- Gabrielle Angelfire
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Member for 6 years, 1 month, and 25 days
Last active Mon, Jun, 1 2020 18:22:27
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- 157 Total Posts
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toctheyounger77 posted a message on Archangel Avacyn - Church of Avacyn themed controlThat's good to hear! To my mind, the best way to build is incrementally - once have a plan fleshed out, you can decide where there are weaknesses with ongoing playtesting. You'll get an idea pretty quickly of what your manabase needs, what ramp/draw/tech you need to use, and can tailor this over time.Posted in: Multiplayer Commander Decklists -
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toctheyounger77 posted a message on Archangel Avacyn - Church of Avacyn themed controlTo my mind you can live without the Mesa. It’s expensive as hell, and your deck will be mostly fine without it. There are better places to put that money. I actually think you’re probably closer to a working, functional deck than you might think. It might mean rationalizing a few cards out; the more expensive ones that you might be able to buy multiple cards for the same cost of. Essentially, most of this deck shouldn’t cost you too much at all.Posted in: Multiplayer Commander Decklists
For example.
Arid Mesa costs $35, maybe a little more. That gets you:
-Avacyn, Angel of Hope and Linvala, Keeper of Silence
-most of your other creature base
-Weathered Wayfarer, Sunforger, Mistveil Plains, Cloudshift, Eerie Interlude, Faith's Reward, whatever other instants you want on a hammer.
- A decent human control package with Grand Abolisher, Thalia, Heretic Cathar, Archangel of Tithes, Magus of the Moat
- A decent supplementary draw package
- A blink package with change.
Also as good as Nykthos, Shrine to Nyx can be, I question whether you really NEED it in a two colour deck. There's a lot of colour heavy spells here, but you can't choose both RW. I guess it's helpful for Marshal's Anthem and Aurelia's Fury, but the anthem I'd see as one of the next cards to question if it has a place anyway. It's an expensive land that may not be as helpful here as it is in a mono coloured deck, and eats up a lot of your budget again. Others may disagree, and to be fair it could be good. But it will also pay for a lot of the other bits and pieces you need to pick up. -
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weltkrieg posted a message on Archangel Avacyn - Church of Avacyn themed controlI am a huge fan of basics, and a few fetch lands is ok if you can get a weathered wayfarer in there. Activating a fetchland, and then in response activating weathered wayfarer for the land is a solid play (if you have the same amount of lands as an opponent). I would remove rupture spire, vivid crag, vivid meadow, exotic orchard, spinerock knoll, and maybe city of brass. If you are going to run cheap enters tapped lands, stick to the ones that tap for two different colors already, like boros guildgate, wind scarred crag, etc.Posted in: Multiplayer Commander Decklists
If you want to cut something for sword of the animist, that's fine, but don't make that something a land. Lands are necessary for everything else. -
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weltkrieg posted a message on Archangel Avacyn - Church of Avacyn themed controlMy apologies, I wasn't saying to change any of the mana rocks (artifacts), but the thing that concerned me more was the fetchlands...3 or 4 make sense to color fix, but if you run too many enters tapped lands, it will slow you down still further and you're already quite slow. For budgetary reasons, I would usually run heavier basics. Your lands look better this time, but I would keep that arid mesa over the city of brass (if you already have it, that is. Your previous posts in this thread and others would suggest that you are on a budget) and myriad landscape as listed in the original post. Myriad landscape is actual ramp by which I mean using it gives you +1 land, whereas something like evolving wilds/terramorphic expanse just replace themselves with the needed color, which doesn't make them bad.Posted in: Multiplayer Commander Decklists -
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weltkrieg posted a message on Archangel Avacyn - Church of Avacyn themed controlWhile staff of nin has been suggested as card draw, I truly think that the immortal sun would be a superior choice. However, you are in red/white, which means you should probably run both. I would instead replace chandra with the immortal sun while realizing that it lacks synergy with nahiri. I would still think that the times you have both of them in the same game will be not often. If only for card draw, you might also consider mind's eye.Posted in: Multiplayer Commander Decklists -
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KissMyAssassin posted a message on Archangel Avacyn - Church of Avacyn themed controlI didn't see your previous thread about the original Kaalia deck and your meta but now that I have, just going to make a couple of comments on that along with this new deck:Posted in: Multiplayer Commander Decklists
Zacama, Primal Calamity: big mana Naya, Dino Tribal, Aggro
Edgar Markov: Vamp Tribal, Aggro
Jarad, Golgari Lich Lord and The Mimeoplasm: Reanimator
Ezuri, Claw of Progress: Infect, Aggro
Starke of Rath: Mono-Red Control (I like this person's choice)
Note: rest of this is just based upon speculating upon their decks. What you know of what they play is best for changing things to fit the meta
More control overall could really help out surviving long enough for flying fatties to get through their defenses. That evasion is one of your benefits you seem to hold over the rest of the table.
