Here is the list I played at open.
6-3
1-2 Skred (eidolon/harsh mentor in main)
Jeskai midrsnge: 2-0 (geist is gas)
Merfolk: 2-1
Etron: 2-1 (geist op)
Sun/Moon:2-1 (geist is gas) [this man won the clsssic]
affintiy: 2-0 (ee/pintiff)
Etron:1-2 (I drew pure gsrbage)
affinity: 2-1 (ee/pontiff)
jeskai breach: 1-2 (I punted so hard, missed 2 voice triggers and forgot to play scooze)
I would run same 75 back, except put voices in main and Sculler in side, and change 1 pontiff to a 3rd unified will Geist/Forgtenders hard carried all day.
Hey agroosdemise could you go over a lil bit on how you sideboard vs some of the meta stuff? Like grixis shadow, eld tron, control, etc. btw I've been reading all your posts, I love this Kiki version
Shadow:
- elesh norn, - courser, + Elspeth, + Trostani or blood moon. Can replace paths for unified will if you want.
Eldrazi tron
- paths/elesh norn, add blood moon/sigarda/Unified wills.
Control
- paths/elesh/courser/reflector, + phenax/elspeth/Unified will/blood moon
I know that's not exact numbers but things change depending on the persons list/playstyle and what they saw game 1/2 and are expecting.
Also for those who care
4-0 tonight (counter company, jeskai control, esper goryo, burn) 95-28-8
Tonight's MU's
Shadow 2-0
g1: i resolved an elesh norn while he had no outs,
G2: i ramped out hard and got to far ahead for them to catch up.
UW Control: 2-1
G1: he rocked me hard with 3 turns of spreading sea then boardwipe to lock me out of game.
G2: I EoT pathed my own spellskite so i would have 8 mana up to cast Elspeth with Unified will backup. Elespeth carried
G3: This went into turns, I got out Phenax and started the mill plan, he responds with new gideon to make him unable to lose if he controls a gideon, proceed to t 3-5 i have his Gideon DoB and enough to mill him out. I spellqueller his Verdict. He paths my queller, i chord for cmc 3, he counters chord which i unified will his counter grab ewit and then counter his path to win game.
W Humans: 2-0
g1: turn 5'd him, G2: he starts slow i drop trostani into elesh and win.
W/B Eldrazi Taxes: 2-0
G1: he gets a good start i rip elesh of the top to win, g2: i go wide with archangle of thune+trostani out and carry hard.
I will post my updated list here after to tongiht, as in trying dome new things. Leyline changed to unified will is the main kne.
Kiki's castle
87-27-8 (current record)
Last 3 touynerys.
3-1 2-0 ad naus, 2-0 grix shadow, 2-0 ponza(lost 0-2 to affinity due to drawing 10+ lands both games)
4-2 (got 0-2 by 4 color sahili (t3 me both games, 1-2 eldrazi tron (g2/3 I saw 1 land all game after mull to 4 and he had t3 then t4 karn) 2-0 counter company, 2-0 merfolk,2-0 grix shadow, 2-1 abzan
Add
3x collected company
1x renegade rallier
1x courser of kruphix
Honestly,
Magus is all the deck is missing after the above changes.
I personally find 3 witness is one to many, so a 2/1 rallier split seems good with your list.
If you feel like you need more coco targets, run 1-2 fulminator in the main and drop 1-2 paths.
How do you slow down the aggro decks long enough to take control? Also, what kind of changes would you make in a meta with a decent amount of blood moon?
To slow down burn, just rip apart their hand. try to drop a turn 3 rhino.
To slow down fish/D+T shriekmaw is a good friend, but also the 5 kill spells help.
I have been contemplating throwing catacylmic gearhulk in the MB to help where the meta does clog up the board more.
I will be taking a break from Kiki's castle for a while here. It's still a great deck with unbelivbly strong MU vs meta. I just need a break as I've been on same deck to long.
Cool, I would love to give this a try. Would you be able to give a little more detail on how your game-play and strategy has been and some sideboarding insight?
You basically just want to use early game to ramp up/get them to top deck mode/mid game setup/late game just drop the recursion train and decks just can't handle the nonstop value.
Turns 1-3 work on ramp/Game control/filling GY.
turns 4-6 turn on the recursion game and just keep throwing damage at face, use smaller critters to chump if needed.
Turns 7+ you are in control for rest of the game 60-70% of the time.
During their turn is the best time for Fulminator/Shreikmaw/Lark type of recursion.
try to only bring back rhino's with Seance if closing out game/need a blocker or life.
