2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on 4CH DOOMED!; Convoy_Avenger wins! (425 points)
    And now I can read the ban list much more correctly. Thanks!
    Posted in: Forum Magic
  • posted a message on 4CH DOOMED!; Convoy_Avenger wins! (425 points)
    Hey, can somebody point out around when the banlist reached its current state? When I last did this, Black Lotus was legal and I'd like to study up on some 4CH rounds that were played under the current banlist.
    Posted in: Forum Magic
  • posted a message on 3CH ELR Leyline CMC <= 4; Mogg wins! (525 points)
    Been a while since I did this, hopefully the formatting comes out okay...

    7) MyNameIsFourteen :: Chad Tribal

    Gideon of the Trials / Gideon, Ally of Zendikar / Soldevi Digger

    VS:

    1) Anachronity
    Lavaborn Muse / Lavaborn Muse / Merieke Ri Berit
    --When I'm on the play Chad shuts down one Muse, but the remaining muse is still plenty to keep 2 chads dead. 0-6

    2) CalvinSchwa

    Aura of Silence / Lodestone Golem / Phyrexian Revoker

    --Aura pops digger. Revoker shuts down Chad, Ally of Zendikar. When I'm on the play Chad of the Trials shuts off lodestone golemn but Revoker beatdown is sufficient. 0-6

    3) Feyd_Ruin

    Culling Scales / Nyxathid / Nyxathid

    --Culled. 0-6

    4) knobbodi

    Falkenrath Aristocrat / Kitchen Finks / Melira, Sylvok Outcast

    --I agree with your analysis. 1-4

    5) Magus of the Aesthetic :: Look Ma, No Lands!

    Blighted Agent / Clout of the Dominus / Pithing Needle

    --Chads narrowly defeat the deck that misread the format. 6-0

    6) Mogg

    Opalescence / Parallax Wave / Venser, Shaper Savant

    --Chad is perplexed and overwhelmed by this sweet pre-mending combo. 0-6
    8) Personman

    Bitterblossom / Boldwyr Heavyweights / Nature's Claim

    --Natures claim shuts down digger before I can ever use it. Little chad tries to shut down the 8/8 but Bitterblossom tokens kill the Chads and me well in advance of it killing you. 0-6

    9) WhammeWhamme

    Enduring Renewal / Necrotic Sliver / Thran Dynamo

    --Vindicated 0-6

    X| 1 2 3 4 5 6 7 8 9 |
    7| 0 0 0 1 6 0 X 0 0 | 7 | 100
    Posted in: Forum Magic
  • posted a message on 3CH ELR Leyline CMC <= 4; Mogg wins! (525 points)
    Wow I haven't been on here in ages but I used to play a bunch of XCB back around the time of Alara block and I found my way back thanks to posts on the /r/magicTCG subreddit. I may join in next round.
    Welcome back! I think I remember you most distinctly for innovating on the Channel / Lich's Mirror archetype (this is Mogg posting, by the way).
    For those who haven't seen it, that was one of the most degenerate hands ever. The most standard build was Black Lotus / Channel (banned) / Lich's Mirror / Pact of Negation (banned) / Rishadan Cutpurse. PHM has developed a bit further since then.

    If by innovating you mean 'flailing around trying to find the right win condition for the hand', then yes, I did quite a bit of that. I think Rishadan Cutpurse is a lovely choice that came after my time. I was dinking around with Looter il-Kor and Riftwing Cloudskate if I recall correctly. Anyway it's nice to be remembered. I've submitted a deck for this week that I spent 5 whole minutes thinking about. I expect to be obliterated, but that's half the fun!
    Posted in: Forum Magic
  • posted a message on 3CH ELR Leyline CMC <= 4; Mogg wins! (525 points)
    Wow I haven't been on here in ages but I used to play a bunch of XCB back around the time of Alara block and I found my way back thanks to posts on the /r/magicTCG subreddit. I may join in next round.
    Posted in: Forum Magic
  • posted a message on [Perfect Hand Magic League] ABT - T15W2 - Silver Bullets
    Quote from tomsloger
    maralen is legendary, so whamm's karakas locks us out.
    should be 0-6

    and personman only has a land for path on the play.
    should be 3-3
    so results for the maralen decks
    1/5/7 | 3 0 0 6 3 0 X 3 6 0 | 18 | 200


    Yep. Fixed.