Both your commander and Boros Charm give protection against wraths and similar, and Boros Charm is cheap enough to cast with your own wrath. Two of the decks mentioned are Tri-Color, two dual color, and one mono-color. You could take advantage of that by adding more basics to the deck replacing a lot of the tapped lands in order to set yourself up to use cards like Ruination and From the Ashes (which replaces your destroyed lands with untapped lands so you can tap your lands for mana first, floating what you need and get more out of it than the cost of From the Ashes). Boros Charm also protects your own lands from Ruination.
Some other cards:
Volcanic Offering removes two creatures of a reasonable size and two nonbasics at instant speed.
Incendiary Command can kill off token swarms, kill a nonbasic land, and everyone discards their hand and draws to their former hand size.
Condemn is no Swords to Plowshares nor is it Path to Exile, but with the amount of aggro in your meta, it should serve well enough.
Tectonic Edge is not expensive and fits a land slot.
Scavenger Grounds wipes out all graveyards, only takes a land slot, and can work with Desert of the Fervent and Desert of the True which if you don't need them you can cycle away. The two deserts aren't necessary for Scavenger Grounds to work but give you more uses out of it.
Tormod's Crypt can remove one gy for 0 mana, and (though more expensive to activate), Silent Gravestone meanwhile prevents cards in the gy from being targets of spells and abilities. Note that The Mimeoplasm's ability doesn't target.
For dealing with very specific ability problems, there's Pithing Needle, Sorcerous Spyglass, and Phyrexian Revoker. They turn off not only things like Jarad's abilities, but do a lot depending on how much opponents lean on abilities.
Gideon's Intervention, Nevermore, Null Chamber (more risky), and Voidstone Gargoyle each prevent an oppoonent from using a card that could stop your gameplan or kill you.
Earthquake, Magmaquake, and Fault Line can wipe out non-flyers leaving your angels untouched, and since they will kill your non-flyers as well, can incidentally flip your Avacyn.
Staff of Nin has a high cmc but increases your card draw.
Reverberate allows you to counter counters as well as pull off shenanigans by copying opponents' spells. Wild Ricochet is similar for double the cmc, but also redirects the copied spell.
Rout is Wrath of God that can be cast at instant speed.
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KissMyAssassin posted a message on Archangel Avacyn - Church of Avacyn themed controlPosted in: Multiplayer Commander DecklistsQuote from Gabrielle Angelfire »Thanks for the heads up. I'll fix that. I'll also consider those. I may have to cut more expensive angels, and I don't like doing that.. is my mana curve okay now? Should I go with angels and humans in more equal amounts and maybe put in Angel of Glory's Rise? That may not be the best option. I'm also unsure about what to cut to be able to add stuff. I do like Angel of Jubilation because it would turn Kenny's zombie deck OFF completely, and he's a huge threat at the table. Angel of Glory's Rise would screw him over.. but it seems like a lot of hate to put in the deck just for one or two people in a group of people that rotates from week to week. Should I cut Angel of Jubilation then, and put in humans I can sacrifice? I'm not sure I want to make the deck angels and humans, though my ramp with Herald of War would support such a deck just as well as angel tribal. What do you feel would be more effective at the table, given the fact that Archangel Avacyn is strong, but not overly threatening, and has that synergy with non-angels?