Use fulminators to keep decks off 1 color. vs Grixis hit blue, vs burn white or green after SB.
anything that could run Anger of the gods drop the amalgram package.
Vs tron/valkut/Control
abuse as many fulminators as possible
Use the discard spells to slow them
Vs Burn
go after gaining as much life as possible. when you start whipping/bringing back Thragtusks/Rhinos at their face its game over.
and using witness+Collective brutality chains to tear apart their early game.
Vs anything using GY
Agent of erebors is a godsend, and surgical win cons away.
My favorite deck in Legacy has been Nic Fit, and I was looking at Séanace a month back and it got me to thinking what it could do so here is what happens.
This is a deck I have been testing/messing around for a while now. I have finally got it fully sleeved and playing this week (instead of xmage/cockatrice)
3-0-1 23 player Monday Modern
(2-0 humans, 2-0 living end, 2-0 affinity)
So the way it has been winning, is to slowly poke the enemy down with rhino,sorin. While controlling the game and using Séance as a never ending stream of creatures and effects to stay ahead. Ramp ahead early then control and just bring out more threats then they can deal with.
Big tourny
2x 6-3 (26th/400 and 87th/900)
1x 4-2 (9th/40)
1x 4-2-1 (8th/69)
MU'S From what I remember/keeping track of 55/70 wins, 23/25 losses, The MU numbers are about 95% correct some may be 1 or 2 numbers off as I keep track of most matches just not all.
6-3
1-2 Skred (eidolon/harsh mentor in main)
Jeskai midrsnge: 2-0 (geist is gas)
Merfolk: 2-1
Etron: 2-1 (geist op)
Sun/Moon:2-1 (geist is gas) [this man won the clsssic]
affintiy: 2-0 (ee/pintiff)
Etron:1-2 (I drew pure gsrbage)
affinity: 2-1 (ee/pontiff)
jeskai breach: 1-2 (I punted so hard, missed 2 voice triggers and forgot to play scooze)
I would run same 75 back, except put voices in main and Sculler in side, and change 1 pontiff to a 3rd unified will Geist/Forgtenders hard carried all day.
1 Botanical Sanctum
1 Breeding Pool
2 Forest
1 Gavony Township
1 Horizon Canopy
1 Overgrown Tomb
1 Plains
2 Razorverge Thicket
2 Temple Garden
4 Misty Rainforest
1 Watery Grave
4 Windswept Heath
Creatures
1 Walking Ballista
3 Birds of Paradise
3 Noble Hierarch
1 Viscera Seer
2 Tidehollow Sculler
1 Qasali Pridemage
1 Selfless Spirit
3 Vizier of Remedies
4 Devoted Druid
3 Duskwatch Recruiter
1 Scavenging Ooze
3 Spell Queller
2 Eternal Witness
3 Kitchen Finks
4 Chord of Calling
4 Collected Company
1 Burrenton Forge-Tender
2 Path to Exile
2 Voice of Resurgence
1 Sin Collector
2 Unified Will
1 Engineered explosives
1 Eidolon of Rhetoric
2 Geist of Saint Traft
2 Orzhov Pontiff
1 Kataki, War's Wage
1-3 drop (only win was from a bye)
In 9 games i did not draw or see one coco, wargate, or chord.
1-2 grix shadow: won game 1 from exploding to fast, g2/3 I got t3 battleraged.
Bye
0-2 infect
G1 I was a elesh norn away from winning, g2 had to mull to 4 proceede to draw garbage.
1-2 boggles.
G1 t2 spellskite into t3 elesh, g2/3 just had to see a chord to win.
Nothing i could have done, my deck just chose to mot work at all
Shadow:
- elesh norn, - courser, + Elspeth, + Trostani or blood moon. Can replace paths for unified will if you want.
Eldrazi tron
- paths/elesh norn, add blood moon/sigarda/Unified wills.
Control
- paths/elesh/courser/reflector, + phenax/elspeth/Unified will/blood moon
I know that's not exact numbers but things change depending on the persons list/playstyle and what they saw game 1/2 and are expecting.
Also for those who care
4-0 tonight (counter company, jeskai control, esper goryo, burn) 95-28-8
kiki's castle 61 MB 100% foiled out now with OG kiki/linvala.
