All users will need to merge their MTGSalvation account with a new or existing Twitch account starting Sept 25th. You can merge your accounts by clicking here. Have questions? Learn more here.
Dismiss
 
Magic Market Index for June 8th, 2018
 
Ravnica: The Living Guildpact
 
Magic Market Index for June 1st, 2018
  • posted a message on Let's Brew - Alesha, Who Smiles at Death
    Now that I've finally gotten some time to work on my deck again, I've gathered together all the cards that I have that might be relevant to the deck, and I'll list them now so we can maybe talk about which ones are relevant. I've decided I want to go human tribal.



    Posted in: Commander (EDH)
  • posted a message on Playing a 75% Deck Against Mass Land Destruction and 100% Decks
    I think I'll go with Alesha first, partly because I already have some Mardu staples to put into the deck, and partly because I relate to her story on a personal level. I started a "Let's Brew" thread about her, and I've been taking those ideas into consideration. I've been busy, so I haven't gotten around to making a deck list yet, and I likely want to ask another question or two before I dive in. Human tribal is looking good for her, but I might throw out the tribal theme entirely if the power level of a non-human Alesha deck is a lot more than that of a human tribal, but it is still like... around 75%, causal, and fair (No MLD, no fast combos, etc.) In general, I spend around $50US on Magic every month, and I want a deck that I can have mostly assembled before too much time has passed, and I can always upgrade pieces as I go along if I really like the deck.

    So ideally, I'd like to have a version I can build for $100 or less, and then another that's $300 or under, so I can take it gradually and build, work on improving a deck or two at once. I'll likely build a barebones Alesha build next so that I have three decks I can play with, and because I'm excited at the prospect of having the Alesha deck. Then I can choose which deck to focus on for a given month, or buy whatever cards are available for whatever of my three decks my LGS happens to have the cards to improve. Decks that I can build on a budget and then gradually scale up are ideal for me, and knowing what direction I want to take the build when I improve it is a very good thing, too.
    Posted in: Commander (EDH)
  • posted a message on Which Creatures can be used as Commander?
    For your commander, you can use any legendary creature, and you can also use any of the 5 planeswalkers from the preconstructed decks that say "You may use this card as your commander", like for example, the white one would be Nahiri, the Lithomancer.
    Posted in: Commander (EDH)
  • posted a message on Let's Brew - Alesha, Who Smiles at Death


    After some suggestions and now reading Alesha's story on the Wizards website, I've decided that it's about time I started thinking about building an Alesha deck. My Archangel Avacyn deck is also based on the lore, so I thought it might be a lot of fun to have an Alesha warrior tribal deck with a reanimation sub-theme.

    In addition to warriors I also see small creatures with beneficial effects and/or tricks attached as being very good (Disciple of Bolas, Karmic Guide, Ravenous Chupacabra, Mentor of the Meek, Master of Cruelties, Nekrataal, Burnished Hart, Kor Cartographer, etc.)

    I also see the need for sac outlets in a deck like this, as well as discard outlets and effects like Buried Alive. Red card draw that pitches things into your graveyard is good too (Cathartic Reunion, Faithless Looting, Nahiri, the Harbinger, wheels.) I also see Final Parting from Dominaria as being especially good. Throwing things into the graveyard and getting them back with Alesha, Sun Titan, Reveillark, Karmic Guide, etc.

    I think I want to stay more in the warrior tribal theme, so I want most, but not all, of the creatures to be warriors, and I know I want the main theme to be reanimation, because that will work even without Alesha, it will just work better if she's on the battlefield. Also warriors-matters cards like Lovisa Coldeyes, Blood-Chin Rager, Arashin Foremost, Mardu Strike Leader, Raider's Spoils, Herald of Dromoka, Boldwyr Intimidator.

    Things to protect Alesha are also going to be critical. Iroas, God of Victory, Lightning Greaves, Reconnaissance, and board wipes that can leave her on the board: Slaughter the Strong, Kindred Dominance, Austere Command.

    I can see removal like Ride Down being good, and Boros Charm seems like an auto-include.