It's fine to keep Angel of Jubilation in the deck, you just have to play around it if you want creatures that self-sacrifice. The Unicorn is a nice choice since it targets both artifacts and enchantments rather than only one or the other. To choose only a couple of the ones I listed:
Burnished Hart, Wild-Field Scarecrow (early game blockers and manafixing), Capashen Unicorn (removal), Knight-Captain of Eos for the fogs. All of those are useful earlier on in the game as board states develop. Luminous Angel is extremely expensive for its body and token production, and Requiem Angel is best suited for token decks that make more than one type of token so you can turn Human and Soldier tokens into Spirits and other shenanigans. From there, try out the deck and see what seems weakest for other cuts for what you feel like you need in your meta, how fast or slow your deck feels, and other things you need.
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KissMyAssassin posted a message on Archangel Avacyn - Church of Avacyn themed controlA couple of the angels are repeated in your list like Angel of Sanctions.Posted in: Multiplayer Commander Decklists
Non Angel suggestions to help trigger Avacyn's Transform (Angel of Jubilation prevents you from saccing as a cost, though):
Utility:
- Capashen Unicorn
- Avalanche Riders
- Benevolent Bodyguard
- Burnished Hart
- Frontline Medic
- Generator Servant
- Heap Doll
- Hope of Ghirapur
- Ingot Chewer
- Kami of Ancient Law
- Kami of False Hope
- Knight-Captain of Eos
- Lieutenant Kirtar
- Martyr of Ashes
- Nova Cleric
- Restoration Specialist
- Silverchase Fox
- Tragic Poet
- Wild-Field Scarecrow
Tokens:
- Capashen Unicorn
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KissMyAssassin posted a message on Archangel Avacyn - Church of Avacyn themed controlA heads up about the [ deck ] tag:Posted in: Multiplayer Commander Decklists
within the [ deck ] [ /deck ] (remove spaces), put #x (Card Name) down a list (you can use the cmc of the card which is common for people or the number of cards for #), and for separating them, just type in a heading above a section. Example:
[ deck ]
General
5x Archangel Avacyn
1x Avacyn, the Purifier
Lands
10x Plains
10x Mountain
1x Rogue's Passage
[ /deck ]
which then looks like this:
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards General
5x Archangel Avacyn
1x Avacyn, the PurifierLand
10x Plains
10x Mountain
1x Rogue's Passage -
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KissMyAssassin posted a message on Archangel Avacyn - Church of Avacyn themed controlThe abilities on Archangel of Tithes and Linvala, Keeper of Silence are either unique or on other cards that aren't so cheap.Posted in: Multiplayer Commander Decklists
Day of Judgment is a decent replacement for Wrath too. The cheaper your wraths are (in cmc), the better. One choice to consider as well is Slaughter the Strong if you don't mind that most of your creatures don't survive it; smaller angels will. Windborn Muse can fit in for Archangel of Tithes if you just want defense.
Your curve is extremely high: I count 13 angels at 6+ cmc, the replacements you suggest have 6 angels at 6+ cmc, and that's not counting the wraths and other big spells.
Some relatively cheaper cmc angels that aren't expensive:
Angel of Condemnation: reuse EtB effects, remove opponent's creatures until it dies, remove blockers or attackers against you (if you don't mind the opponent getting an EtB)
Angel of Finality: Graveyard Hate
Angelic Field Marshal: gives all your creatures vigilance if you control your general too.
Avacyn, Guardian Angel: She doesn't measure up to the other two, but, the abilities can be used defensively as well as politically. You might surprise yourself with her.
Firemane Avenger: Easy-to-trigger ability that removes utility creatures.
Guardian Seraph: protects your life total against smaller bits of damage.
Herald of the Host: Serra Angel that can swing at multiple opponents at once.
Reaper of Flight Moonsilver: Sac outlet.
Out of what you have and are not using to use for replacements: Mother of Runes and Iroas seem the best since one is cheap and repeatable and the other affects the whole team, making them hard to block and kill in combat.
For card draw in R/W, a way to gain it would be becoming The Monarch (token: https://www.cardkingdom.com/mtg/conspiracy-take-the-crown/the-monarch-token). It's like having Phyrexian Arena as an emblem you can lose or regain.
