I should have specified in this post, the commander is Archangel Avacyn. A lot of my control is going to be in creature form, so my angels will be there anyway. Hopefully I can save myself from board wipes with my commander, Avacyn, Angel of Hope, and Boros Charm. It looks like I'm going to need another win-con. I'll ask my play group about mass land destruction. They seemed to really hate when I played Kaalia of the Vast, even without any Armageddon, Razia's Purification, Jokulhaups, etc, and my main goal with this deck is to have a deck that can win, but one that doesn't turn me into the Archenemy instantly. I tend to get ganged up on even before I have a decent Voltron threat online when I play Nazahn, Revered Bladesmith, so I am not sure what I'm supposed to do. I just want a fair shot, especially when I'm playing against very oppressive blue/x decks, a Mairsil combo deck that can win quite quickly that nobody but me seems to want to stop, and other decks that are very strong, in a supposedly casual local meta.
I really just wanted to play angel tribal with a decent shot of performing well. I really wanted to play Gisela, Blade of Goldnight burn, or an Aurelia, the Warleader "combat matters" deck, but I thought that would just have the same problems as Kaalia. As it stands, I'm not having much fun playing and want that to change. I love Iroas and Firemane Avenger, btw. I don't get out much, and I saw getting back into Magic as a way to get out of my apartment, have fun, and make friends. So far I haven't been so successful. If this helps you, I'm a Timmy. I love big creatures and making big plays. I haven't been able to really do much of either. I'm really playing control, which I've never done before, hoping I'll maybe live through the initial assault while people try to kill me first long enough to actually have some kind of impact on the game. Like I said, I have zero experience playing control, and this deck we're talking about I haven't even built a playable version of yet, I still need a couple cards, so I have no idea what makes for a good win condition. I'm used to playing either big creatures or a huge swarm of small ones and making them big, and then turning them sideways. The 60 card deck I play casually is emerge with elves and such for ramp and Elder Deep-Fiend, Frost Titan or Wretched Gryff or multiples of the above as my win condition, with tempo effects to hopefully slow my opponent down. I enjoy playing that, and I also enjoy playing my cat equipment Voltron deck when I'm not beaten down early, which happens occasionally. I have no idea if I'll even be able to play control effectively, which is why I'm asking what cards I can use to knock others out and hopefully start making an impact in games. Not sure if I'll enjoy control or not, but at least not dying first is a plus. Anyway, I feel like I'm whining on these forums too much, but that's my situation.
- Gabrielle Angelfire
- Registered User
Member for 22 days and 12 hours
Last active Sat, Mar, 17 2018 04:37:41
- 0 Followers
- 70 Total Posts
- 2 Thanks
Mar 16, 2018I have a BorosRW control deck that can be found at and I'm wondering if my existing win condition of swinging with large flying angels and possibly burning people with a big Earthquake, which I might replace one of my Wrath of God type effects with, or Aurelia's Fury is going to be enough. I don't want to use stuff like Wildfire, Burning of Xinye, and Destructive Force, because I'm not sure mass land destruction will go over in my playgroup. Pretty sure it won't. I have Gisela, Blade of Goldnight in the deck, so if she's out, something like Deflecting Palm can be devastating, but I can't count on her being out. I am considering cutting some creatures, I have no idea which ones, and putting in a Sunforger package so I can run things like Deflecting Palm and Master Warcraft to give me the edge I need. I play at my local game store, and it's supposed to be a casual meta, but it seems people tend to play very competitive decks and I tend to lose very quickly. That is my reason for switching to control, primarily. I have no idea why anyone had any problem with me playing Kaalia of the Vast, because things like very oppressive blue decks and hyper-aggro stuff like zombies and dinos get played, but they did, so I'm looking for something potent that avoids doing much more than destroying a couple lands (like Volcanic Offering). I'm primarily and aggro player who has dabbled in tempo, so control is totally new territory for me. Any ideas for win cons is appreciated if just creature beatdown isn't going to be sufficient.Posted in: Commander (EDH)