    Also, may I just say I'm quite excited for this week's format. Great idea.
    Posted in: Forum Magic
  • posted a message on [Perfect Hand Magic League] ABT - T15W2 - Silver Bullets
    Results for
    7 MyNameIsFourteen :: Obvious Deck Is Obvious
    Black Lotus / Maralen of the Mornsong
    (and also the other Maralen decks I guess)

    1 tomsloger :: bring it on
    maralen of the mornsong / black lotus
    3-3 First hit wins.

    2 Feyd_Ruin :: This is a sniper shot.
    Black Lotus / student of warfare
    0-6 Through the heart, and I'm too late.

    3 WhammWhamme :: legend-wait for it
    Karakas / Mangara of Corondor
    0-6 Maralen is legendary :(.

    4 benbuzz790 :: the devil is in the details
    Esper Charm / Devil's Play
    6-0 Unless I'm missing something, this also gets locked out.

    5 aurorasparrow :: khaaaaaan
    Black Lotus / Maralen of the Mornsong
    3-3 First hit wins.

    6 Draco9 :: Anti-Maralen
    Chancellor of the Forge / Pyrokinesis
    0-6 Unlike matter and anti-matter, anti-Maralen destroys Maralen while remaining intact itself.

    8 Personman :: walking on the sun
    Path to Exile / Red Sun's Zenith
    3-3 PtE gets me on the play.

    9 Mogg :: fields of red
    energy field / red sun's zenith
    6-0 Also also gets locked out.

    10 yarn :: forging the metagame
    Chancellor of the Forge / Pyrokinesis
    0-6See above
    7 | 3 0 0 6 3 0 X 3 6 0 | 18 | 200
    Posted in: Forum Magic
  • posted a message on [Perfect Hand Magic League] ABT - T15W1 - Party All the Time
    Sorry I haven't posted results, I'm having a very busy week. I may be able to get to them late tonight or maybe tomorrow...
    Posted in: Forum Magic
  • posted a message on [Perfect Hand Magic League] ABT - T14W4 - Sneaky
    Quote from tomsloger
    119.1. Objects can deal damage to creatures, planeswalkers, and players. This is generally detrimental to the object or player that receives that damage. An object that deals damage is the source of that damage.

    since an emblem is an object, this seems to be covered under the rules unless im missing something


    The only thing you're missing is that though the emblem is an object, a player is not an object, and this wording has the player doing the damage. "You may deal X damage to " isn't a thing Magic has ever done. Instead, this ability should probably read "You may have this emblem deal damage..."
    Posted in: Forum Magic
  • posted a message on [Perfect Hand Magic League] ABT - T14W4 - Sneaky
    results for:
    10 MyNameIsFourteen :: "In Honor Of My Cat, Liliana"
    Abrupt Decay / Liliana of the Veil / Nether Spirit

    01 Draco9 :: "Just Want to Style"
    Eladamri's Vineyard / Phyrexian Unlife / Repay in Kind
    6-0 I decay your Unlife, Lilly Steals your Repayment, and the Spirit races the Vineyard.
    Assume your play.
    1a forest, vineyard [19/20]
    1b swamp, vineyard adds 2 [19/18]
    2a plains, vineyard adds 2, cast unlife for WGG [16/18]
    2b swamp, vineyard adds 2, tap 2 swamps for liliana [16/14], force discard (repay and nether spirit)
    3a vineyard [14/14]
    3b spirit returns, vineyard adds 2, tap swamp for decay on unlife [16/11]
    4a vineyard [14/11]
    4b vineyard, attack [12/9]
    5a vineyard [10/9]
    4b vineyard, attack [8/7]
    5a vineyard [6/7]
    4b vineyard, attack [4/5]
    5a vineyard [2/3]
    5a vineyard, attack [0/1]
    02 Feyd_Ruin :: ""
    Solitary Confinement / Squee, Goblin Nabob / Storm World
    6-0
    Assume you're on the play. At the start of the game, things are awkward. If you cast storm world before I cast anything, I will sit back and watch you take damage faster than me. If you then cast confinement, I'll decay it and keep waiting. So you have to wait for me to spend a card before you can even start:
    1 and 2: land, go
    3a land, go
    3b land, nether spirit [20/17]
    4a land, Storm World [19/17]
    4b Storm world deals 2 [19/15], attack [17/15]
    5a Storm world deals 2 [15/15]
    4b Storm world deals 2 [15/13], attack [13/13]
    5a Storm world deals 2 [11/13]
    4b Storm world deals 2 [11/11], attack [9/11]
    5a Storm world deals 2 [7/11]
    4b Storm world deals 2 [7/9], attack [5/9]
    5a Storm world deals 2 [3/9]
    4b Storm world deals 2 [3/7], attack [1/7]
    5a Storm world deals 2 [0/7]

    At any point in that sequence, you could cast confinement and I will decay it, costing you 3 life and me 2 life, and increasing the rate at which storm world kills us both. This won't change the race.