Decent Monarch Cards in your colors:
Card Draw on lands:
Clues can be a source of draw too:
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I know this deck is far from perfect, and any advice is wonderful. I'd like this deck, like I said, to perform in the same sort of ballpark as Kari Zev. This version has a budget mana base, which I can improve a lot with more fetches, Plateau, Mana Confluence, etc. Without further ado:
1 Tajic, Legion's Edge
Creature (40)
1 Kari Zev, Skyship Raider (2 CMC)
1 Sun Titan (6 CMC)
1 Adorned Pouncer (2 CMC)
1 Goblin Guide (1 CMC)
1 Recruiter of the Guard (3 CMC)
1 Imperial Recruiter (3 CMC)
1 Falkenrath Gorger (1 CMC)
1 Aurelia, Exemplar of Justice (4 CMC)
1 Aven Mindcensor (3 CMC)
1 Bastion Protector (3 CMC)
1 Boros Swiftblade (2 CMC)
1 Brimaz, King of Oreskos (3 CMC)
1 Anafenza, Kin-Tree Spirit (2 CMC)
1 Dark-Dweller Oracle (2 CMC)
1 Fencing Ace (2 CMC)
1 Grand Abolisher (2 CMC)
1 Grenzo, Havoc Raiser (2 CMC)
1 Lightning Serpent (1 CMC)
1 Bloodlust Inciter (1 CMC)
1 Hanweir Militia Captain (2 CMC)
1 Iroas, God of Victory (4 CMC)
1 Kytheon, Hero of Akros (1 CMC)
1 Legion Loyalist (1 CMC)
1 Kor Firewalker (2 CMC)
1 Thalia, Guardian of Thraben (2 CMC)
1 Mentor of the Meek (3 CMC)
1 Mikaeus, the Lunarch (1 CMC)
1 Mirran Crusader (3 CMC)
1 Mother of Runes (1 CMC)
1 Gisela, the Broken Blade (4 CMC)
1 Spark Elemental
1 Prophetic Flamespeaker (3 CMC)
1 Goblin Bushwhacker
1 Soldier of the Pantheon (1 CMC)
1 Stoneforge Mystic (2 CMC)
1 Tajic, Blade of the Legion (4 CMC)
1 Dragon Hunter (1 CMC)
1 Tilonalli's Summoner (2 CMC)
1 Truefire Captain (4 CMC)
1 Walking Ballista (variable CMC)
1 Ajani, Caller of the Pride (3 CMC)
1 Elspeth, Knight-Errant (4 CMC)
1 Chandra, Torch of Defiance (4 CMC)
1 Nahiri, the Harbinger (4 CMC)
Enchantments (2)
1 Duelist's Heritage (3 CMC)
1 Legion's Landing (1 CMC)
Sorcery (3)
1 Fiery Confluence (4 CMC)
1 Collective Effort (3 CMC)
1 Reckless Abandon (1 CMC)
Instant (10)
1 Boros Charm (2 CMC)
1 Path of Exile (1 CMC)
1 Lightning Bolt (1 CMC)
1 Smash to Smithereens (2 CMC)
1 Swords to Plowshares (1 CMC)
1 Justice Strike (2 CMC)
1 Risk Factor (3 CMC)
1 Rift Bolt (1 CMC)
1 Chain Lightning
1 Lightning Helix
Artifact (5)
1 Boros Signet (2 CMC)
1 Swiftfoot Boots (2 CMC)
1 Lightning Greaves (2 CMC)
1 Sword of Fire and Ice (2 CMC)
1 Umezawa's Jitte (2 CMC)
Land (35)
1 Battlefield Forge
1 Clifftop Retreat
1 Command Tower
1 Eiganjo Castle
1 Reflecting Pool
1 Inspiring Vantage
1 City of Brass
8 Mountain
1 Needle Spires
13 Plains
1 Rugged Prairie
1 Sacred Foundry
1 Arid Mesa
1 Flooded Strand
1 Wooded Foothills
1 Cavern of Souls
If you want to see stats on my deck, you can find it on Tapped Out. http://tappedout.net/mtg-decks/tajic-mentor11-counters-build/?cb=1539055616
This is an updated version of what was posted before, including many changes. Any advice you can give is appreciated. I'd also like to add Chance for Glory and Cosmotronic Wave because I think they're really good for this deck. I might be wrong, but I know from prerelease that both are fun.
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What direction do you think would be most fruitful to these ends? I'll keep playing Kari Zev, because she's fun and effective. I've pretty much put the other ideas I've posted pretty far on the back burner, and likely won't build any of them at this point. Any ideas? My deckbuilding skill is questionable, so help would be much appreciated.
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