    I want a build that is strong, but not oppressive, and I do not want to use mass land destruction, and also I am on a budget, so a deck that I can put together for a relatively small amount of money and then upgrade as I go is ideal. Also, I'm a Timmy, so I'd like to have a couple ways in which I can end the game with a bang. I guess wanting to build decks based on the lore makes me a bit of a Johnny too. Alesha is such a cool character, and her story has parallels to my life, so I want the deck to be really fun to play because of the meaning it has for me. Anyhow, any help would be much appreciated.
    Posted in: Commander (EDH)
  • posted a message on Playing a 75% Deck Against Mass Land Destruction and 100% Decks
    I think I'll be posting soon a "Let's Brew" thread on Alesha. I don't want to seriously consider Maelstrom Wanderer until I know that MLD isn't going to be a huge thing. It seems to me that Alesha would be more resilient to it, and also because I had a Kaalia deck I have some Mardu staples that I can reuse in the building of Alesha. I want a deck using her because I love her story. I just read the full story on the Wizards site last night, and she's just a really amazing character. I love the idea of her leading a warrior tribal/reanimator deck. I was encouraged to make a deck in either black, green, or both that makes use of my graveyard, and GloriousGoose said that Alesha might be just the thing for me, so I think she will get built before MW does. I have a convention this coming month, so I may not have any money for MtG cards. We'll see. If not, I'll start building it in June.
    Posted in: Commander (EDH)
  • posted a message on Playing a 75% Deck Against Mass Land Destruction and 100% Decks
    The difference between hard ramping and MLD is that you're not preventing others from playing the game if you have a Sol Ring, Mind Stone, Chromatic Lantern, Commander's Sphere, a Charm and two eggs down by turn 5. You're not doing anything to how another person plays other than the fact that they're probably pretty likely to blow up one of your rocks if they draw into removal. The other people can still play cards from their hands and contribute to the game if you have a lot more mana than they do, because leaving their lands alone still gives them some. What a MLD spell does is stop responding, to stop counterplay, to stop answers. So, I see it as a lot different. Someone can still counter a 4th turn Avenger of Zendikar or whatever big stompiness you're ramping into with a Swords to Plowshares or by countering it or whatever, but taking away all the lands, if someone has no rocks down, or if you're casting something like Jokulhaups that wipes the rocks too, playing MLD will stop most people cold. It's a very rude awakening to all of the sudden have MLD in an environment where most people frown on it. It's like a big **** you to the table.
    Posted in: Commander (EDH)
  • posted a message on Playing a 75% Deck Against Mass Land Destruction and 100% Decks
    The one problem is I have no support for anything but Mardu, Orzhov, and Rakdos: what I have left over after dismantling Kaalia and that didn't go into my angel deck. It looks like I can get away with building MS cheaply too. I am strongly considering selling Kaalia for store credit or trading her away as I don't see a use for her. Time will tell.
    Posted in: Commander (EDH)
  • posted a message on Playing a 75% Deck Against Mass Land Destruction and 100% Decks
    Maelstrom Wanderer seems a strong choice. Alesha would be fun too. I really like all my choices. Sigarda is tempting as well, because you know how I love angels. This is so difficult, because like I said, I have two decks I want to upgrade, and 7 decks I think would be really fun to build. Do you have this problem too, Toc? I know you have several decks already. I count 14. I guess over time I'll build everything I want, eventually.. but what comes next is something I need advice on. They all have strengths. I like angels, I like elves, I like squirrels (just look at my forum avatar). Alesha is very interesting as a character, and a transgender character in a fantasy game is refreshing, add that to what GloriousGoose said about generating value and being powerful without looking like you're an instant threat. Elves ramp incredibly well, but board wipes will suck. Same goes with tokens. Getting a ton of stuff on the board quickly. Lifegain is something I've been wanting to do from the beginning, and it provides a style of play I haven't tried before and might be a lot of fun; I almost built Ayli instead of Kaalia first, but Kaalia has a preconstructed deck I could build on instead of building Ayli from scratch. Now I WANT to build a deck from the ground up, starting with selection of my commander, so who I choose isn't based on a precon.. in fact, I don't want to use any of the precon commanders, I already have two. With MS, as soon as I cast him, eyes will be on me, I'm guessing, but it seems like a deck like that would be resilient enough to handle it.
    Posted in: Commander (EDH)
  • posted a message on Playing a 75% Deck Against Mass Land Destruction and 100% Decks
    Yes, Alesha does look like fun, and Master of Cruelties is good tech for an Alesha deck. I could build her tribal humans,tribal warriors, or I could go a different direction. I can also see Angel of Glory's Rise being good in the deck if I go humans, because it does exactly what I want it to, and also might hose the zombie deck in our play group, if someone happens to be playing it, and Selfless Squire is also good tech in this deck. You can make her big with the +1/+1 counters, and then she's still able to be recurred with Alesha, though just as a 1/1. She's still a 1/1 body, in any case. Still thinking and open to other suggestions and more discussion.