Mar 16, 2018That's what I was thinking, also that blue could potentially really eff my deck up, also why Reverberate might be nice, to counter a counterspell, otherwise make an opponent regret casting a spell, or double a burn spell for a win.Posted in: Multiplayer Commander Decklists
Mar 16, 2018Okay, I've put together what I want as a Sunforger package... I'm going to likely need 12 cards to pull it off, and I'm not sure what to cut in order to make it happen.Posted in: Multiplayer Commander Decklists
Sunforger PackageMagic OnlineOCTGN2ApprenticeBuy These Cards 1 Sunforger
1 Mistveil Plains
1 Deflecting Palm
1 Master Warcraft
1 Eerie Interlude
1 Faith's Reward
1 Enlightened Tutor
1 Red Elemental Blast
1 Expedition Map
Are any of them unnecessary? Enlightened Tutor maybe should be replaced with Steelshaper's Gift for cost reasons, though it's less versatile. Reverberate could be VERY nice to counter a counterspell. This is kind of a wishlist. What would you cut? I'd assume creatures and maybe one of my Wraths, but which creatures? I need control effects, I need removal, I need wraths, I need recursion and I need some win conditions for the deck to function. (As for win cons I'm thinking angel beatdown and maybe a big Aurelia's Fury, or an Earthquake, if I add that card. So, also looking for win-cons. Will this be enough? I was thinking about win conditions and I feel I need more than one. With this setup, I may also want more fetchlands for shuffle effects to bring the cards that Mistveil Plains puts on the bottom of my deck to a place where I'm more likely to draw them. I'd like to add red wraths like Wildfire, Burning of Xinye, and Destructive Force but I feel that mass land destruction, while it might help me win, might cause me problems socially. It sucks that something red and white do best, land destruction, is really frowned upon socially.
Mar 16, 2018In my local meta there is one really oppressive deck with blue in it, and another one that's a combo deck. Would it be worth me running Red Elemental Blast and Pyroblast along with a Sunforger package and maybe a tutor or two for equipment (Enlightened Tutor, Open the Armory, Steelshaper's Gift, Stoneforge Mystic, Relic Seeker, etc?Posted in: Multiplayer Commander Decklists
Mar 14, 2018I don't want to choose Aurelia, because as a former Kaalia player, I'm tired of people targeting and taking me out first, even if I'm manascrewed or otherwise not a threat at all. If they knew I could pull off infinite combat phases, they'd target me every turn until I was dead. Also, infinite combos are really not my thing.Posted in: Commander (EDH)
Mar 13, 2018Oh, and on the plus side I already own Avacyn, Angel of Hope. That's $14 I won't have to pay again.Posted in: Multiplayer Commander Decklists
Mar 13, 2018Honestly right now the most expensive thing is my card draw cards. As for my card draw options, Magus of the Wheel and Wheel of Fate are going to likely cost $3.50 USD each, Reforge the Soul for likely $4, Skullclamp to turn my tokens into card draw and trigger Avacyn will be $1.50 or so, The Immortal Sun will be $9, and if I decide to get one, Mind's Eye will be $12. Most of my creatures will be cheap, as will most of my ramp except Dowsing Dagger and Pearl Medallion (though I will likely switch that out for maybe a Sword of the Animist or my Sunforger). My wrath effects will also cost more than $2 each. There are a couple creatures that are $5+. Prices may be higher at my local game store, but it looks like all together I'll likely need $100 to $150 USD to actually finish the deck in this form. The price will of course change when I make changes based on what Alex, Eve, and I work into what I'm going to be shooting for. I should likely have a working deck at the beginning of next month when I get paid again, and the full deck without substitutions in May. So with shipping I should likely have 2-4 weeks or so depending on how many of the cards I need my LGS has until I have something that's playable.Posted in: Multiplayer Commander Decklists