    You could also start casting squee to block, but every time you do that you pay 3 life to prevent 2 damage. Not a very good deal.
    03 benbuzz790 :: ""
    Braids, Cabal Minion / Chancellor of the Forge / Culling the Weak
    0-6 Welcome back, sick deck.

    04 tomsloger :: ""
    Fireblast / Power Surge / Stromkirk Noble
    6-0 I can kill your threats, you can't keep mine down.

    05 Personman :: ""
    Darksteel Reactor / Recoil / Serene Remembrance
    6-0
    Casting recoil on an attacking spirit costs you 3 life, but prevents 2 damage that turn and 2 damage the next turn, so can be worth it. Recurring Recoil with remembrance and doing the same costs 1 life right away to prevent 1 damage in several turns, so is not a wise move and doesn't buy you any time.

    Assume your play
    1-2 land, go
    3a land, go
    3b land, lilliana [20/17], force both to discard. I discard Spirit. You toss remembrance
    4a land, reactor [16/17]
    4b spirit returns
    5a 1 counter on reactor
    5b attack, you recoil the spirit (i discard spirit) [13/17]
    6a 2 counters on reactor,
    6b spirit returns
    7a 3 counters
    7b attack [11/17]
    I'm going to win this race
    06 bateleur :: "One Drop Variety Pack"
    Anvil of Bogardan / Figure of Destiny / Student of Warfare
    6-0 As you said above, I can protect Lilly from your guys well enough that she kills them all.

    07 aurorasparrow :: "Nothing Beats Rock"
    Abrupt Decay / Dread / Nezumi Shortfang
    4-1? You have me going 0-6, but this one seems really complicated. Can you check my logic and tell me what line I'm missing?
    Your Play
    1a land
    1b land
    2a land, shortfang [18/20]
    2b land, decay shortfang [18/18]
    3a land
    3b land, spirit [18/15]
    4a land
    4b attack with spirit, you cast decay to prevent damage [16/15]
    5a land
    5b spirit returns
    6a land, dread [10/15]
    6b Liliana [10/12] force you to sac dread, dread shuffles, attack [8/15]
    7a Recast dread [2/15] Now if you ever attack, I swing back for the kill. Lilly builds her loyalty back up and makes you sac dread again so I can swing.

    Ok, what if you never cast shortfang to save some life?
    Your Play
    1a land
    1b land
    2a land, go
    2b land, go
    3a land
    3b land, spirit [20/17]
    4a land
    4b attack with spirit, you cast decay to prevent damage [18/17]
    5a land
    5b spirit returns
    6a land, dread [12/17]
    6b liliana [12/14] force you to sac dread, dread shuffles, attack [10/14]
    7a Dread [4/14]
    7b +1 Lilliana (I discard abrupt decay, you discard shortfang). Cant attack
    8a Dread must attack Lilliana to stop her from -2ing, Lilly dies.
    8b Attack with spirit [2/14], spirit dies
    9a Attack with dread [2/8]
    9b spirit returns
    10a if you attack with dread, I kill you on the counterattack. We draw.

    Ok, how about if you save the decay for Lilly at the end?
    Your Play
    1a land
    1b land
    2a land, go
    2b land, go
    3a land
    3b land, spirit [20/17]
    4a land
    4b attack with spirit, [18/17]
    5a land
    5b attack [16/17]
    6a land, dread [10/17]
    6b liliana [10/14] force you to sac dread, dread shuffles, attack [8/14]
    7a Dread [2/14] (if you cast decay, you'll go down to 6, and then you cant cast dread, so I'll win by decaying shortfang if you decide to cast that.
    7b +1 Lilliana (Both discarding decay). Cant attack
    8a Dread must attack Lilliana to stop her from -2ing, Lilly dies.
    8b Attack with spirit [0/14], I win

    You'll take the draw up above.

