Quote from BK-V »
1. Spreading Seas: I know some people are not a fan of the card, but I think it needs to be in everyone's 75. It's an early disruption early in the game that cantrips. turn 2 spreading seas after a turn one discard spell really sets the opponent up for a rough time. In the late game, it cantrips and neutralizes opponents' man-lands. It's also much more useful than you think. There are several decks running 20~ lands. That means they're made to run on 3~ lands effectively. If you make one of them an island, you've successfully thrown a wrench in their plans. Think of a deck like burn. They function on 2 lands most of the time and eventually draw into a 3rd. But by making a dual-land of theirs an island, you have slowed them down significantly.
2. Gifted Aetherborn: So good against burn and aggressive decks that have creatures. Can also replace an abrupt decay against control decks when they get boarded out.
5. Only 2 JtMS because this deck draws a lot of cards and has been very impressive in games when JtMS doesn't make an appearance. I would cut a Search for Azcanta for a 3rd JtMS for those who like having 3.
Let me know what you guys think. Comments, critiques, criticisms... Happy brewing!