    I agree wholeheartedly on the respect and dignity, and I'm starting to get some. It's wonderful.
    Posted in: Commander (EDH)
  • posted a message on Playing a 75% Deck Against Mass Land Destruction and 100% Decks
    First, I'd like to apologize for not getting to this sooner. I wanted to give the response that comments deserve, and I've been busy of late.

    @arrogantAxolotl: I found out that the EDH league at another store subtracts points for using MLD, so I may start playing there this week. I had made “friends” at my LGS, but they haven't talked to me in 2 months, after a few messages from me, so I'm not holding high hopes. They comforted me after someone double-crossed me during a game, and then when I frowned, hung my head, and showed obvious sadness, told me that “that's why women shouldn't play Magic”. He was a Mairsil player. Anyhow, I'll be looking for another group, perhaps even one that meets outside of an LGS and is invite only. That would be ideal.

    After thinking on deckbuilding, I agree that I shouldn't be powering up my deck for that reason, but I do want to tune my deck, get better, and to build another that is of a higher power level, but not on the level that it would be the Spike-killer I had originally thought I wanted. I still want to be seen as a causal, because I am one. I'll avoid commanders with bad reputations, like Narset, Zur, Oloro, and Kaalia so I don't get seen as someone trying to build a power deck. I was wanting to build Maelstrom Wanderer, but that might send the wrong signal, unfortunately.

    Other ideas for decks I have are to work on my Nazahn, Revered Bladesmith cat equipment deck, or to build tribal elves with Nath of the Gilt-Leaf or Selvala, Explorer Returned, the Nath deck obviously having a discard subtheme, or maybe squirrel tokens with Mirri, Weatherlight Duelist, Selesnya humans with Sigarda, Heron's Grace, or life gain with Ayli, Eternal Pilgrim, or a Firesong and Sunspeaker Sunforger burn/lifegain control deck, a budget version of the one here on the forums. Other ideas are graveyard with Jarad, Golgari Lich Lord. Maybe Queen Marchesa, Alesha, Who Smiles at Death, or something with good ramp that I can put down large creatures with, to satisfy my Timmy-ness. Anything that says, “I'm here to play creative and themed decks, cut loose, have fun, and make friends.” I HATE being the Archenemy. I started to take it as bullying, and took it personally, like I was being punished for playing Kaalia at the start, or for being new, or for being a woman, or LGBT, or whatever the heck they disliked me for.

    @Jusstice: Kaalia is very fragile for a reason. She drops huge bombs, as opposed to Alesha, Who Smiles at Death, who brings in smaller creatures in Mardu colors, is also fragile, and might be seen as a smaller threat. Alesha appeals to me as well, partly because she's a transwoman like I am.

    My bad experiences with Nazahn mostly involve stuff like being way behind on lands with nothing other than lands on the board, and dropping a Zendikar Resurgent, which would have still put me behind in mana because of all the dorks and rocks on the table, with nothing of use myself on the table, and then next turn have my Nazahn countered by a different person. I tilted and then scooped, which I figured was a better alternative than having choice words with the people ganging up on me.

    Of the decks I've listed, tribal elves (Nath or Selvala) and Maelstrom Wanderer would likely have the best ramp, and any of the decks with black or green in them would have excellent card draw, plus I already have some of the best draw spells for black, and Alesha would be a good recursion engine, and I could also get good recursion from black and/or green.

    @PhroX: I'm weak to MLD because I only have 5 cheap mana rocks, a Hedron Archive, and the rest is equipment and creatures that fetch or become lands. I'm running Sol Ring, Boros Signet, Chromatic Lantern, Worn Powerstone, and Commander's Sphere. For other cheap options I'm only aware of the Keyrune, the Cluestone, and Fellwar Stone, which would likely suck in a 2 color deck, and the two Diamonds from Mirage. I guess that makes 10 total.