    So, if I'm on the play...
    1a land
    1b land
    2a land, go
    2b land, go
    3a land, spirit [20/17]
    3b land
    4a attack with spirit, you cast decay to prevent damage [18/17]
    4b land
    5a spirit returns
    5b land
    6a attack [16/17]
    6b land, dread [10/17]
    7a liliana [10/14] force you to sac dread, dread shuffles, attack [8/14]
    7b Dread [2/14]
    8a +1 Lilliana (I discard abrupt decay, you discard shortfang). Cant attack
    8b Dread must attack Lilliana to stop her from -2ing, Lilly dies.
    9a Attack with spirit [0/14] win.

    Lord, that was complicated. I think it is 4-1 for me, but please correct my reasoning
    08 yarn :: "A String Theory Breakfast"
    Aether Rift / Augur of Skulls / Emrakul, the Aeons Torn
    6-0 I have to hold Decay for the rift, so if you crack augur, I discard spirit and Lilly. Spirit will get you below 15 before you can cast Emrakul the hard way. If you don't crack Augur, I can cast Lilly and she'll make you sacrifice augur for nothing, and the game goes the same way from there.

    09 Reyemile :: ""
    Batterskull / Smokestack / Sol Ring
    4-1

    My Play
    1a Forest
    1b Land, Sol Ring [20/19]
    2a Swamp, Decay Sol Ring [18/19]
    2b Land
    3a Swamp, Lilly [15/19], Each player discards (you lose something, I toss spirit)
    3b Land
    4a Spirit regrows, Use lilly to make you discard your last card
    I win.

    Lets see how it goes if you hold sol ring to squeeze mana out of it before I get priority

    1a Forest
    1b Land
    2a Swamp
    2b Land
    3a Swamp, Lilly [17/20], Each player discards (you lose batterskull, I toss spirit)
    3b Land, sol ring, smokestack [17/15]
    4a Spirit regrows, land, decay sol ring [15/15]
    From here I'm going to win - if you leave stax on 1 I can keep up with it, if you go to 2 or more it will die eventually and I'll get to recur spirit

    Your Play
    1a land, sol ring [19/20]
    1b forest
    2a land, stax [15/20]
    2b swamp, decay sol ring [15/18]
    3a if you put stax to 1 you force a draw, if you don't ...
    3b swamp, Lilly [15/15], Both discard (you lose batterskull I lose spirit)
    I win. So you force the draw on turn 3a.
    11 WhammWhamme :: "Sneaky.dec"
    Emrakul, the Aeons Torn / Mana Vault / Sneak Attack
    0-6 Maybe someday I'll submit a deck that doesn't just die to emrakul.

    12 cruelshy :: "Oozing Affliction"
    Predator Ooze / Shrieking Affliction / The Tabernacle at Pendrell Vale
    6-0 I can get the ooze with Lilly and the Affliction with Decay before either of them damage me, leaving me with 15 life to your 16 life. Then I can discard nether spirit using Lilly's ability and the 2/2 will race his own upkeep payments.

    13 knobbodi :: ""
    Bitterblossom / Recoil / Suture Priest
    6-0 Decay nails Bitterblossom before it makes a token, Lilly gets Suture Priest, and recoiling nether spirit does not buy you very much time.

    10 | 6 6 0 6 6 6 4? 6 4 X 0 6 6 | 56?
    Posted in: Forum Magic
  • posted a message on [Perfect Hand Magic League] ABT - T14W3 - Free Spell Aggro
    EDIT: Finished.

    3 | 3 6 x 0 0 0 0 0 6 6 6 | 26

    03 MyNameIsFourteen :: "I've Always Wanted to Submit Punishing Fire in XCB"
    Fungal Reaches / Grove of the Burnwillows / Kavu Predator / Punishing Fire / Serene Remembrance


    01 Draco9 :: "Jaded"
    Arena of the Ancients / Gaea's Cradle / Jade Mage / Leyline of Lifeforce / Leyline of Vitality

    3-3 I think you run me over when you go first, but I grind out a win when I'm on the play.

    Your Play
    0 Two Leylines
    1a Cradle, Jade mage, attack with leylines [20/16]
    1b Grove
    2a make a sap, attack with leylines and jade mage [20/10]
    2b Reaches, kavu [21/10]
    3a attack with all [21/2]
    3b Tap grove for G, storage counter, kavu grows to 3/3
    4a attack with all, one gets blocked but I die.

