As the jund owns enough disrupt, if you are in the play, and own 1x Spell Pierce, already reassures enough.
However when he is in play, the hand to be keep has to be one that you can recover from the disrupt in time and still try to solve a Living End.
From g2, I always swallow:
3x Leyline of Sanctity
1x Ratchet Bomb
1x Tormod's Crypt
4x Street Wraith.
2x Spell Pierce.
I am currently 70/30 in this fight using this strategy, but the luck factor is also very relevant in any game.
The biggest concern in this confrontation is to get rid of the disrupt initially, and prevent Scavenging Ooze from falling, in case he comes down, we will have to play around him.
Taking advantage of the post, I bring the experience I had in the last league I played, with the respective considerations:
2-1 Jeskai Control: As usual, it is always a very easy match, however, we can not hesitate and try to solve the Living End with a void backup.
2-0 Goblin Storm: Easy.
0-2 Eldrazi Tron: I lost the match because I could not find the Living End and As Foretold in time.
1-2 U/R Breach: This is a game that does not solve an As Foretold after T4, or we can solve it in T3, or we play around their combo, which is very easy to get around with the options we have. The game that I lost, was because I gave a remand in the Snapcaster Mage (happens in the best families).
In other words, I had a poor performance in this league, but although the deck is "recent" and still evolving, it is able to cope with the most popular decks of the goal. I hope that soon it will achieve a consistency to become highly competitive.