's definitely too inconsistent.

    I'm not totally sure why Wildwood Tracker couldn't just be perma 2/2 if you have a non-Human. That would make it much better for us but still highly questionable.
    Posted in: Aggro & Tempo
  • posted a message on Stompy
    Quote from AmicDeep »
    Wildborn Preserver called it new 2 drop with serious mb potential
    ok sized body check,
    2 relevant keywords check,
    mana sink check,
    +1 counter check
    makes a late game eone relevant check.

    to be honest this is going to see a lot of play both standard and modern probably worth picking up a playset if you can find them under $3 at any point.

    Experiment One is a human so it doesn't trigger the Preserver.
    Posted in: Aggro & Tempo
  • posted a message on [CUBE][ELD] Charming Prince
    Quote from JinxedIdol »
    I love cards that leads to surprising interactions, and blink is one of them.

    Testing over Soulfire Grandmaster.

    Ah, that is what Rosewater is so enamored with.
    Posted in: Cube New Card Discussion
  • posted a message on [[Pauper]] The "Evaluate Everything" Project
    Where'd everybody go? I don't get to play my Cube enough to participate heavily in offering opinions but I always enjoy seeing the "overnight reactions". I guess the Pauper spoilers haven't really hit full swing yet..
    Posted in: Pauper & Peasant Discussion
  • posted a message on [ELD][CUBE] Wildborn Preserver
    In most Cubes I think a good analogue to compare would be Scavenging Ooze and when the grave hate isn't relevant that guy is highly mediocre.
    Posted in: Cube New Card Discussion
  • posted a message on {ELD] Robber of the Rich (@JEDepraz spoiler)
    This is why I am HIGHLY dubious of "psychographics" (which is not a real concept outside of the head of Magic designers wrapped up in inane "lifestyle" research IMO). By linking color to "philosophy" above all else you easily miss the forest for trees -- in this case somewhat literally. When you are THAT associated with a forest (AND archery), you should be green.

    Its not even that much of a stretch on the philosophy front either because you can depict him and his men as Diggers (or Levellers I guess if they're too squeamish for that)
    Posted in: The Rumor Mill
  • posted a message on Throne of Eldraine for Peasant Cube
    Quote from OptBoy »
    Quote from Leelue »
    A card like Syr Conrad the Grim (besides the overly fantasy-ized spelling of Sir) makes me sorta mad.

    As someone who now finally owns a fully fan-made-card cube, I look at the laborious wording of Conrad and feel jealous.
    Nobody, and I mean nobody, would tolerate this effect from me. And the annoying way that we need to say "card" when referring to cards not on the battlefield has made the wording of this effect unnecessarily verbose.


    sorry, I'm still salty about the number of designs I've had to scrap with similar intentions.

    Please propose a funtionally equivalent wording of these abilities that would work within the rules of the game.

    They massage the rules all the time for mostly frivolous reasons. Then on a godawful clunker like this they insist There Is No Alternative.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Throne of Eldraine spoilers
    It's nothing earth shattering but I like the Wildwood Tracker.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [ELD] some wolf stuff (no big bad wolf yet)
    Quote from NGW »
    If that is ultimately our Big Bad Wolf..kinda disappointed.

    Questing Beaast's card feels more apropos to me
    Posted in: The Rumor Mill
  • posted a message on [CUBE][ELD] Questing Beast
    Almost feels like they finally decided to print Throatwolf

    Posted in: Cube New Card Discussion
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