4x Windswept heath
3x Misty rainforest
3x Flooded Strand
2x Temple garden
2x Breeding pool
1x Sacred Foundry
1x Grove of the burnwillows
1x Ghost quarter
1x Miren, the moaning well
1x gavony township
2x Forest
1x Plains
Creatures-30
3x Birds of paradise
3x Wall of roots
3x Overgrown battlement
2x wall of omens
1x spellskite
1x selfless spirit
3x Axebane guardian
2x Eternal witness
1x Reflector mage
1x spellqueller
1x Courser of kruphix
1x Deceiver exarch
1x Magus of the moon
1x Spike feeder
2x Restoration angel
1x Kiki-jiki, mirror breaker
1x Archangel of thune
1x Elesh norn, grand cenobite
3x Chord of calling
3x collected company
2x wargate
2x path to exile
3x Unified will
1x Ancient grudge
1x Stony silence
1x Rest in peace
1x blood moon
1x Elspeth, sun's champion
1x Azorius guildmage
1x reclamation sage
1x Izzet staticaster
1x Linvala, keeper of silence
1x trostani, selesnya's voice
1x Phenax, god of deception
1x Sigarda, host of herons
Tonight's MU's
Shadow 2-0
g1: i resolved an elesh norn while he had no outs,
G2: i ramped out hard and got to far ahead for them to catch up.
UW Control: 2-1
G1: he rocked me hard with 3 turns of spreading sea then boardwipe to lock me out of game.
G2: I EoT pathed my own spellskite so i would have 8 mana up to cast Elspeth with Unified will backup. Elespeth carried
G3: This went into turns, I got out Phenax and started the mill plan, he responds with new gideon to make him unable to lose if he controls a gideon, proceed to t 3-5 i have his Gideon DoB and enough to mill him out. I spellqueller his Verdict. He paths my queller, i chord for cmc 3, he counters chord which i unified will his counter grab ewit and then counter his path to win game.
W Humans: 2-0
g1: turn 5'd him, G2: he starts slow i drop trostani into elesh and win.
W/B Eldrazi Taxes: 2-0
G1: he gets a good start i rip elesh of the top to win, g2: i go wide with archangle of thune+trostani out and carry hard.
Kiki's castle
87-27-8 (current record)
Last 3 touynerys.
3-1 2-0 ad naus, 2-0 grix shadow, 2-0 ponza(lost 0-2 to affinity due to drawing 10+ lands both games)
4-2 (got 0-2 by 4 color sahili (t3 me both games, 1-2 eldrazi tron (g2/3 I saw 1 land all game after mull to 4 and he had t3 then t4 karn) 2-0 counter company, 2-0 merfolk,2-0 grix shadow, 2-1 abzan
4-0 16 players (2-0 burn, 2-0 abzan,2-0 dredge,2-0 affintiy)
4-0 last night 58 players(2-1 elesh, 2-1 eldrazi tron, 2-1 esper tokens, 2-0 affinity)
I will update this after tonight with new list.
4x bolt
1x eternal witness
Add
3x collected company
1x renegade rallier
1x courser of kruphix
Honestly,
Magus is all the deck is missing after the above changes.
I personally find 3 witness is one to many, so a 2/1 rallier split seems good with your list.
If you feel like you need more coco targets, run 1-2 fulminator in the main and drop 1-2 paths.
3-1
2-1 Blu Moon
(Pretty easy games, not much to report)
2-1 eldrazi tron
(This deck was made to beat this, team fulminator to the rescue, g2 he resolved Karn Ult)
1-2 Grixis shdow.
This is a hard MU right now untill I fix a few things.
2-1 Blu Moon again
Deck 7-1 now
I will be changing some things around for tomoroow night, will update list after.
To slow down burn, just rip apart their hand. try to drop a turn 3 rhino.
To slow down fish/D+T shriekmaw is a good friend, but also the 5 kill spells help.
I have been contemplating throwing catacylmic gearhulk in the MB to help where the meta does clog up the board more.
My new project is Nic Fit Séance and it has been doing really well
(Link for those interested)
http://www.mtgsalvation.com/forums/the-game/modern/deck-creation-modern/777033-seance-nicfit
You basically just want to use early game to ramp up/get them to top deck mode/mid game setup/late game just drop the recursion train and decks just can't handle the nonstop value.
Turns 1-3 work on ramp/Game control/filling GY.
turns 4-6 turn on the recursion game and just keep throwing damage at face, use smaller critters to chump if needed.
Turns 7+ you are in control for rest of the game 60-70% of the time.
During their turn is the best time for Fulminator/Shreikmaw/Lark type of recursion.
try to only bring back rhino's with Seance if closing out game/need a blocker or life.
Use fulminators to keep decks off 1 color. vs Grixis hit blue, vs burn white or green after SB.
anything that could run Anger of the gods drop the amalgram package.
Vs tron/valkut/Control
abuse as many fulminators as possible
Use the discard spells to slow them
Vs Burn
go after gaining as much life as possible. when you start whipping/bringing back Thragtusks/Rhinos at their face its game over.
and using witness+Collective brutality chains to tear apart their early game.