    My Play
    0 Two Leylines
    1a Grove
    1b Cradle, Jade mage, attack with leylines [20/16]
    2a reaches, Kavu [21/16]
    you have two options here, you can start attacking all out or you can play arena. lets consider attacking first.

    2b make a sap, attack with leylines and jade mage [21/10]
    3a pass
    3b attack with all, I tap grove for R, making kavu 3/3 [22/10]. I tap reaches and cast fire targeting jade mage. Then I block Leyline of Vitality with kavu. Mage, Sap, and Leyline of Lifeforce hit me [22/4], Leyline of Vitality dies, and jade mage dies because it has 2 damage and is no longer getting +0/+1.
    4a Use grove to regrow fire, kavu becomes 4/4 [23/4]
    4b attack with sap and leyline of lifeforce, block leyline with kavu [23/2], leyline dies
    5a punishing fire on saproling, start attacking with kavu. I'm pretty clearly going to win from here, even if you now use arena to restrict me to killing you with punishing fire and serene remembrance.

    so, option two, you cast the arena to tie up the kavu

    2b cast arena, tapping everything down
    3a storage counter (1)
    3b saproling
    4a storage counter (2)
    4b attack with sap [21/14], replace sap
    5a storage counter (3)
    5b attack with sap [21/12], replace sap
    6a storage counter (4)
    6b attack with sap [21/10], replace sap
    5a tap reaches and remove 4 counters for RRRR, cast punishing fire on jade mage, tap reaches for R, regrow punishing fire, cast second punishing fire on jade mage, killing it.
    5b attack with sap [21/8]
    6a I can now slowly win by looping punishing fire with serene remembrance.

    02 Feyd_Ruin :: "Fun Deck is Fun"
    Arc Blade / Path to Exile / Plains / Simian Spirit Guide / Simian Spirit Guide

    6-0 You have this 6-0 for me also, but I think this is closer than you think it is, since you get the first hit when you're on the play, and I only sneak ahead because I don't have to pay for recursion at the end.

    Your play
    1a guide, guide, plans, suspend arc blade (3)
    1b grove
    2a suspend (2)
    2b reaches, storage counter (1)
    3a suspend (1)
    3b storage counter (2)
    4a suspend (0), arc blade, resuspend (3) [20/18]
    4b tap grove for 1, reaches for RG. Cast fire and remembrance [18/18]
    5a suspend(2)
    5b draw remembrance, storage counter (1)
    6a suspend (1)
    6b draw fire, storage counter (2)
    7a suspend(0), resuspend (3) [18/16]
    7b tap grove for 1, reaches for RG. Cast fire and remembrance [16/16]

    this loops for a long time, until I sneak ahead because the last time I don't need remembrance:

    28b tap grove for 1, reaches for RG. Cast fire and remembrance [2/2]
    29a suspend (2)
    29b draw remembrance, storage counter (1)
    30a suspend (1)
    30b draw fire, tap grove for 1, tap reaches and remove 1 counter for R, cast fire [0/2]
    04 bateleur :: "Two Turn Clockwork"
    Clockwork Beetle / Darksteel Relic / Flayer Husk / Mishra's Workshop / Signal Pest

    0-6 Your threats overwhelm me ages before I can get set up.

    05 Reyemile :: ""
    Chancellor of the Forge / Leyline of Vitality / Misdirection / Pyrokinesis / Snapback

    0-6 Given infinite time, I can build up enough storage counters to kill x/3 and x/4 creatures. However, two such creatures plus disruption don't give me nearly infinite time before I die.

    06 tomsloger :: "Spell-Less Aggro"
    Cathedral of Serra / Leyline of Punishment / Leyline of Sanctity / Leyline of the Void / Leyline of Vitality

    0-6 I can't give you life, and even if I could my predator wouldn't get big enough fast enough to deal with your banding 'creatures'? Boo. Let the record show that I lost to Leyline of Punishment, because I'm to embarrassed to have lost to Cathedral of Serra.

    07 WhammWhamme :: ""
    Foil / Island / Leyline of the Void / Leyline of Vitality / Nether Spirit

    0-6 If you could only bring two leylines to a fight with me, this was the right pair. Foil seals the deal.

    08 aurorasparrow :: ""
    Emrakul, the Aeons Torn / Fatestitcher / Lion's Eye Diamond / Mental Misstep / Shelldock Isle

    0-6Turn 4 2/2 Emrakul is still turn 4 Emrakul.