    I might modify the Archangel Avacyn deck, but I don't want to make it too threatening, because I hate being Archenemy, and for the reasons arrogantAxolotl pointed out: I don't want to beat the Spikes at their own game, nor can I, really. Honestly, I think Selsenya is better colors for a human deck with angels in it, though, and I'd make that a Sigarda, Heron's Grace deck.

    @everyone: I want to likely still play my angel deck, but in its current form, until I decide what changes, if any, I want to make. I have some options: Finish swapping out cards to get Nazahn where I want him, though I have a history of frustration playing him, or start on a new deck. I have lots of ideas, but not a lot of money.

    I need something I can build on a budget, but I can't decide if I build a new deck if I want to go tokens with Mirri, humans with Alesha or Sigarda, lifegain with Ayli, or perhaps Nath or Selvala elves. Maelstrom Wanderer sounds like a lot of fun, but it might send the wrong message, that I'm trying to be a Spike too. I have a feeling I'll end up building all of these eventually, but I have no idea what to do first. Maybe we can discuss the pros and cons to help me decide? I'd appreciate that a lot. I fully intend to bounce back from this. The quote in my sig is from Resolute Archangel, and I believe it wholeheartedly.

    Edit: Keep in mind I'm a fairly new player and want something that isn't hard to pilot.
    Posted in: Commander (EDH)
  • posted a message on Playing a 75% Deck Against Mass Land Destruction and 100% Decks
    @Musphellsheimr: I'm here to improve. I want to get better. I wouldn't spend as much time on here as I do and ask as many questions as I do were that not the case. I feel you're taking this thread out of context of everything else I've posted. The player using the MLD topdecked it, and it was his only answer pretty much to me pounding on him. A creature wipe wouldn't have been sufficient because I was holding some and had plenty of mana to cast them.

    It had been very strongly impressed upon me by people who used to be regulars to the group that mass land destruction was considered very rude and that you didn't play it if you cared at all about anyone else's enjoyment of the game. From them and the Command Zone podcast I've gotten the idea that it's breaking a social contract of sorts to play MLD. As far as graveyard hate goes, I only have Angel of Finality, and no way to tutor for it. If I need more, I'll add more.

    I can't afford the expensive fetch lands, Land Tax, Scroll Rack, Sword of Fire and Ice, Plateau etc. I'm on a very limited budget. I have a fair bit of recursion in my deck, so I'd prefer targeted grave hate for my second piece, something like a Tormod's Crypt.

    I think lowering the curve might be a really good idea, but I really have no idea where to start. I think I'd likely have to totally retool the deck and go with a totally different strategy than I'm using, and that would mean investing a LOT more money into the deck than I already have (which is quite a lot, especially for someone disabled like I am).

    As far as play goes, my biggest weaknesses are group politics, managing threat assessment (making a deck look scarier than it is so I get targeted, then being unable to play Archenemy when I have to), and a combination of the two, namely, convincing people I'm not a huge threat, because, I'm far from the best player at most tables, nor is my deck the best usually because of budget concerns. I originally came to these forums seeking deckbuilding and play advice.

    @TheAmericanSpirit, TheDrB and hyalaperterouslemur: I see value in having a deck that's more dangerous, and I can ask what sorts of decks people are playing before I decide what I'm going to play. As far as generals that I consider “competitive”, I currently own Kaalia of the Vast and have a few of the components for building the deck, including some MLD (I have fewer qualms running it if I know others are), and there is a budget list on MtGGoldfish that I can build and improve. Maelstrom Wanderer has also been recommended to me. Both look fun. The people who complained about Kaalia haven't showed up in weeks, and those are the same people who impressed upon me how bad MLD is. The meta has changed and I'm seeing different sorts of people with different sorts of decks starting to show up.

