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  • posted a message on [Primer] Enduring Ideal
    Quote from drmarkb »
    I can confirm search for Azcanta is indeed super in the uw ideal deck (traditional version with s fields, Ghostly, sphere of s etc.)
    I see no reason why an enchantment light control version would not work, but then why not use straight uw control and planeswalkers win cons?

    ( because you can't afford Jace )

    This was more relevant before Jace unbans, but UW control has a hard time actually winning and even then takes forever. Enduring Ideal gives them a way to win in 7 turns. Also, if you start with Enduring Ideal as a wincon and then side into planeswalkers, all your opponent's enchantment hate becomes obsolete.
    Posted in: Deck Creation (Modern)
  • posted a message on [Primer] Enduring Ideal
    I've recently been thinking about Enduring Ideal at work...I think you could totally fit it in a UW Control Shell as a win condition. It's basically 9 +/- 2 cards, which is generally about how much a normal UW Control deck puts towards actually winning.

    Idealist:

    4 Flooded Strand
    2 Hallowed Fountain
    2 Glacial Fortress
    4 Ghost Quarter/Field of Ruin (any split)
    1 Mistveil Plains
    1 Bosejiu, One Who Governs All
    5 Island
    3 Plains
    +2 Lands

    4 Enduring Ideal
    4 Serum Visions (Not really sure about this)
    2 Supreme Verdict

    4 Path to Exile
    4 Negate/Mana Leak/Spell Snare (any split)
    2 Cryptic Command

    3 Search for Azcanta
    4 Spreading Seas
    2 Detention Sphere

    2 Phyrexian Unlife
    1 Form of Dragon
    1 Dovescape
    1 Overwhelming Splendor
    1 Starfield of Nyx
    1 Solemnity

    I also think that Search is incredible for this deck, it's filter + ramp + advantage. After Enduring Ideal, if we're low on cards and holding an important piece we can use the land to increase our hand size so we can discard it, as well as stacking the Mistveil Plains into drawing range.

    You could even side into a standard UW Control deck, just take out the 9-ish cards that are specific to Enduring Ideal and put in 4 Jace and other stuff.
    Posted in: Deck Creation (Modern)
  • posted a message on [Primer] UR Storm
    Hello! New Storm player here, recently started playing Modern and Magic in general. I went 2-2 at my locals this week, honestly pretty disappointed in losing some of the games due to not really knowing the matchup (also lost to MD Engineered Explosives against T2 Empty the Warrens).

    That being said, I'd like some advice for the following situations:

    - Playing against interaction (counterspells)
    - Playing against stupid UWx Jace Decks

    I feel that against UWx Control, I never have a moment when I can successfully combo off without being interrupted in some way that I'm not expecting. I'll be holding 7 cards and they'll be holding 7 cards but their cards just do so much more than mine...some advice or even ideas for thought would be great.
    Posted in: Combo
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