Mar 13, 2018People might want to check out the original post. I changed a lot of what was there to reflect the new direction of the deck. I'm going to hopefully be seeing a couple friends at my LGS on Wednesday who can help me take some of the suggestions I haven't implemented yet, sort through them, and come up with a more final form of the deck so I know what I'm working towards. I'll also post here with updates as to what I'm changing and why as I playtest. I'd like to thank everyone thus far for the help, and I hope this thread continues to be interesting to people. Again, feel free to chime in if you see something that maybe I'm missing, or if you have suggestions on what I should do to improve as a control player. Control is very new to me, like I said before, my usual strategy is cast creatures and turn them sideways until either I die or everyone else does. I think I have enough big angels in here that I can scratch that Timmy itch that I have for big, powerful creatures. Having a theme certainly helps get me excited about the deck, and I really look forward to playing it when I can.Posted in: Multiplayer Commander Decklists
Mar 13, 2018Okay, new mana base is:Posted in: Multiplayer Commander Decklists
Doing it this way will save me quite a bit of money because I don't need the expensive filter or the expensive fetch. I have no clue why Arid Mesa is so expensive, when compared to some of the other fetches in the cycle. I might cut the City of Brass. I already have all the red/white multilands that are worth putting in a deck in there, except of course for Plateau, which I pretty much refuse to buy, at least not until EVERYTHING ELSE is optimized. To be honest, I'd rather put that money into making a third deck. Maybe tribal squirrel tokens with Mirri, Weatherlight Duelist as general? I'm also running the Command Tower and Path of Ancestry (because there are more than a few angels in the deck) to get both my colors.. mandatory include in my opinion. How much does Nykthos help me? Is it enough of a change that I'm a fool not to put it in? Is it worth the price tag? The VAST majority of my permanents will be white.
Mar 13, 2018These are the relevant non-basic lands that I ownPosted in: Multiplayer Commander Decklists
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards 1 Battlefield Forge
1 Boros Garrison
1 Sacred Foundry
1 City of Brass
1 Rupture Spire
1 Command Tower
1 Spinerock Knoll
1 Ancient Tomb
1 Vivid Meadow
1 Vivid Crag
1 Exotic Orchard
1 Rogue's Passage
1 Evolving Wilds
I am on a budget, and I have these lands left over from a mana base I built for a MarduRWB deck. I really don't want to get an Arid Mesa if I don't have to. Buying everything else, at least for now, I would prefer to not have a hole that big in my wallet. Eventually, maybe, but right now I want to have a workable version of the deck to bring to EDH night at my LGS and get in some play time with this deck, the sooner the better. I'd honestly rather splurge on more expensive creatures like Linvala, Keeper of Silence, Weathered Wayfarer, and Archangel of Tithes or other things that will help with the control aspect of the deck. I'd rather run a Myraid Landscape than Evolving Wilds or Terramorphic Expanse if I have to choose. I can actually cut one mana rock or my Evolving Wilds if I have a Myriad Landscape, and another one in favor of Sword of the Animist... which leads me to the question, should I have even more basic lands than I do, or is this a good number?
Mar 13, 2018I wasn't sure, this is only my second full EDH deck that I've made completely from scratch, so for the mana base I used Tolarian Community College on YouTube's video on two color mana bases as a guide. So, is this a bit more reasonable for a manabase?Posted in: Multiplayer Commander Decklists
I might want to have even more plains. Please tell me what you think.
Mar 12, 2018That won't be for a while, it will take some time before I can buy the cards necessary to have a playable version of the deck. I'll still be posting changes here as I make them, but I won't be able to test the deck for a while.Posted in: Multiplayer Commander Decklists
Mar 12, 2018Okay, changed the name of the thread, so it's all good now. Thanks to FunkyDragon for pointing out to me that I can and telling me how. Hurray for not having to start an new thread. :-DPosted in: Multiplayer Commander Decklists
Mar 12, 2018I'll try that, thank youPosted in: Multiplayer Commander Decklists
- To post a comment, please login or register a new account.