    @Justice: Perhaps a short description of my early experiences with EDH will explain a few things: I came into EDH with a Kaalia angel tribal deck that wasn't great, at least, not up to being Archenemy from the word “go”, but Kaalia meant I was targeted instantly almost every game I played, and had horrible experiences. I never got to see how good or bad the deck truly was, though, because I never actually saw it work. I had similar experiences with my second attempt, a Nazahn, Revered Bladesmith deck that's basically a minor upgrade of the Feline Ferocity precon, adding stuff like Sram, Senior Edificer, Puresteel Paladin, Open the Armory, Sigarda's Aid, etc. I began to think that it was retribution for me playing Kaalia, or maybe because I was new, or because I'm a woman, or whatever other stupid reason. I'm a Timmy, deckbuilding is not my forte. When I build my criteria tend to look like “how can I build a strategy around big creatures and flashy abilities?” I don't really care how often I win so long as it's sometimes, and every now and then I get to feel powerful.

    To counter MLD I have Avacyn, Angel of Hope, Boros Charm and Sun Titan (which I still need to buy) . I've considered Suppression Field, Darksteel Mutation, and Overwhelming Splendor for Mairsil.

    @Spider_Waif: Like I said above, I will need help with the curve. I know that Mother of Runes is pretty much an auto-include, but with the rest of my strategy, I'm not sure which low-cost humans are worth running, and which angels I can do without.

    I have no problem at all with creature wipes. Artifact wipes suck because there go all your mana rocks, but it's survivable. Mass land destruction, Stasis, and Winter Orb just feel different to me. Stops the game cold.

    I guess I'll be rebuilding Kaalia in a more focused way, or building Maelstrom Wanderer... or another commander who's competitive and that a Timmy would have fun playing. Again, I'm not the expert, I know very little, so help is appreciated.
    Posted in: Commander (EDH)
  • posted a message on Archangel Avacyn - Church of Avacyn themed control
    It was a political success as much, if not perhaps more than a victory of my deck or my play skill. I managed to stay above the fray for most of the game, only acting when I saw that the game was basically mine. I talked, but it was about game lore and a conversation about when everyone started playing Magic, what's changed, etc. I had Ghostly Prison and Gisela, Blade of Goldnight out for most of the game, so people just didn't bother with me and I managed to protect myself from board wipes with Boros Charm and Archangel Avacyn.

    Personally, I do have an issue with mass land destruction partly because it had been drilled into me at the beginning that it was frowned upon. My first deck, Kaalia, almost had Armageddon and Razia's Purification in it. I got lectured when someone saw me sleeving up those two cards that I had just bought. After listening to The Command Zone podcast where they discussed MLD, I saw their point of view, and that was cemented when I was incredibly frustrated by someone playing a Winter Orb right after they had killed Kaalia. The Command Zone has also expressed that one of the big strengths of Boros is MLD, and that it's against the social contract amongst EDH players, which is one thing that makes Boros weaker than other color combinations, along with the bad options for ramp and card draw. If someone can convince me that mass land destruction isn't gauche, and I've inherited a minority belief, then I'll be willing to rethink mass land destruction, and I wouldn't be totally against using it as long as the person wins quickly after playing it. In that case it's just like any other wincon. It does feel gratifying that he needed Jokulhaups to beat me.

    He happened to topdeck it, so I have no idea if he would have used it sooner had he had it in his hand. It was a lucky break for him that he drew into an answer, and a creature wipe wouldn't have been enough, as I had creatures in my hand and plenty of mana to cast them. It felt horrible in the moment when I had him on the ropes and he did what I thought was a very dirty thing, and I wasn't going to just let him win, I needed to show him that it would take more than Jokulhaups to stop me. I was wrong. I had nothing but expensive cards in my hand and no mana to cast them. My main objection to mass land destruction is that it feels bad and unfun to play against, and it was impressed upon me that it was something that only Spikes with no regard for others played. Everyone who has expressed that to me and who opposed me playing Kaalia is gone now, though. Like I said, the meta changed. I might just have to change with it, and my next deck might well be something very competitive. I may even resurrect my Kaalia deck and build not angel tribal, but something that's budget, but competitive, and will likely use MLD. Or maybe Maelstrom Wanderer. Or I'll find a tier 1-2 deck that looks fun and build a budget version that I can upgrade. In the other thread I was advised to have different decks for different situations. That seems like a reasonable way to do things. I just know that Nazahn, Revered Bladesmith is another casual deck that isn't going to cut it.

    It seems that it was just his good luck to have drawn the Jokulhaups and my bad luck to not have had an answer. I'd used my Boros Charm, Archangel Avacyn was already on the field, I don't have a Sun Titan in the deck yet, Avacyn, Angel of Hope was still in my deck, yet to be drawn, Nahiri took a Hero's Downfall to the knee. I think that luck was a huge factor in the Jokulhaups being drawn, played, and there being no answer for it.