Vs anything using GY
Agent of erebors is a godsend, and surgical win cons away.
This one has been running smoother than trying the whole 5 color thing. I loved god of the forge, but sorin is a lot better in the end
This is a deck I have been testing/messing around for a while now. I have finally got it fully sleeved and playing this week (instead of xmage/cockatrice)
3-0-1 23 player Monday Modern
(2-0 humans, 2-0 living end, 2-0 affinity)
4-0 35 player Tuesday Modern.
(2-0 revolt zoo, 2-1 grixis, 2-0 jund shadow, 2-0 GB tron)
2 Swamp
1 Plains
1 Forest
1 Dryad Arbor
4 Windswept Heath
2 Overgrown Tomb
1 Godless Shrine
1 Temple Garden
2 Breeding Pool
1 Hissing Quagmire
4 Verdant Catacombs
27-Creatures
2 Coiling Oracle
1 Reveillark
1 Thragtusk
1 Mulldrifter
1 Shriekmaw
4 Birds of Paradise
4 Satyr Wayfinder
1 Scavenging Ooze
3 Fulminator Mage
2 Eternal Witness
2 Prized Amalgam
1 Renegade Rallier
2 Siege Rhino
1 Haunted Dead
1 Restoration Angel
3 Séance
1 Parallel Lives
2 Path to Exile
1 Sorin, Grim Nemesis
2 Collective Brutality
3 Eldritch Evolution
1 Whip of Erebos
15 Sideboard
2 Acidic Slime
2 Eidolon of Rhetoric
1 Linvala, Keeper of Silence
1 Sigarda, Host of Herons
1 Sin Collector
1 Agent of Erebos
2 Stony Silence
2 Surgical Extraction
2 Thoughtseize
1 Damnation
So the way it has been winning, is to slowly poke the enemy down with rhino,sorin. While controlling the game and using Séance as a never ending stream of creatures and effects to stay ahead. Ramp ahead early then control and just bring out more threats then they can deal with.
2-0 revolt zoo
(G1: rhino chain, g2: damnarion then whip' d thragtusk at his face)
2-0 grixis
(G1 and 2 seance out value)
2-0 jund/blue shadow
(Siege rhino op)
2-0 GB tron.
(Fulminator/slime chains to good)
Placed 1st/40.
Built the list while I was at work this morning.
8 feth
0 (Still working on correct numbers)
Creature-28
4 birds of paradise
4 satyr wayfinder
2 coiling Oracle
3 fulminator mage
2 eternal witness
2 prized amalgam
1 renegade rallier
2 siege rhino
1 haunted dead
1 restoration angel
1 purphoros, god of the Forge
1 reveillark
1 thragtusk
1 mulldrifter
1 shriekmaw
3 eldritch evolution
3 Séance
2 path to exile
2 collective brutality
1 parallel lives
1 whip of ereboros
Side-15
2 surgical extraction
2 thoughtseize
2 acidic slime
2 eidolon of rhetoric
1 linvala, keeper of Silence
1 sigarda, host of herons
1 agent of ereboros
1 sin collector
1 scavenging ooze
1 kambul, council of allocation
1 dammnation
2-1 mono white humans (he got me turn 4, I combo first g2/3)
2-1 GW devoted company, (g1 he t3 me, g2 elesh op, g3 Staticaster op)
2-0 affinity (t4 him g1, g2 resto/witness/grudge/rec sage chain)
Draw vs tezzerator.
73-25-8
Kiki's castle current record is
70-25-7.
70/102 matches puts it at 68% win rate. If we add 5/7 draws to "win" 75/102 73% win rate.
Weekly
6 X-0-X (4 3-0-1, 2 4-0)
10 3-1
2 0-2 (8 rack/eldrazi tron MU)
Big tourny
2x 6-3 (26th/400 and 87th/900)
1x 4-2 (9th/40)
1x 4-2-1 (8th/69)
MU'S From what I remember/keeping track of 55/70 wins, 23/25 losses, The MU numbers are about 95% correct some may be 1 or 2 numbers off as I keep track of most matches just not all.
Best MU's
Burn 13-4
Affintiy 7-0
Storm.deck 3-0
Grixis.deck 6-2
Elves/fish/coco/cord.deck 9-1
Medium MU
G/X tron: 5-1
Shadow.deck 3-1
Control.deck 5-4-2 (this used to be a really bad MU)
Worst MU's
Bring to light shift 2-2
8 rack 0-3
Eldrazi tron 3-5