    09 yarn :: "The Hound of Pendrell Vale"
    Black Lotus / Cavern of Souls / City of Traitors / Cursecatcher / Magus of the Tabernacle

    6-0 Welcome to ABT! I hope you'll stay. As you said, punishing fire is fantastic in this matchup.

    10 Personman :: ""
    Firestorm / Nether Spirit / Plateau / Porphyry Nodes / Raze

    6-0 I accept your detailed analysis.

    11 knobbodi :: ""
    Grove of the Burnwillows / Grove of the Burnwillows / Lightning Axe / Llanowar Mentor / Ulamog, the Infinite Gyre

    6-0

    If I cast kavu, you'll be able to loop llightning axe to get mentor back. But I can win without kavu...

    Your play:
    1a Grove, mentor [20/21]
    1b Grove
    2a Grove, discard ulamog to make elf, shuffle [20/22]
    2b Reaches, punish mentor [21/22]
    3a Draw Ulamog, attack [21/21], lightning your own elf, discarding ulamog to shuffle ulamog and mentor [21/22]
    3b Tap grove to regrow punishing fire [22/22]
    4a draw ulamog
    4b nothing
    5a draw mentor, cast mentor, then I punish mentor at EOT [22/23]
    now you're stuck with mentor and lightning both in your yard, and I can loop punishing fire with the storage land to kill you very slowly.
    Posted in: Forum Magic
  • posted a message on [Perfect Hand Magic League] ABT - T14W2 - Counter-Branches
    Quote from Mogg
    Serra Avatar will be a 1/1, because characteristic-defining abilities are applied before any other effects.


    2/2, not 1/1, right?
    Posted in: Forum Magic
  • posted a message on [Perfect Hand Magic League] ABT - T14W1 - The Classics
    Quote from Personman
    Not so sure about me vs. MyNameIsFourteen:

    t1: Lotus, City, Kodama -> Foil
    t1: Land
    t2: Digger
    t2: Counter on land
    t3: Activate digger in upkeep, get Kodama but can't cast it yet
    t3: untap, reanimate Visara going to 14.
    t4: Activate digger for Lotus, still can't cast Kodama because City is tapped
    t4: Swing 5 (15)
    t5: Cast Kodama
    t5: Can't swing, I lose if we trade
    t6: Could take the draw here by not attacking, so it's definitely not 6-0. Playing for the win, attack me to 8.
    t6: Attack to 10. I'm clearly losing this race.


    Though I hate to give up the win, I'm pretty sure the bolded turn is wrong. Visara flies, and kodama doesnt have reach. With that extra attack, you should win the race.
    Posted in: Forum Magic
  • posted a message on [Perfect Hand Magic League] ABT - T14W1 - The Classics
    Quote from Mogg

    Special Rules:
    Only cards that were printed at uncommon rarity may be submitted.

    A card was printed at uncommon rarity if it was released as an uncommon in at least one English-language printed or online set. Check Gatherer if you're not sure. Some older sets differentiated between "uncommon 1" and "uncommon 2". A card won't count as an uncommon if Gather doesn't currently list it as an uncommon.


    Just to make sure I understand - We're talking about uncommons only - meaning commons are not allowed, right? And something is uncommon as long as at least one set in gatherer lists it as uncommon, even if an earlier or later printing/MTGO set has it as common, rare, or mythic?
    Posted in: Forum Magic
  • posted a message on [Perfect Hand Magic League] ABT - T14W1 - The Classics
    02 MyNameIsFourteen :: "An 'istoric Occasion"
    Aura of Silence / Black Lotus / City of Traitors / Kodama of the North Tree / Soldevi Digger
    vs
    Quote from Mogg
    Here's Personman's deck:
    Bottomless Vault / Foil / Reanimate / Underground Sea / Visara the Dreadful


    I tried several lines of play. With you going first, as long as you save foil for the first time I cast Kodama, you can reanimate and race me. If I just don't cast kodama, you can hardcast Visara and race me.

    With me going first... its about the same I think. You foil the first time I try to cast kodama. Then your clock is 5 turns to get me from 20 to zero, but because it takes me 2 turns to get kodama and lotus back,1 turn to cast kodama, and 3 attacks to kill you from 14, you win the race by a turn.

    0-6 Frown
    Posted in: Forum Magic
  • To post a comment, please or register a new account.