    Thing is, I put a lot of work into the deck, various people here have given lots of suggestions and in private messages... not just I've spent a lot of time on the deck. And I don't even want to think of the money I spent partially building the Kaalia deck, tearing it apart, and building this deck. I've identified that after my lands get destroyed, it's nearly impossible for me to recover in time because of the high mana curve. I may have to adjust that, but I have no clue how, which humans I might add to lower the curve... I know Mother of Runes is a very good human 1-drop, and I happen to have one. As I often am, I'm rather confused.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Playing a 75% Deck Against Mass Land Destruction and 100% Decks
    So you're suggesting that I put stuff like Armageddon, Razia's Purification, Wildfire, Burning of Xinye, etc. into my Archangel Avacyn deck? I didn't because I thought it was gauche to do so. My deck can close out a game reasonably quickly once I start attacking mid to late game, especially if I have a soft creature lock going and my angels with vigilance are online. It would make me feel dirty, and I'd also put that into a 100% strat category while I want to have a deck that is welcome at just about any table. The people who helped me design the deck and I brainstormed and put a list together with that in mind, and I used to be in a meta where MLD was considered very rude, but times seem to be a-changing, to paraphrase Bob Dylan.
    Posted in: Commander (EDH)
  • posted a message on Playing a 75% Deck Against Mass Land Destruction and 100% Decks
    To me MLD sort of breaks the social contract of EDH. I've found it's frowned upon in many pods, and to me greatly reduces the amount of fun I have in a game.
    Posted in: Commander (EDH)
  • posted a message on Playing a 75% Deck Against Mass Land Destruction and 100% Decks
    People who have read my other threads might remember that I'm a former Kaalia of the Vast player who stopped playing her because of social pressure in my local meta. I was trying to make a casual angel tribal deck, but it was made pretty clear to me that using Kaalia as my commander was not an accepted way to do that. I've been playing an Archangel Avacyn theme deck (which can be found at https://www.mtgsalvation.com/forums/the-game/commander-edh/multiplayer-commander-decklists/790322-archangel-avacyn-church-of-avacyn-themed-control) and I'm really enjoying it. When I started to formulate the deck and to get advice from people on these forums, I wanted to create a 75% sort of deck without mass land destruction or hard locks, one based on Innistrad lore, because I didn't want to be the ******** in the group and wanted something I looked forward to playing every week. Since then I've noticed that the people who were complaining about my Kaalia deck have left, and competitive types have started to show up on EDH night at my local game store.

    They use cards like Jokulhaups, Cataclysm and Desolation Angel, or really fast combo strategies like one very well-tuned Mairsil, the Pretender deck. We still have goofy theme decks and other 75% decks in the meta, but we are either getting crushed by the 100% decks, or mass land destruction is being used to prolong the game by an absurd amount of time until the MLD player can regroup and finally win. I've told the MLD players that it's not appreciated, and I've been met with either "So?" or excuses like "I only play this if the game is going on too long" (which is a load of crap because MLD prolongs games the way people tend to play it). I've told numerous people including the new Spikes that my deck is mostly a theme deck that works fairly well, but is not yet properly tuned, as I'm missing some important expensive cards, and it's not intended to be totally cutthroat.

    How much I enjoy the game is fairly contingent on who's playing that week. Winning isn't really important to me; certainly a lot less important than everyone in the group having an enjoyable game. I still had fun this week, but it wasn't very fun to have the other remaining player pretty much dead only to have Jokulhaups cast and an angel taken from my graveyard to slowly kill me (I was at over 40 life and he took Angel of the Dire Hour after spending a few turns building his mana back up... yes he beat me with the angel in my sig picture). I'm sort of at a loss as to what to do. My local game store does seem to attract Spikes, but until recently the multiplayer EDH players have been casuals like me. Part of me wants to build a Kaalia deck that even the Spikes will fear, part of me wants to wait it out and see if the Spikes stay, still playing what makes me happy, and part of me wants to go to the other local game store and see if things are different in their commander league as opposed to open multiplayer pick-up games.
    Posted in: Commander (EDH)
  • To post a comment, please or register a new account.